• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
Don't sweat it... it's OK. I have the darnest time too trying to do some computer things. Anyway, there was much to read in what I wrote. General stuff, really.... will apply in any version of AoD. Best wishes for 1.10.
 

bshirt73

Second Lieutenant
1 Badges
Aug 4, 2014
193
10
  • Arsenal of Democracy
Hi Commander666!

Oh, I thought building boatloads of factories was important to raise the ESE? Correct? Sure, I could easily start building massive storage of supplies. No problem! But maybe that doesn't really help my supply situation (I mean ESE directly helping the supply situation)?

Ha, "trouble in River city" is just a stupid expression that old geezers like me remember from the old (but funny) "Music Man" movie. :) Obviously I wasn't thinking when I wrote that. Sorry......it just means big trouble.

Ok, I sent you the file that I sadly couldn't hack posting here. Maybe you could do it if you like? Also, for whatever weird reason, I never had this problem with 1.08. Maybe there's something wrong with the 1.09 I downloaded? Just a guess of course. I don't know.

Hmmmm.....oh yeah, spring of 1942 has me assaulting Ivan "everywhere". Aha!! So that makes sense! Also, I have huge sections of fighters flying patrols all over Germany & France to keep the British & American bombers from doing any real damage. My submarines are all cruising around and my one big Naval fleet. Whoops!! Hahaha.......oh yeah, that must be a huge shock to my supplies too, correct? I didn't know how that worked. THANK YOU for giving me the scoop about that. That's damn good information. For real.

I'm not sure what to do with Partisan control. I don't like spending the manpower for those guys & usually only build 10 or so police garrisons that I use only for the big cities (Paris, Warsaw, Moscow, etc). I need again your expertise on this subject. What do you think is the best solution to this on average for Germany?

Oh wow, that's some very, "very" good information Commander666. Who knows? Maybe some day I can buy you some cold beers! If not, it's good karma for you. :)

Thank you sir!!!
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
The problem you have in the savefile is not so severe. Most of your land divisions at the eastern front have full supplies. Also your army is big enough to beat the soviets, one might even argue that it is too big. You have 228 land divisions, but only 300 unused manpower left. Still there is much room for improvement.

You have not annexed poland. Do it immediately. This will reduce your tc-load slightly and owning the polish territory will give other military and economic advantages. Owning is much better than only controlling territory.

You have 17 airbases in deployment. That causes a tc-load of 15 each and 255 in total. Deploy them and your overload reduces by 25.6 percentage points to 32.2%, thus to a somewhat acceptable level.

Quite some divisions of your use offensive supplies. That increases the tc load caused by them by 50%. Better be cautious with that. But in total your troops cause only a tc-load of 655.99. That is not very much.

A good deal of your national provinces with 5 or more factories does not have 200% infrastructure. In my opionion this a major mistake. Increase the Infrastructure there, it will increase base ic there by 30%, thus also increasing effective ic and available tc accordingly. This is especially true as it will also increase the production of rares.

EDIT: I made a few addendums. First Brigades:

Many of your infantry divisions use anti-tank brigades. That makes some sense. AT is a very tc-efficient brigade. Still in most cases you will favour either artillery or self propelled artillery. Artillery gives you the greatest amount of firepower and is thus best at defence, but at the offense the toughness and better speed of self propelled artillery might be decisive.

Your HQs have engineer brigades. This does not seem to make any sense at all. Anti air brigades are usually the best choice for an HQ as HQs are not meant to (directly) join any battle.

Your marines have also engineer brigades. This makes very little sense as marines are very good at crossing rivers, they need no additional help. Artillery will help them to get the firepower they need.

Many of your divions at the atlantic wall use anti air brigades. That is somewhat reasonable, but engineer brigades might help better via increasing the dug in bonus.

Your armoured divisions use tank destroyers. That is viable if they are fighting many armoured divisions, but are they doing that? Self propelled artillery is usually the best choice due to the high soft attack value against all kind of infantry divisions.

Fighters vs. interceptors: You have a great deal of fighters in the west. For fighting off bombers interceptors are much better. The only advantage fighters have over interceptors is their range. Therefore, if possible, the 2 types should never be mixed, they should remain in seperate formations. Interceptors are also more tc-efficient, but that is secondary. Land divisions cause 100% of their consumption of fuel and supplies as tc-load, for air divivisions it is only 80%, for naval divisions it is only 40%. The proper use of an airforce can help to reduce the tc-load and also increase the time land divisions can use to rest for resupplyment.

Synthetic oil and synthetic rares: You should research both of them. Starting with tech level 1943 synthetic rares become somewhat efficient. As you have about 235 days of rares left you will need that. Also you have 873 k energy stockpiled. By converting that into fuel those stockpiles will become useful. Both synthetic plants should best not be used prior to having researched their respective 1943 tech.

Partisan control: In russia you have almost no partisan control. In each province with 30% local dissent("revolt risk") ESE drops sharply. Having a garrision division at least severy second provice helps a lot to get higher ESE at the front. Also increasing the freedom sliders helps. You have a maximum closed society. While being a nazi you can do only one step towards freedom, but even that helps. After becomng a facist a second step is enabled.
 
