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unmerged(90027)

Major
8 Badges
Dec 30, 2007
635
0
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • The Showdown Effect
I'm making this new scenario based on 1936, that creates a new nation named Eastern European Federation. It is created as an answer by the eastern european states towards Germany's new aggressive foreign policies before the second world war. It's not supposed to change the scenario too much, but to either add more challenge to Germany's expansionism, or alternatively, to pacify Germany diplomatically or militarily.

I've already made a few events, mainly the ones responsible for the creation of the Federation, and some unfinished work on the country file for this new nation (U01).

Here's the timeline to give a better idea on what i'm thinking:

:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

1936:
January:
Germany reoccupies Rheinland, many nations in europe express concern on Hitler's disregard of the world war 1 peace agreement.

1937:
Increasin German rearmament causes several european nations to start their own armament policies.

1938:
March:
Germany annexes Austria, several eastern european countries, including the Polish, Czechs and Romanians begin discussions on an united front against germany in case of a war.

September 8:
Germany sends an ultimatum to Czechoslovakia, demanding the German minority area of Sudetenland. Czech pleads of help towards Britain and France fall on deaf ears.

September 10:
With only a few days left of the ultimatum, the Czechs restart the secret talks with her eastern european friends, aimed at the safe refusal of the Munich ultimatum.

September 12: With only one day left of the German ultimatum, the Czech, Romanian, Hungarian, Yugoslavian, Polish, Bulgarian and Greek leaders air a public radio broadcast in all of europe flatly refusing the German claims to any and all Czech territories, saying that any kind of forcing of the demands would result in immediate declaration of war towards Germany from all the countries in question.

September 13.:
Hitler gives his final warning to the Czechs. The Czechs answer by announcing that they would be creating a new nation called the Eastern European Federation with the Polish, Lithuanians, Romanians, Hungarians and Yugoslavians.

September 14.:
All borders between the EEF member nations are officially removed, and their armies gather to the German border ready to strike. A new government with members from all the countries, and a senate with equal representatives from all countries are formed for the new Eastern European Federation (U01)

September 15.:
A furious Hitler demands immediate bombing of all the capitals of these nations to rubble within five days, the German military leadership refuses, and has Hitler arrested.

November 7.:
Nazi loyalists spring Hitler out of prison, and having gathered the army divisions and armed followers still loyal to them to southern Germany in the Munich area, start a German civil war. (Germany will be divided, so that the Nazis control Nürenberg, Stuttgart and everything south of them. This country will be called "Nazi Germany" (U02), and the Military coup lead Germany will be called "Germany" (GER).

December 5.:
In the cities of Vienna Hollabrunn, Graz and Klagenfurt in southern Austria, the Austrian loyalists openly start a revolt against the Nazis, and declare independence. (AUS)

December 6.: With Nazi forces poised to strike, the Austrians ask for help from Eastern European Federation. The EEF answers by sending troops into Austria to secure the border between Austria and Nazi Germany. Austria is officially accepted into the EEF alliance with Bulgaria and Greece the next day, and with the Nazis already fighting the Wehrmacht, they withdraw their attack plans.

December 20.: The Wehrmacht breaks the back of the Nazi army in Nürenberg, and the Nazis are forced to retreat to the mountaineous areas of south Germany and northern Austria, where they dig in behind defensive forts and succesfully stop the Wehrmacht's steamroll. The German civil war bogs down to a stalemate.

1938:
July:
The Soviet Union recognizes the Eastern European Federation, and signs a non aggression pact with them.

The Nazis manage to break out of their mountain positions and are once again on the offensive. Hitler's troops manage to isolate and destroy large parts of the Wehrmacht army, and the survivors have to retreat to eastern Germany.

With a Wehrmacht defeat looking almost inevitable, the German Wehrmacht government and military leadership, along with large numbers of military equipment and loyal soldiers defect to the EEF.

