From Post #1
major problem with supplies....
From Post # 12
But yet once again, in late 1942... … ...then it's disaster again. No supplies for my whole army. Grrrrr....
An examination of your June 3rd, 1942 file save reveals that none of the above is applicable. You have 62,700 supplies, 98,600 oil, are constructing supplies at +35/day, and most unit’s onboard stockpiles are 100% full and some only slightly empty – even though they are engaged in battle. Clearly you have fixed the problem… and just failed to clarify it must be a new game and now you no longer have any supply problem.
However, you do have some other major problems, and one positive:
1) Annex Poland to increase the rate at which resources and factories there recover.
2) Your high TC of 1575/1000 is because of 17 airbases you are holding in the SR Pool. Place those onto the map to change TC to 1348/1000.
3) Look at your Partisan Map mode. It is rather horrible. You should immediately liberate Ukraine; and as soon as the 5 dissent from liberation is removed, liberate Byelorussia. Given you are not constructing any GAR, liberation is your quickest fix for a large portion of the revolt risk. But it gives you 5 dissent, which needs 50 days to eliminate. Ideally, you would have done that last winter while resting and not at the beginning of your spring '42 offensive.
4) Your positive is that you are repairing provinces at 100%... so anything you can currently liberate is fully repaired. So infra there will be the best it can be with the new puppet getting straight into building troops.
5) As regards your build queue, it is rather unsatisfactory. With 42 INT wings already and 4 lines gearing well, why did you start 2 more lines when you have only 2 lines FTR? It is more FTR you need. Also, you should reorganize your INT and FTR into separate stacks so you get benefit from the greater FTR range; and send the FTR to the Russian front. That would reduce your need for 9 lines of air bases.
6) However, your greatest omission is not building any GAR. Cancelling the 5th and 6th line of newly started INT will give you the IC to immediately start 6 lines of GAR-MP. Ordinarily building them separately is a savings, but you best build the GAR with MP attached as this late in the game coordination of division and brigade will be the main challenge.
So, it seems the next strategy could be increasing infrastructure to increase the ESE, correct?
It is far too late to fix this game with starting infra construction. It is good you have Berlin at 200%, but look at your Supply Map mode and study how the 151.02% ESE at Berlin quickly reduces going away from capital. You should have built a line to Rostock that is also 200 infra because that Level 10 naval base is your ESE OUTLET which will transfer OVERSEAS ESE to every coastal province, port and naval base worldwide. Best transfer is to naval bases of level 10 size. So your ESE flow as you get deeper into Russia should not go from Berlin direct to your front going overland (as it currently does as you will see if you click every province to follow the trace and so realize it is under 50% for most of your front). Rather it should go:
a) Berlin to Rostock (ESE Outlet) to Leningrad (ESE Target) to Moscow, and overland….
b) and Berlin to Rostock (thru all closed straits and via the Black Sea) to Rostov (ESE Target), and overland.
Unfortunately, with the infra line to Rostock not build up, while you have 151% ESE in Berlin, you only have 65% ESE in Rostock – therefore making your overseas ESE transfer to Leningrad, Rostov and other coastal places totally useless – because the direct trace from Berlin is higher. But the direct trace results in very low ESE at the front.
But - if Berlin has 151.02% ESE, Rostock could have 150% ESE (as is possible if the whole line is 200 infra) - and now the ESE targets of Leningrad (and other coastal places) will give new starting ESE in excess of far more that 100%. Leningrad, being a major naval base, should have ~120% ESE. That is much, much higher than the direct trace from Berlin; and will result in far more ESE to the front line. Please study that map.
Then, if you place your new GAR on the German coast AND transport them to Leningrad to give zero revolt risk there, you will have instant high ESE there. More GAR will deploy on a line going to Moscow as your army front moves on.
But what then? Increase infrastructure through to Stalingrad?? It would be spendy as heck. But having some reasonable supplies eastward is absolutely essential.
No, it is probably too late to construct much infra after war starts (unless you have a 2-3 year plan to take all of Russia). But if you do build infra this late, you should improve Potsdam and Rostov to 200% at triple speed. Next is Leningrad to Moscow (skirt the swamp). That is only five forested provinces as Leningrad and Moscow already are at 200 infra. So, do that at triple too. East of Moscow you are good at Noginsk (already 175 infra) but then start at Ryazan and build eastwards as conquest progresses until you reach 200 infra Kuybyshev.