Last edited:

bshirt73

Second Lieutenant
1 Badges
Aug 4, 2014
193
10
  • Arsenal of Democracy
Oh my God, I forgot to annex Poland. Lol! God help me. I did that right now! Thank you!!

Ohhhhhh......if more than 5 factories then make sure to have 200% infrastructure in that province. Okey Doke! You'll notice those are all "hills" provinces and I was thinking it wasn't worth doing that due to it taking so much longer to get all the infrastructure built (relative to urban or plains). Heh.....wrong. Very good!

I see your point about artillery brigades. I was thinking that especially in 1942 Ivan has truly endless armor & motorized divisions. But as artillery has a higher defense rating that again makes good sense. Same thinking with armored tank destroyers. haha....oh yeah, there's huge non-armored Ivan divisions too for sure. :) Good deal! Hmmm.....with Marines too.

Heh, I was using engineer brigades on HQs due to the big speed loss with air brigades. Pang, wouldn't that really slow then down a lot?

More good scoop on fighters. I see! Interceptors are more TC -efficient? Oh......this is priceless information. Have them not inter mixed., Very good!

I sincerely admit to being lost regarding synthetic oil & rares. About 1943 they can be useful? Again, priceless information. Excellent!

I see.....a garrison division every 2nd province. Oh boy.....Pang, is there any further insights you may know regarding German manpower?? For me, that's quite probably the biggest & toughest problem I know of playing Germany.

Haha......THANK YOU Pang!!
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
Ohhhhhh......if more than 5 factories then make sure to have 200% infrastructure in that province.

Please include those with 5 factories. You have quite some with 5 factories. If starting in 1936 getting infra up in all provinces with 3 factories is reasonable, but that may not be common wisdom. With 5 factories or more it is usually reasonable to use accelerated production, at least for the first units. If dealing with 7 or more factories using triple ic is reasonable. Please note that the usefulness of accelerated production is proportional to the amount of units of infra left in the production line.

You'll notice those are all "hills" provinces and I was thinking it wasn't worth doing that due to it taking so much longer to get all the infrastructure built (relative to urban or plains).

In forests infra takes 25% longer, in Hills 50% longer, in marsh 100% longer, in mountains, jungle and desert 150% longer. The time to offset this investment is increased accordingly. For china this is a real brake for development. Germany is only impaired by hills, therefore it is only a minor concern. A major concern are rares. In my opionion any national provinces with 1 rare or more should have 200% infra. One can argue about that of course, but as for provinces with 2 or more rares it is "certainly" true. All 3 former french provinces you have claims to should be increased to 200% infra. Mulhouse with 5 rares is rather helpful.

Heh, I was using engineer brigades on HQs due to the big speed loss with air brigades. Pang, wouldn't that really slow then down a lot?

No, you have Blitzkrieg. Your land doctrines eliminate the slow down via the AA brigade. The brigade itself does not slow down from its techlevel 1941 onwards. That however does not eliminate the speed cap, but with 1941 doctrines that speed limit is 13, with 1943 doctrines even 14. That is still faster than Mech or Mot.

I sincerely admit to being lost regarding synthetic oil & rares. About 1943 they can be useful?

Both synthetic plants are designed to be inefficient. The earlier the tech level the more inefficient they are, especially rares with their enormous oil consumption. But if the alternative to using them is running out of rares, than this "alternative" is even more expensive. It is best to wait with any conversion until the best available tech level has been achieved. For rares this hopefully will be 1943 tech level. For synthetic oil it would best be 1945, but waiting that long and letting all those excessive energy stockpiles remain unused is no good choice. So using both kind of synthetic plants starting with techlevel 1943 at a somewhat major scale is reaonable. They are best planted in provnces with full infra and many factories. Berlin and Cologne come to mind. At a provincial efficiency of 150% and tech level 1943 one synthetic rare plant will produce 7.2 at the price of 28.42 oil. 2 synthic oil plants will only produce about 26.25 oil, so donnot overdo with synthic rares. They are important, but they are very much limited by available oil. "Luckily" your current army need relativly little oil.

I see.....a garrison division every 2nd province. Oh boy.....Pang, is there any further insights you may know regarding German manpower?? For me, that's quite probably the biggest & toughest problem I know of playing Germany.

That is indeed a tough one. There are different approaches with different significant downsides. One approach is to use puppets. Those will (soon) have no local dissent and they can use their manpower to build divisions you can utilize for fighting or partisan control. But it comes at the price of giving you a dissent hit of usually 5% that you need to pay off. During an offensive that is highly inconvenient. When playing a somewhat minor nation that is inevitable, but when playing soviet union or germany i prefer to not liberate any puppets. What then might be needed is having much manpower available for garrisons, but that reduces manpower available for the fighting divisions. Using many armoured divisions helps then. It is possible to have 90 Arm1939-SpArt1940 in 1941 or 90 Arm1943-SpArt1943 in 1942. That fighting force will save lots of manpower, but it will consume insane amounts of oil and will cause immense tc-loads. So that has severe downsides and is better left to very experienced players.

One thing that needs to be mentioned is that your relativly low ESE at the front is so far only minorly influenced by unsuppressed local dissent. It is mainly low because of tc-overload. So in principle you can win this war without using any major partisan control. Just eliminate the red army and then rush to Baku and Swerdlovsk to trigger Bitter Peace. At the post war borders your ESE will be really poor, but once there is peace this is little concern.