July 23.:
Hitler asserts his control of all of Germany once again, and returns to Berlin.
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::

I'm looking for people to help me finish this scenario, especially when it comes to additional events and country file creation. All other help is naturally appreciated.
There's a forum where you can freely register and post your ideas here: http://www.scenario.topixcube.com

Here's what i've got so far:

Czech events:
Code:
#########################################################################
#  The Treaty of Munich
#########################################################################
event = {
	id = 2200
	random = no
	country = CZE

	# triggered by GER 2030

	name = "EVT_2200_NAME"
	desc = "EVT_2200_DESC"
	style = 0
	picture = "Munich"

	action_a = {
		name = "ACTIONNAME2200A" # Accept the Claims
		ai_chance = 96
		command = { type = leave_alliance }
 		command = { type = construct which = land_fort where = 466 value = -5 } #Strakonice
		command = { type = construct which = land_fort where = 467 value = -5 } #Tabor
		command = { type = construct which = land_fort where = 471 value = -5 } #Usti
		command = { type = construct which = land_fort where = 472 value = -5 } #Liberec
		command = { type = secedeprovince which = GER value = 466 } #Strakonice
		command = { type = secedeprovince which = GER value = 467 } #Tabor
		command = { type = secedeprovince which = GER value = 471 } #Usti
		command = { type = secedeprovince which = GER value = 472 } #Liberec
		command = { type = secedeprovince which = GER value = 474 } #Ostrava
		command = { type = relation which = GER value = 10 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = FRA value = -10 }
		command = { type = domestic which = democratic value = -2 }
		command = { type = domestic which = freedom value = -1 }
		command = { type = dissent value = 25 }
		command = { type = trigger which = 2003 } # GER
	}
	action_b = {
		name = "ACTIONNAME2200B" # Join the Axis
		ai_chance = 1
		command = { type = leave_alliance }
		command = { type = alliance which = GER }
		command = { type = relation which = GER value = 40 }
		command = { type = relation which = ENG value = -40 }
		command = { type = relation which = FRA value = -40 }
		command = { type = relation which = SOV value = -30 }
		command = { type = domestic which = freedom value = -1 }
		command = { type = set_domestic which = democratic value = 3 }
		command = { type = set_domestic which = political_left value = 4 }
		command = { type = dissent value = 25 }
		command = { type = trigger which = 2004 } # GER
		command = { type = headofstate which = 24034 }
		command = { type = headofgovernment which = 24046 }
		command = { type = foreignminister which = 24058 }
		command = { type = armamentminister which = 24070 }
		command = { type = ministerofsecurity which = 24087 }
		command = { type = ministerofintelligence which = 24104 }
		command = { type = chiefofstaff which = 24119 }
		command = { type = chiefofarmy which = 24131 }
		command = { type = chiefofnavy which = 24138 }
		command = { type = chiefofair which = 24144 }
	}
	action_c = {
		name = "ACTIONNAME2200C" # No way!
		ai_chance = 3
		command = { type = leave_alliance }
		command = { type = domestic which = political_left value = 2 }
		command = { type = relation which = GER value = -50 }
		command = { type = relation which = SOV value = 30 }
		command = { type = relation which = ENG value = -10 }
		command = { type = relation which = FRA value = -10 }
		command = { type = dissent value = 25 }
		command = { type = trigger which = 2005 } # GER
	}
}

#########################################################################
#  The End of Czechoslovakia - Slovakia Independent
#########################################################################
event = {
	id = 2201
	random = no
	country = CZE
	name = "EVT_2201_NAME"
	desc = "EVT_2201_DESC"
	style = 0
	picture = "End_Czech"

	# Triggered by GER 2040

	action_a = {
		name = "ACTIONNAME2201A" # Accept the inevitable (Game Over)
		ai_chance = 98