Basically, anything you build needs to be at triple speed to get any significant improvement over next couple years. So improving Russia is debatable. That is why you need to be able to win with a downsized army. There is no way you can push
all the Wehrmacht deep into Russia without serious problems.
But improving Berlin to Rostock isn’t too late, and is vital to get decent ESE once Germany lands in the UK or USA. That short but critical line should have been started in 1936. And Konigsberg too. And Cottbus to Breslau also. After Poland is won, improving infra there as two prongs from Konigsberg and from Breslau is wise. But once war starts, infra building mostly cannot keep up with conquest speed.
You may be the exception as I think the SU army will soon stop - or seriously slow - you.
I'm not sure what to do with Partisan control.
Place GAR in other places like France (or liberate Flanders and Wallonia there), and place more GAR in Poland, Norway, etc (or liberate those countries too because “the less total partisans, the better”. GAR are cheap but not ideal if SRing too many of them at same time because that drives up TC overload. So, if they can be placed via ship (Norway), that is preferred because the dissent from liberation is a very serious issue – so reserve liberation for where GAR can’t be placed without SRing them. Obviously, the GAR needed to get Norway green can be placed by ship. If you annexed Poland, you can now place GAR there directly (so no need to liberate it).
Basically, liberate or do enough suppression so – on Partisan Map mode – it looks mostly green. Poland should be 100% green. Next, with Ukraine and Byelorussia liberated that is also no partisans. With GAR coming in at Leningrad that is also green to Moscow. Ideally your partisan map would show 2-3 green avenues extending to your front. Time your liberations to occur between periods of heavy combat as you don't need more negative modifiers. Liberating is very good. The associated dissent is not - especially if having combat.
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IMO, there is much wrong with your blitz into Russia. Instead of a blitz it is more a bulldozer just pushing back the SU army. Instead of surrounding and eliminating the enemy effectively, you are mostly pushing back 158 divisions that still have very good strength, and with 17 more divisions adding this month, and still more adding every month after.
But look at your Supply Map mode. Your battles are occurring on ever worse ground. That is why currently you need all your INF there for extra strength… and soon you may not be able to advance anymore because the enemy is getting stronger while you are not (except adding maybe 2 divisions/month).
You need to use strategy and not brute force. You should pull back, reorganize into non-mixed corps (pure ARM, MOTs, MECH) and devise a plan to pull the enemy in, and surround that group with mobiles and then use the INF to eliminate them. Repeat that OVER AND OVER.
The major point is that right now more ground is meaningless to you and not much of a loss for the Red Army either. But getting the enemy down to 50 remaining divisions is essential. Or next you really will be posting, “Now my advance into Russia
really has stopped because of so many reasons except shortage of supply. Grrrrr....”
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As regards HQs, your HQ-III run plenty fast (with any brigade attached) to keep up with the mobiles. As HQs are a favorite target for enemy bombers, they are best defended having AA brigades attached. Also, I generally select a couple MOTs with ART to make a corps of my HQ just so they don’t get caught alone. While it is a weak corps that seemingly wastes the MOTs attributes, actually it mostly results for me in having an HQ that will be far longer useable (and not out of ORG due to being by itself).
Finally, while there are many other points – especially the needless clobbering your Luftwaffe is getting in France – I’ll just mention one more – your use of brigades:
a) ARM don’t need TD brigades as they can handle other tanks, but they sure need SP/Art to handle INF.
b) If having SP/Art on MECH corps, using 1 TD (and 2 Sp/Art) is a good mix should they run into SU tanks.
c) If a shortage of SP/Art, use 2 ART and 1 AT on every 3 MOTs and give your premium brigades to your premium divisions. But if TD and Sp/ART are abundant, that’s better for the MOTs too.
d) Every stack of INF needs 1 ENG should they need to hold ground and wish to dig in to 40 bonus.
e) You have MAR with ENG but they should have had ART if used for amphibious assault. Now walking into Russia, having ENG brigade is questionable. Instead the MTN should have gotten those many ENG brigades; and the MAR dropped their ARTs for more speed. This gives extra ARTs in the SR pool to be used in the Atlantic Wall… and a tough MTN force. Instead you put ART on MTN – which is very strong – but seriously slows a unit in already slow mountainous terrain. Speed can be more important than strength. As such, I prefer MTN/ENG (for considerable extra defensiveness and extra toughness) although many would debate for MTN/ART.
Well, hope you win. However, I think the real interest in any one taking on your game would be to play SU, and see how quickly that Wehrmacht can be trapped - just like Paulus was.