After Bitter peace it is reasonable to build some supply routes of continuously high infra to the new border. Soviet union likely will not declare war on you, but some of your allies might do it without your consent.
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
From Post #1
major problem with supplies....

From Post # 12
But yet once again, in late 1942... … ...then it's disaster again. No supplies for my whole army. Grrrrr....

An examination of your June 3rd, 1942 file save reveals that none of the above is applicable. You have 62,700 supplies, 98,600 oil, are constructing supplies at +35/day, and most unit’s onboard stockpiles are 100% full and some only slightly empty – even though they are engaged in battle. Clearly you have fixed the problem… and just failed to clarify it must be a new game and now you no longer have any supply problem.

However, you do have some other major problems, and one positive:

1) Annex Poland to increase the rate at which resources and factories there recover.

2) Your high TC of 1575/1000 is because of 17 airbases you are holding in the SR Pool. Place those onto the map to change TC to 1348/1000.

3) Look at your Partisan Map mode. It is rather horrible. You should immediately liberate Ukraine; and as soon as the 5 dissent from liberation is removed, liberate Byelorussia. Given you are not constructing any GAR, liberation is your quickest fix for a large portion of the revolt risk. But it gives you 5 dissent, which needs 50 days to eliminate. Ideally, you would have done that last winter while resting and not at the beginning of your spring '42 offensive.

4) Your positive is that you are repairing provinces at 100%... so anything you can currently liberate is fully repaired. So infra there will be the best it can be with the new puppet getting straight into building troops.

5) As regards your build queue, it is rather unsatisfactory. With 42 INT wings already and 4 lines gearing well, why did you start 2 more lines when you have only 2 lines FTR? It is more FTR you need. Also, you should reorganize your INT and FTR into separate stacks so you get benefit from the greater FTR range; and send the FTR to the Russian front. That would reduce your need for 9 lines of air bases.

6) However, your greatest omission is not building any GAR. Cancelling the 5th and 6th line of newly started INT will give you the IC to immediately start 6 lines of GAR-MP. Ordinarily building them separately is a savings, but you best build the GAR with MP attached as this late in the game coordination of division and brigade will be the main challenge.


So, it seems the next strategy could be increasing infrastructure to increase the ESE, correct?

It is far too late to fix this game with starting infra construction. It is good you have Berlin at 200%, but look at your Supply Map mode and study how the 151.02% ESE at Berlin quickly reduces going away from capital. You should have built a line to Rostock that is also 200 infra because that Level 10 naval base is your ESE OUTLET which will transfer OVERSEAS ESE to every coastal province, port and naval base worldwide. Best transfer is to naval bases of level 10 size. So your ESE flow as you get deeper into Russia should not go from Berlin direct to your front going overland (as it currently does as you will see if you click every province to follow the trace and so realize it is under 50% for most of your front). Rather it should go:

a) Berlin to Rostock (ESE Outlet) to Leningrad (ESE Target) to Moscow, and overland….

b) and Berlin to Rostock (thru all closed straits and via the Black Sea) to Rostov (ESE Target), and overland.

Unfortunately, with the infra line to Rostock not build up, while you have 151% ESE in Berlin, you only have 65% ESE in Rostock – therefore making your overseas ESE transfer to Leningrad, Rostov and other coastal places totally useless – because the direct trace from Berlin is higher. But the direct trace results in very low ESE at the front.

But - if Berlin has 151.02% ESE, Rostock could have 150% ESE (as is possible if the whole line is 200 infra) - and now the ESE targets of Leningrad (and other coastal places) will give new starting ESE in excess of far more that 100%. Leningrad, being a major naval base, should have ~120% ESE. That is much, much higher than the direct trace from Berlin; and will result in far more ESE to the front line. Please study that map.

Then, if you place your new GAR on the German coast AND transport them to Leningrad to give zero revolt risk there, you will have instant high ESE there. More GAR will deploy on a line going to Moscow as your army front moves on.


But what then? Increase infrastructure through to Stalingrad?? It would be spendy as heck. But having some reasonable supplies eastward is absolutely essential.

No, it is probably too late to construct much infra after war starts (unless you have a 2-3 year plan to take all of Russia). But if you do build infra this late, you should improve Potsdam and Rostov to 200% at triple speed. Next is Leningrad to Moscow (skirt the swamp). That is only five forested provinces as Leningrad and Moscow already are at 200 infra. So, do that at triple too. East of Moscow you are good at Noginsk (already 175 infra) but then start at Ryazan and build eastwards as conquest progresses until you reach 200 infra Kuybyshev.

Basically, anything you build needs to be at triple speed to get any significant improvement over next couple years. So improving Russia is debatable. That is why you need to be able to win with a downsized army. There is no way you can push all the Wehrmacht deep into Russia without serious problems.

But improving Berlin to Rostock isn’t too late, and is vital to get decent ESE once Germany lands in the UK or USA. That short but critical line should have been started in 1936. And Konigsberg too. And Cottbus to Breslau also. After Poland is won, improving infra there as two prongs from Konigsberg and from Breslau is wise. But once war starts, infra building mostly cannot keep up with conquest speed.
You may be the exception as I think the SU army will soon stop - or seriously slow - you.


I'm not sure what to do with Partisan control.