		# Seventy two units are deleted:
		command = { type = leave_alliance }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		###Slovakia Independent###
		command = { type = secedeprovince which = HUN value = 499 } #Presov
		command = { type = independence which = SLO value = 1 }
		command = { type = end_mastery which = SLO }
		# New for 1.3
		# Chech territory
		#command = { type = secedeprovince which = GER value = 476 } #Bratislava
		#command = { type = secedeprovince which = GER value = 477 } #Banska
		#command = { type = secedeprovince which = GER value = 478 } #Zilina
		#command = { type = secedeprovince which = GER value = 490 } #Kosice
		# Slovak territory
		#command = { type = secedeprovince which = GER value = 470 }
		#command = { type = secedeprovince which = GER value = 469 }
		#command = { type = secedeprovince which = GER value = 468 }
    		#command = { type = secedeprovince which = GER value = 475 }
		command = { type = trigger which = 2006 } # GER
	}
	action_b = {
		name = "ACTIONNAME2201B" # Fight!
		ai_chance = 2
		command = { type = leave_alliance }
		command = { type = domestic which = political_left value = 2 }
		command = { type = dissent value = 30 }
		command = { type = relation which = GER value = -50 }
		command = { type = relation which = SOV value = 25 }
		command = { type = trigger which = 2007 } # GER
	}
}
#########################################################################
#  The End of Czechoslovakia - Partitioning
#########################################################################
event = {
	id = 2202
	random = no
	country = CZE
	name = "EVT_2202_NAME"
	desc = "EVT_2202_DESC"
	style = 0
	picture = "CZE_Partition"

	# Triggered by GER 2040

	action_a = {
		name = "ACTIONNAME2202A" # Accept the inevitable (Game Over)
		command = { type = leave_alliance }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }
		command = { type = delete_unit which = -1 }

		command = { type = secedeprovince which = HUN value = 476 } #Bratislava
		command = { type = secedeprovince which = HUN value = 477 } #Banska
		command = { type = secedeprovince which = HUN value = 478 } #Zilina
		command = { type = secedeprovince which = HUN value = 490 } #Kosice
		command = { type = secedeprovince which = HUN value = 499 } #Presov
		# Slovak territory
		command = { type = secedeprovince which = GER value = 470 }
		command = { type = secedeprovince which = GER value = 469 }
		command = { type = secedeprovince which = GER value = 468 }
    		command = { type = secedeprovince which = GER value = 475 }

		command = { type = trigger which = 2011 } # GER
		command = { type = trigger which = 2501 } # HUN
	}
	action_b = {
		name = "ACTIONNAME2202B" # Fight!
		command = { type = leave_alliance }
		command = { type = relation which = GER value = -50 }
		command = { type = relation which = HUN value = -25 }
		command = { type = relation which = SOV value = 20 }
		command = { type = relation which = ENG value = 15 } # new for 1.3
		command = { type = relation which = FRA value = 15 } # new for 1.3
		command = { type = domestic which = political_left value = 2 }
		command = { type = dissent value = 10 }
		command = { type = trigger which = 2012 } # GER
		command = { type = trigger which = 2502 } # HUN
	}
}


#########################################################################
#  Romania - Annexation
#########################################################################
event = {
	id = 100100100
	random = no
	country = CZE
	
	name = "Annexation of Romania"
	desc = "The Romanians are joining our federation!"
	style = 0
	picture = "anchsluss"
	
	date = { day = 2 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 12 month = march year = 1940 }
	
	action_a = {
		name = "Excellent!"
		command = { type = inherit which = ROM }
		command = { type = manpowerpool value = 175 }
		command = { type = dissent value = -10 }
		command = { type = trigger which = 100100101 }
	}
}


#########################################################################
#  Poland - Annexation
#########################################################################
event = {
	id = 100100101
	random = no
	country = CZE
	
	name = "Annexation of Poland"
	desc = "The Polish are joining our federation!"
	style = 0
	picture = "anchsluss"
	
	date = { day = 3 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 12 month = march year = 1940 }
	
	action_a = {
		name = "Excellent!"
		command = { type = inherit which = POL }
		command = { type = manpowerpool value = 250 }
		command = { type = dissent value = -10 }
		command = { type = trigger which = 100100102 }
	}
}

#########################################################################
#  Hungary - Annexation
#########################################################################
event = {
	id = 100100102
	random = no
	country = CZE
	
	name = "Annexation of Hungary"
	desc = "The Polish are joining our federation!"
	style = 0
	picture = "anchsluss"
	
	date = { day = 4 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 12 month = march year = 1940 }
	
	action_a = {
		name = "Excellent!"
		command = { type = inherit which = HUN }
		command = { type = manpowerpool value = 125 }
		command = { type = dissent value = -10 }
		command = { type = trigger which = 100100103 }
	}
}