Place GAR in other places like France (or liberate Flanders and Wallonia there), and place more GAR in Poland, Norway, etc (or liberate those countries too because “the less total partisans, the better”. GAR are cheap but not ideal if SRing too many of them at same time because that drives up TC overload. So, if they can be placed via ship (Norway), that is preferred because the dissent from liberation is a very serious issue – so reserve liberation for where GAR can’t be placed without SRing them. Obviously, the GAR needed to get Norway green can be placed by ship. If you annexed Poland, you can now place GAR there directly (so no need to liberate it).

Basically, liberate or do enough suppression so – on Partisan Map mode – it looks mostly green. Poland should be 100% green. Next, with Ukraine and Byelorussia liberated that is also no partisans. With GAR coming in at Leningrad that is also green to Moscow. Ideally your partisan map would show 2-3 green avenues extending to your front. Time your liberations to occur between periods of heavy combat as you don't need more negative modifiers. Liberating is very good. The associated dissent is not - especially if having combat.

============================

IMO, there is much wrong with your blitz into Russia. Instead of a blitz it is more a bulldozer just pushing back the SU army. Instead of surrounding and eliminating the enemy effectively, you are mostly pushing back 158 divisions that still have very good strength, and with 17 more divisions adding this month, and still more adding every month after.

But look at your Supply Map mode. Your battles are occurring on ever worse ground. That is why currently you need all your INF there for extra strength… and soon you may not be able to advance anymore because the enemy is getting stronger while you are not (except adding maybe 2 divisions/month).

You need to use strategy and not brute force. You should pull back, reorganize into non-mixed corps (pure ARM, MOTs, MECH) and devise a plan to pull the enemy in, and surround that group with mobiles and then use the INF to eliminate them. Repeat that OVER AND OVER.

The major point is that right now more ground is meaningless to you and not much of a loss for the Red Army either. But getting the enemy down to 50 remaining divisions is essential. Or next you really will be posting, “Now my advance into Russia really has stopped because of so many reasons except shortage of supply. Grrrrr....”

=================================

As regards HQs, your HQ-III run plenty fast (with any brigade attached) to keep up with the mobiles. As HQs are a favorite target for enemy bombers, they are best defended having AA brigades attached. Also, I generally select a couple MOTs with ART to make a corps of my HQ just so they don’t get caught alone. While it is a weak corps that seemingly wastes the MOTs attributes, actually it mostly results for me in having an HQ that will be far longer useable (and not out of ORG due to being by itself).

Finally, while there are many other points – especially the needless clobbering your Luftwaffe is getting in France – I’ll just mention one more – your use of brigades:

a) ARM don’t need TD brigades as they can handle other tanks, but they sure need SP/Art to handle INF.

b) If having SP/Art on MECH corps, using 1 TD (and 2 Sp/Art) is a good mix should they run into SU tanks.

c) If a shortage of SP/Art, use 2 ART and 1 AT on every 3 MOTs and give your premium brigades to your premium divisions. But if TD and Sp/ART are abundant, that’s better for the MOTs too.

d) Every stack of INF needs 1 ENG should they need to hold ground and wish to dig in to 40 bonus.

e) You have MAR with ENG but they should have had ART if used for amphibious assault. Now walking into Russia, having ENG brigade is questionable. Instead the MTN should have gotten those many ENG brigades; and the MAR dropped their ARTs for more speed. This gives extra ARTs in the SR pool to be used in the Atlantic Wall… and a tough MTN force. Instead you put ART on MTN – which is very strong – but seriously slows a unit in already slow mountainous terrain. Speed can be more important than strength. As such, I prefer MTN/ENG (for considerable extra defensiveness and extra toughness) although many would debate for MTN/ART.

Well, hope you win. However, I think the real interest in any one taking on your game would be to play SU, and see how quickly that Wehrmacht can be trapped - just like Paulus was. :)
 
Last edited:

bshirt73

Second Lieutenant
1 Badges
Aug 4, 2014
193
10
  • Arsenal of Democracy
Wow.....Pang & Commander666 are "great"! That's the simple truth.

Commader666, "Every stack of INF needs 1 ENG should they need to hold ground and wish to dig in to 40 bonus.". What do you mean by a "stack" my kind sir? Maybe three infantry divisions or more?

" You should have built a line to Rostock that is also 200 infra because that Level 10 naval base is your ESE OUTLET which will transfer OVERSEAS ESE to every coastal province, port and naval base worldwide. Best transfer is to naval bases of level 10 size. So your ESE flow as you get deeper into Russia should not go from Berlin direct to your front going overland (as it currently does as you will see if you click every province to follow the trace and so realize it is under 50% for most of your front). Rather it should go:

a) Berlin to Rostock (ESE Outlet) to Leningrad (ESE Target) to Moscow, and overland….

b) and Berlin to Rostock (thru all closed straits and via the Black Sea) to Rostov (ESE Target), and overland
."

Yes! You previously told me this extremely important information but my 10 second memory span kicked in & had me forget it. :-( But never again! Great, great......I got it now and it makes nothing but good common sense.

"As regards your build queue, it is rather unsatisfactory. With 42 INT wings already and 4 lines gearing well, why did you start 2 more lines when you have only 2 lines FTR? It is more FTR you need. Also, you should reorganize your INT and FTR into separate stacks so you get benefit from the greater FTR range; and send the FTR to the Russian front. That would reduce your need for 9 lines of air bases."

Oh yeah, use the fighters in Russia mostly due to their longer range? Is that right? Yes, yes......separate stacks for sure from right now.


Pang, "No, you have Blitzkrieg. Your land doctrines eliminate the slow down via the AA brigade".

Aha!! Very, very well said. Excellent!! I didn't realize that at all. Yes!

"Please include those with 5 factories. You have quite some with 5 factories. If starting in 1936 getting infra up in all provinces with 3 factories is reasonable, but that may not be common wisdom. With 5 factories or more it is usually reasonable to use accelerated production, at least for the first units. If dealing with 7 or more factories using triple ic is reasonable. Please note that the usefulness of accelerated production is proportional to the amount of units of infra left in the production line."

You mean "accelerated production" of infrastructure, correct? Just making sure I understand. :)

______________________________________________________________________________________________________________________________________________

Oh, there's just endless keen strategic insights from you two. I have all of my three brain cells in overdrive trying to grasp everything. I just can't thank you two enough. AOD is such an outrageously great WWII game I can never get enough of it.

Heh, I'm starting a new game immediately and am dying a horrible death waiting to see how these new plans work. The very, very best to Commander666 & Pang Bingxun!!

I'll let you know.......thanks a million!!
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
"Please include those with 5 factories. You have quite some with 5 factories. If starting in 1936 getting infra up in all provinces with 3 factories is reasonable, but that may not be common wisdom. With 5 factories or more it is usually reasonable to use accelerated production, at least for the first units. If dealing with 7 or more factories using triple ic is reasonable. Please note that the usefulness of accelerated production is proportional to the amount of units of infra left in the production line."

You mean "accelerated production" of infrastructure, correct? Just making sure I understand. :)

Yes.

It might be worth to note that similar principles apply to the construction of factories. When using accelerated production this will not only antedate the unit currently in construction, it will also antedate all later units of the production line. Having many factories in one province will give a concentration bonus that increases provincial efficiency. Higher provincial efficiency means that the output of resources and base ic will be higher. Therefore factories are best build where there are many rares like in Hannover, Cologne, Vienna and Berlin. There however building the factories with triple ic use till in after 1942 is somewhat reasonable due to higher output of rares. But as the gains from this strategy are also limited it is also reasonably to argue against it due to an inefficient use of limited icd. One needs to weight superior tc vs. superior icd-efficiency.

For barbarossa there seem to be 2 very different approaches. Either a highly mobilized army, in extreme 90 armoured divisions. Or an entirely unmotorized army, preferably optimized for winter warfare in form of 180 Mtn-Art. Than you might use offensive supplies on all your divisions and simply push your way through the enemy. A similar approach might be succesful in the given savegame, but for it to be sucessfull it must be executed swiftly before superior soviet ESE and manpower will change the balance in soviet favour. You might use your entire army for that. At current ministers having your entire army in combat would cause a tc load of only 1124.7 if all mobile divisions were brigaded with SpArt and all else with regular Art. But the fact is that your army is brigaded in a way that causes a much lower tc-load. With an available tc of 1000 there is little point to rest, simply attack while you still can.

When using a highly mobilized army things are very different. The entire warfare needs to be optimized for lettting the army rest so that fuel consumption and tc-load stay low and units can resupply, regain org and be reinforced. The sequential movement of units can be in conjunction with that approach. In a mostly leg infantry approach like with Mtn-Art you may aswell move all units simultaneously as the tc-load remains low and reinforcements can happen literally on the run.

Heh, I'm starting a new game immediately and am dying a horrible death waiting to see how these new plans work.

Starting a new game seems the proper choice. The economic build up phase of the early year lays the fundament for high available tc in the later years. Also it might help you to seriosly "disarm" the red army in the early phase of barbarossa.
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
What do you mean by a "stack" my kind sir? Maybe three infantry divisions or more?

Technically, a single division by itself is a stack, as are two divisions in a corps... although it is best to plan most things around 3 divisions in a corps (or a stack is same thing in my vernacular). Some corps might be a dozen divisions - in which case I definitely call it a stack. I suppose the other use of stack might mean all the corps one might have in a province (as in "that's a really big stack in that province"). But if I have a couple corps in a province I just call it "a couple stacks". Maybe that is wrong terminology?



Oh yeah, use the fighters in Russia mostly due to their longer range?

Correct. FTRs patrolling Kattegat and also flying from Brest to protect your NAVs from being attacked by UK fighters over Cape Finisterre is nice, but the INTs at Russian front soon loose effective range. I start some there (with all the FTR) but once SU Air Force beaten, the INT move to France to assist the INTs already there while the FTR rebase eastwards. As less SU air force threat, stacks of FTR return to guard the flanks of the Atlantic Wall. Finally, even FTR are useless in deeper SU. Hopefully just your bombers with ESC/FTR can easily deal with the left over SU air force by then.

If going past Bitter Peace, I even remove the ESC FTR because then you need the maximum range (and just be careful if you see enemy air units on a base. Let your mobiles take that far flung base first so your bombers can safely continue bombing.


Heh, I'm starting a new game immediately...