#########################################################################
#  Yugoslavia - Annexation
#########################################################################
event = {
	id = 100100103
	random = no
	country = CZE
	
	name = "Annexation of Yugoslavia"
	desc = "The Yugoslavians are joining our federation!"
	style = 0
	picture = "anchsluss"
	
	date = { day = 4 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 12 month = march year = 1940 }
	
	action_a = {
		name = "Excellent!"
		command = { type = inherit which = YUG }
		command = { type = manpowerpool value = 150 }
		command = { type = dissent value = -10 }
		command = { type = trigger which = 100100104 }
	}
}

#########################################################################
#  The End of Czechoslovakia - EEF Independent
#########################################################################
event = {
	id = 100100104
	random = no
	country = CZE
	name = "EVT_2201_NAME"
	desc = "EVT_2201_DESC"
	style = 0
	picture = "End_Czech"

	# Triggered by CZE 100100103

	action_a = {
		name = "This is the only way to fight German Expansionism." # (Game Over)
		ai_chance = 98
		###East European - Balkans Federation independent###
		command = { type = independence which = U01 value = 1 }
		command = { type = end_mastery which = U01 }
		command = { type = secedeprovince which = U01 value = 476 }
		command = { type = trigger which = 100100105 } # U01
	}
	action_b = {
		name = "HA! HA! We'll keep all of our annexed neighbors through force of arms!" # Screw the federation!
		ai_chance = 2
		command = { type = leave_alliance }
		command = { type = domestic which = political_left value = 2 }
		command = { type = dissent value = 30 }
		command = { type = relation which = GER value = -50 }
		command = { type = relation which = SOV value = 25 }
		command = { type = trigger which = 2007 } # GER
	}
}

#########################################################################
#  Czechoslovakia - Annexation
#########################################################################
event = {
	id = 100100105
	random = no
	country = U01
	
	name = "Annexation of Czechoslovakia"
	desc = "The Final steps towards creating a Eastern European Federation are done!"
	style = 0
	picture = "anchsluss"
	
	date = { day = 8 month = january year = 1936 } 
	offset = 1
	deathdate = { day = 12 month = march year = 1940 }
	
	action_a = {
		name = "Excellent!"
		command = { type = inherit which = CZE }
		command = { type = manpowerpool value = 150 }
		command = { type = dissent value = -10 }
		command = { type = trigger which = 100100104 }
	}
}
 

unmerged(90027)

Major
8 Badges
Dec 30, 2007
635
0
  • Hearts of Iron Anthology
  • Arsenal of Democracy
  • Darkest Hour
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Heir to the Throne
  • The Showdown Effect
EEF Country File in the "Scenarios - 1936 Atlernative"-folder:

Code:
##############################
# Country definition for U01 #
##############################

province = { id = 466 landfort = 5 } # Strakonice
province = { id = 467 landfort = 2 } # Tábor
province =
{ id       = 469
  anti_air = 2
  air_base = { size = 3 current_size = 3 }
}            # Prague
province = { id = 470 anti_air = 2 } # Pilsen
province = { id = 471 landfort = 5 } # Ústí
province = { id = 472 landfort = 6 } # Liberec
province = { id = 474 landfort = 6 } # Ostrava
province = { id = 475 landfort = 2 anti_air = 2 } # Brno
province =
{ id       = 476
  anti_air = 2
  air_base = { size = 1 current_size = 1 }
  landfort = 2
  ic       = 5
}            # Bratislava
province = { id = 477 landfort = 1 } # Banská Bystrica
province = { id = 490 ic = 3 } # Kosice
province = { id = 456 ic = 2 } # Pecs
province =
{ id       = 457
  anti_air = 2
  air_base = { size = 8 current_size = 8 }
  ic       = 2
}            # Budapest
province = { id = 497 ic = 2 } # Debrecen
province =
{ id         = 423
  anti_air   = 2
  naval_base = { size = 3 current_size = 3 }
  air_base   = { size = 1 current_size = 1 }
  ic         = 1
}              # Constanta
province =
{ id       = 424
  anti_air = 2
  air_base = { size = 5 current_size = 5 }
}            # Bucharest
province = { id = 431 anti_air = 3 ic = 2 } # Ploesti
province = { id = 435 anti_air = 1 } # Ismail
province = { id = 382 anti_air = 2 } # Zagreb
province =
{ id         = 384
  anti_air   = 2
  air_base   = { size = 2 current_size = 2 }
  naval_base = { size = 3 current_size = 3 }
}              # Split
province = { id = 388 anti_air = 2 } # Dubrovnik
province =
{ id         = 389
  naval_base = { size = 3 current_size = 3 }
}              # Podgorica
province =
{ id       = 453
  anti_air = 3
  air_base = { size = 6 current_size = 6 }
}            # Belgrade
province =
{ id         = 206
  anti_air   = 1
  naval_base = { size = 2 current_size = 2 }
  air_base   = { size = 1 current_size = 1 }
}              # Memel
province =
{ id       = 207
  air_base = { size = 2 current_size = 2 }
}            # Kaunas