Work on building infra. Use your existing file saves to study the ESE trace in Russia. Consult the Supply Map Mode using file save that gave you your deepest advance. Now set out your Berlin ESE trace to the farthest front. You can "lock in" that route by prioritizing the province (click the province, then the star under flag so star is green). Now, when you click next province, last province turns blue. Try it on Berlin. That supply map mode and making routes or provinces I want turn blue is one of my best tools for planning infra building.

While the above just deals with planning and learning how ESE drops going every further province (and how varying infra and distance affect drops) the tactic is essential when you run a good blitzkrieg... and can not repair everything at 100%. Then you prioritize provinces for repair... picking the most effective line.

I not sure if many others build 200 infra Berlin to Rostock, but it is the cat's meow for maximum ESE in Russia coming by way of "overseas ESE transfer" to - firstly Konigsberg (which is why that gets built up starting 1936); next a quickly repaired (prioritized) Riga gives your further advance great new ESE; and finally Leningrad gives the best new ESE. Take Archangel and once repaired, good ESE comes down from there. In the south, as soon as you have Sevastopol repaired you get great ESE feeding up to your troops heading for Rostov; and Rostov repaired feeds ESE for Stalingrad. Even with some infra build in Poland after you annex it, the ESE trace from Berlin directly overland (including 200 infra Cottbus and Breslau) is less than can be the trace from the targets I mentioned if you get 150 ESE to Rostock. So - at first your conquest uses the direct trace from Berlin, but later new better ESE comes in at the ports as you conquer and repair them. And nicely, one can keep all this info organized by setting the ESE routes in blue on the Supply Map mode.

Good luck and enjoy!
 
Last edited:

bshirt73

Second Lieutenant
1 Badges
Aug 4, 2014
193
10
  • Arsenal of Democracy
Hey Pang & Commander666!

Well, I started a new game and what I found is that sadly there's no way I can think of to have accelerated production of infrastructure for all the provinces with lots of rares or having three factories. I got to late 1936 and realized I simply can't hack it. "Unless" I was to delay Poland's invasion & everything else to mid 1940. Heh, that just seemed to weird.

"So", I started another game with Pang/Commander666 heavy pro "light". :) Two factories each for Berlin, Hannover, Cologne & Liepzig with accelerated infrastructure. Also of course non-accelerated infrastructure for Rostock, Straslund, Cottbus, Konigsburg & Breslau. Lastly, accelerated infrastructure (only) for Dortmund.

Just to hack that I had to reject building any anti-air or radars (until 1939 anyways). I like building my three HQs & eight tactical bombers from day one. However, mid 1939 has all accelerated infrastructure complete except Dortmund. Hurrah! Straslund & Rostock, Cottbus & Breslau are all at about 150% infrastructure or higher. They'll get to 200% fairly soon.

Haha......accelerated infrastructure isn't cheap! But no doubt in the long run it's worth it. :)

"I not sure if many others build 200 infra Berlin to Rostock, but it is the cat's meow for maximum infra in Russia coming by way of "overseas ESE transfer" to - firstly Konigsberg (which is why that gets built up starting 1936); next a quickly repaired (prioritized) Riga gives your further advance great new ESE; and finally Leningrad gives the best new ESE. Take Archangel and once repaired, good ESE comes down from there. In the south, as soon as you have Sevastopol repaired you get great ESE feeding up to your troops heading for Rostov; and Rostov repaired feeds ESE for Stalingrad. Even with some infra build in Poland after you annex it, the ESE trace from Berlin directly overland (including 200 infra Cottbus and Breslau) is less than can be the trace from the targets I mentioned if you get 150 ESE to Rostock. So - at first your conquest uses the direct trace from Berlin, but later new better ESE comes in at the ports as you conquer and repair them. And nicely, one can keep all this info organized by setting the ESE routes in blue on the Supply Map mode."

Haha......this is simply marvelous! Bloody genius is what this is. Please remind me to "never" play AOD vs either one of you. My silly ego couldn't deal with the horrible slaughter. :)

Commander666, to what extent do Riga and the others need to be repaired for great results? Do they need 200% infrastructure too I suppose? With a police garrison too?


"Work on building infra. Use your existing file saves to study the ESE trace in Russia. Consult the Supply Map Mode using file save that gave you your deepest advance. Now set out your Berlin ESE trace to the farthest front. You can "lock in" that route by prioritizing the province (click the province, then the star under flag so star is green). Now, when you click next province, last province turns blue. Try it on Berlin. That supply map mode and making routes or provinces I want turn blue is one of my best tools for planning infra building."

Wow, yet another great technique I had no idea existed. You bet I'll try it! I'm really serious, the R&D crew who created this awesome game were really, really something else. Wherever they are I wish them nothing but the best!

Pang,

Having many factories in one province will give a concentration bonus that increases provincial efficiency. Higher provincial efficiency means that the output of resources and base ic will be higher. Therefore factories are best build where there are many rares like in Hannover, Cologne, Vienna and Berlin. There however building the factories with triple ic use till in after 1942 is somewhat reasonable due to higher output of rares. But as the gains from this strategy are also limited it is also reasonably to argue against it due to an inefficient use of limited icd. One needs to weight superior tc vs. superior icd-efficiency.

Please forgive my horrible ignorance once again.......but.....what does "triple IC" & "ICD" mean?

Thank you Pang & Commander666 so very much for your time and sharing your expertise. I surely appreciate it! I've learned more in the last two days than I have the last two years. Somehow it just keeps getting to be more fun.
 

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
Well, I started a new game and what I found is that sadly there's no way I can think of to have accelerated production of infrastructure

Fortunately - or unfortunately - different players use different strategies. I never use accelerated construction for infra in 1936, nor do I build any factories. I will use accelerated for infra in 1941 if I want some new infra project to complete before the game ends - such as infra across Russia... perhaps to Baku, etc. This savings allows me to invest in PARA and TRA.... them being more important to me than all the stated benefits of either accelerated infra or factories.



... I had to reject building any anti-air or radars (until 1939 anyways).

It is important that your build strategy dovetails to your needs as dictated by your style of strategy. In my case, I run a very successful air force so find radar and AAA useless - as I will be mostly downing the enemy over their territory. Bombers bombing Germany or anything I occupy simply isn't in my strategy. So I don't spend money on defense - but only offense.

Regarding the benefits of radar, we had good discussion about that. I'll see if I can find it and post the thread title.



to what extent do Riga and the others need to be repaired for great results? Do they need 200% infrastructure too ?

They can't get any infrastructure as you will be advanced beyond there before the first new infra even constructed. They should be 100% repaired for best benefit. That only takes 1 week on 100% priority , IIRC, if you did not commit extra damage such as logistical strike. Having a fully repaired Riga pumping out more ESE than the trace from Berlin helps considerably your effort of battling towards Leningrad.

Do NOT use accelerated construction to build the line to Rostock, at Konigsberg, or the line to Cottbus. They will nicely complete at normal speed before 1941.


With a police garrison too?

"YES", Riga is excellent spot for GAR-MP brought in by ship. In fact, I land GAR along the whole coast asap as the advance moves to Leningrad. While that is more than needed, the idea is to get max temporary suppression inland without SRing anything. Eventually - selectively - the GAR do SR inland.... but they have been given a great starting point to reduce time in deployment (or might be moved to Leningrad to SR from there). This should not be confused with other GAR sitting on the Barbarossa line in Poland that also selectively SR inland; and will be closer to some targets than the GARs sitting on Baltic coast.
 

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
Please forgive my horrible ignorance once again.......but.....what does "triple IC" & "ICD" mean?

When using accelerated production you have the choice to use double ic or triple ic. At double ic you produce sqrt(2) times faster, but you have to pay sqrt(2) times as much icd. For triple ic it is sqrt(3) times as fast but sqrt(3) times as much icd. icd is ic times day. In short it is the amount of bucks you need to speed, although in practice the amount of money you get per icd will vary.

Haha......accelerated infrastructure isn't cheap! But no doubt in the long run it's worth it.

It can be. I investigated this a some time ago:

https://forum.paradoxplaza.com/foru...elerated-production-for-infrastructure.690313

Just to hack that I had to reject building any anti-air or radars (until 1939 anyways). I like building my three HQs & eight tactical bombers from day one.

Oh bloody hell... please donnot ever built any military before 1938. It will completely ruin your long term potential. Some time ago i investigated how long production lines should ideally be. For infantry it is 18 month, for Mot 24 month, for high icd units like armoured divisions it is 36 month. That ideally is calculated from the time when you truely need them. That would be Barbarossa, but you need something for Danzig, so some compromise may be needed. You should start a few long production lines with Anschluss and many medium production lines with Munich in late 1938.

Even more important than the ideal lenght of production lines are sliders. Before having full hawk lobby and preferably also some also free markets it is highly inefficient to build military.


Cottbus is worthless, please donnot build Infra there. You will not be short on energy. And after taking France you will not be short on metall either. It is rares that are important.

"Unless" I was to delay Poland's invasion & everything else to mid 1940.

Please note that you need very little additional army for Poland. Beating poland with the properly brigaded and upgraded starting units from germany and Austria is very possible. In practice you will have built quite some army by then. It is possible to increase the army to 50 or 60 light armour divisions by Danzig, although that needs some practise.

With full hawk lobby and best available free markets a line of Mot1938-SpArt1938 will cost 11.33 ic and will have produced 5 units 342 days after retooling is done. 9 such lines will cost 101.97 ic and produce 45 units after 422 days in total and 90 units in less than 700 days in total. So you might have the opportunity to build 90 of them and even upgrade them to Mot1941-Spart1940 in time for the invasion of france or an early barbarossa in mid 1940 if that is to your liking.

Well, I started a new game and what I found is that sadly there's no way I can think of to have accelerated production of infrastructure for all the provinces with lots of rares or having three factories. I got to late 1936 and realized I simply can't hack it.

The key is to neglect everything not needed in 1936. I attached a savegame for illustration. You will see that it is an extremely tight ic squeeze prior to march 1936 when the new ministers come online. For it to possibly work out one needs to use logistics wizards, disband some or all navy, and run short on supplies in late february. In early march supply production then must be high to compensate. It might take till may 1936 till you can effort to use more than 1 tech team.
 

Attachments

  • Germany_1936_1_4.7z
    592 KB · Views: 42
Last edited:

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
Thank you so very much for your time and sharing your expertise. I surely appreciate it! I've learned more in the last two days than I have the last two years. Somehow it just keeps getting to be more fun.