#####################
# Country main data #
#####################

country =
{ tag                    = U01
  capital                = 476
  manpower               = 50
  # Resource Reserves
  energy                 = 100
  metal                  = 100
  rare_materials         = 50
  oil                    = 50
  supplies               = 500
  money                  = 10
  diplomacy =
  { relation = { tag = ENG value = 65 }
    relation =
    { tag        = EST
      value      = 120
      guaranteed = { day = 10 month = january year = 1936 }
    }
    relation = { tag = FIN value = 80 }
    relation = { tag = FRA value = 65 }
    relation = { tag = GER value = -100 }
    relation =
    { tag        = LAT
      value      = 120
      guaranteed = { day = 12 month = september year = 1934 }
    }
    relation = { tag = POL value = -75 }
    relation = { tag = SOV value = -30 }
  }
  SpyInfo                = { country = "ENG" NumberOfSpies = 1 }
  SpyInfo                = { country = "FRA" NumberOfSpies = 1 }
  SpyInfo                = { country = "SOV" NumberOfSpies = 2 }
  SpyInfo                = { country = "EST" NumberOfSpies = 2 }
  SpyInfo                = { country = "NOR" NumberOfSpies = 1 }
  SpyInfo                = { country = "LAT" NumberOfSpies = 2 }
  SpyInfo                = { country = "POL" NumberOfSpies = 3 }
  SpyInfo                = { country = "FIN" NumberOfSpies = 2 }
  SpyInfo                = { country = "SWE" NumberOfSpies = 2 }
  SpyInfo                = { country = "GER" NumberOfSpies = 5 }
  nationalprovinces      = { 380 459 455 454 453 382 381 383 384 385 386 387 388 389 451 452 418 415 493 494 413 414 423 424 425 431 426 495 496 498 427 428 429 430 432 436 433 435 230 434 456 457 458 491 492 497 471 472 466 467 470 469 468 474 475 478 477 490 499 476 303 306 307 479 480 481 483 484 305 485 486 487 489 488 500 501 502 503 504 505 506 507 508 509 209 208 213 211 210 222
                             229 562 214 212 221 225 226 227 228 231 218}
  ownedprovinces         = { 380 459 455 454 453 382 381 383 384 385 386 387 388 389 451 452 418 415 493 494 413 414 423 424 425 431 426 495 496 498 427 428 429 430 432 436 433 435 230 434 456 457 458 491 492 497 471 472 466 467 470 469 468 474 475 478 477 490 499 476 303 306 307 479 480 481 483 484 305 485 486 487 489 488 500 501 502 503 504 505 506 507 508 509 209 208 213 211 210 222
                             229 562 214 212 221 225 226 227 228 231 218}
  controlledprovinces    = {  380 459 455 454 453 382 381 383 384 385 386 387 388 389 451 452 418 415 493 494 413 414 423 424 425 431 426 495 496 498 427 428 429 430 432 436 433 435 230 434 456 457 458 491 492 497 471 472 466 467 470 469 468 474 475 478 477 490 499 476 303 306 307 479 480 481 483 484 305 485 486 487 489 488 500 501 502 503 504 505 506 507 508 509 209 208 213 211 210 222
                             229 562 214 212 221 225 226 227 228 231 218}
  # Eastern Minor Tech '36
  # Group D 1936 techs
  # ######################
  # GW fighter
  techapps               = { 4010 2150 2290 2300 2310 1010 1190 1110 2450 2460 2510 5010 5080 5090 5190 6010 }
  policy =
  { date              = { year = 0 month = january day = 0 }
    democratic        = 9
    political_left    = 3
    free_market       = 9
    freedom           = 8
    professional_army = 5
    defense_lobby     = 9
    interventionism   = 5
  }