You are very welcome. I hope it always will be more fun as it should be trying new things.

If there is one issue I really want to stress it is this: Play the game as you want and not how others suggest. Sure... consider their advice and scrutinize their plans... but don't buy somebody else's ideas "hook, line and sinker". The key is having all the elements in a game correctly support your strategy and player skill... and not some element essential to another's strategy being incorporated into your game if you can not play all the rest of the game identical so that particular element essential to another even fits to you.

As such:

a) I never do accelerated construction (except in the most dire circumstances) believing that to be the best documented case of fantastic waste of icd (the IC you spend in a day on something x the number of days = icd). And check your completion times using either 2x or 3x construction to realize it does not double or triple completion speed. It only accelerates the completion date. [To right of production item is green arrow; click it to change production speed/cost.] Your car doing 80kph doesn't go 160kph when you give it double the gas, does it? AoD uses same principle. Production funding can be at 1x, 2x, or 3x normal cost for some speed advantage.

b) I never build factories (build IC) liking my somewhat mathematically skewed opinion that it is much better to conquer somebody else's IC than construct more of my own.

c) I never disband army units believing in loyalty and hospitality over the cruel cuts of any math inclined logistics wizard.

d) I would be appalled - totally horrified - at the suggestion that I need to disband my cherished Kriegsmarine to make something fit... and instead proudly begin major construction on my Kriegsmarine in 1936 - along with the most fun unit in this game - the incredible Fallschirmjäger.

e) I build radar when I want my map to look nice - and not because it fails to work satisfactorily.

f) I use rockets to totally decimate any enemy I wish in spite of public sentiment that doing so is very "exploitive". Maybe my critics actually meant "explosive" in which case I agree!

g) But when it comes to conquest I have managed to take Poland in only 5 days, Vichy fired in 10 days after Fall Gelb started, and Moscow entered 1 month and a day after Barbarossa started June 22, 1941. Best I know, those records still stand. More importantly, those records would never have occurred had I been doing any other than playing as I think is best for me.

In short, I play for myself to have fun. Hope you will too. Best wishes always! :)
 
Last edited:

Commander666

Field Marshal
2 Badges
Nov 24, 2010
5.255
51
  • Arsenal of Democracy
  • 500k Club
CORRECTION:

The earlier statement of, "I not sure if many others build 200 infra Berlin to Rostock, but it is the cat's meow for maximum infra in Russia coming by way of overseas ESE transfer" clearly should read "maximum ESE".
 

bshirt73

Second Lieutenant
1 Badges
Aug 4, 2014
193
10
  • Arsenal of Democracy
Hahahahaha........thanks to the mighty duo team of Commander666 & Pang, I'm now at Sept 1942 and will have Ivan bow down to my unstoppable Whermacht any day very soon. I'm way east & north of Stalingrad with reasonable supply (Molotov, Sverdlovsk, etc). Also of course Teheran, Baku & so on.

Wow! What a difference that makes with the superb outlet supply through Rostock. WooHOO! Instead of being stopped dead in my tracks (again, again & again) I now have "supply" to crush Russia like a bug. :)

Now it very soon will be to crush the Allies in Afrika and then somehow figure out how to annihilate England and the USA. Haha....what a blast!

Commander666 & Pang are......GREAT!! Thank you both so very much for sharing your expertise on this major issue and many, many others. AOD is just a huge kick in the ass.

Thank you compadres!!
 
Last edited:

Pang Bingxun

Field Marshal
2 Badges
Nov 22, 2011
5.596
185
  • Arsenal of Democracy
  • 500k Club
Wow! What a difference that makes with the superb outlet supply through Rostock.

That difference however is limited to the coast. Go 2 provinces into russia and that difference is reduced to zero. Therefore i have concluded that the naval side of the ESE transfer is certainly quite nice to have, but the main device to maintain sufficient ESE is to keep available tc high.
 

bshirt73

Second Lieutenant
1 Badges
Aug 4, 2014
193
10
  • Arsenal of Democracy
Pang;

"Oh bloody hell... please donnot ever built any military before 1938. It will completely ruin your long term potential. Some time ago i investigated how long production lines should ideally be. For infantry it is 18 month, for Mot 24 month, for high icd units like armoured divisions it is 36 month. That ideally is calculated from the time when you truely need them. That would be Barbarossa, but you need something for Danzig, so some compromise may be needed. You should start a few long production lines with Anschluss and many medium production lines with Munich in late 1938.

Even more important than the ideal lenght of production lines are sliders. Before having full hawk lobby and preferably also some also free markets it is highly inefficient to build military
."


Oh help me Pang......what is a "long production line"??? Also, the "length" of a production line??
 

bshirt73

Second Lieutenant
1 Badges
Aug 4, 2014
193
10
  • Arsenal of Democracy
That difference however is limited to the coast. Go 2 provinces into russia and that difference is reduced to zero. Therefore i have concluded that the naval side of the ESE transfer is certainly quite nice to have, but the main device to maintain sufficient ESE is to keep available tc high.

Yes, very true but it's very, very nice indeed to have supply at Leningrad, Rostov & so on. For me, especially Rostov for going to get the oil. I love that! Those two provinces help boatloads for bringing my army supplied up for fully smashing through Armavil & so on into the mountains. :)