  headofstate            = { type = 9 id = 28001 }
  headofgovernment       = { type = 9 id = 28002 }
  foreignminister        = { type = 9 id = 28003 }
  armamentminister       = { type = 9 id = 28004 }
  ministerofsecurity     = { type = 9 id = 28005 }
  ministerofintelligence = { type = 9 id = 28006 }
  chiefofstaff           = { type = 9 id = 28007 }
  chiefofarmy            = { type = 9 id = 28008 }
  chiefofnavy            = { type = 9 id = 28009 }
  chiefofair             = { type = 9 id = 28010 }
  # Firepower
  # ###########################################
  # ###Lithuanian Army#########################
  # ###########################################
    landunit =
  { id       = { type = 19800 id = 1 }
    location = 453
    name     = "IV. Kraljevska Jugoslavenska Armija"
    division =
    { id       = { type = 19800 id = 2 }
      name     = "27. Savska Pesadijska Divizija"
      strength = 70
      type     = infantry
      extra    = artillery
    }
  }
  landunit =
  { id       = { type = 19800 id = 3 }
    location = 453
    name     = "VII. Kraljevska Jugoslavenska Armija"
    division =
    { id       = { type = 19800 id = 4 }
      name     = "32. Triglavska Pesadijska Divizija"
      strength = 70
      type     = infantry
      extra    = artillery
    }
    division =
    { id       = { type = 19800 id = 5 }
      name     = "Triglavski Odred"
      strength = 70
      type     = bergsjaeger
    }
    division =
    { id       = { type = 19800 id = 6 }
      name     = "1. Konjicka Divizija"
      strength = 70
      type     = cavalry
    }
  }
  landunit =
  { id       = { type = 19800 id = 7 }
    name     = "I. Kraljevska Jugoslavenska Armija"
    location = 453
    division =
    { id       = { type = 19800 id = 8 }
      name     = "7. Potiska Pesadijska Divizija"
      strength = 70
      type     = infantry
      extra    = artillery
    }
    division =
    { id       = { type = 19800 id = 9 }
      name     = "3. Konjicka Divizija"
      strength = 70
      type     = cavalry
    }
  }
  landunit =
  { id       = { type = 19800 id = 10 }
    location = 386
    name     = "II. Kraljevska Jugoslavenska Armija"
    division =
    { id       = { type = 19800 id = 11 }
      name     = "10. Bosanska Pesadijska Divizija"
      strength = 70
      type     = infantry
      extra    = anti_air
    }
    division =
    { id       = { type = 19800 id = 12 }
      name     = "17. Vrbaska Pesadijska Divizija"
      strength = 70
      type     = infantry
    }
  }
  landunit =
  { id       = { type = 19800 id = 13 }
    location = 415
    name     = "III. Kraljevska Jugoslavenska Armija"
    division =
    { id       = { type = 19800 id = 14 }
      name     = "13. Hercegovacka Pesadijska Divizija"
      strength = 70
      type     = infantry
    }
    division =
    { id       = { type = 19800 id = 15 }
      name     = "15. Zetska Pesadijska Divizija"
      strength = 70
      type     = infantry
    }
  }
  landunit =
  { id       = { type = 19800 id = 16 }
    location = 384
    name     = "III. Kraljevska Teritorijalna Armija"
    division =
    { id       = { type = 19800 id = 17 }
      name     = "5. Sumadijska Pesadijska Divizija"
      strength = 70
      type     = infantry
      extra    = anti_air
    }
    division =
    { id       = { type = 19800 id = 18 }
      name     = "20. Bregalnicka Pesadijska Divizija"
      strength = 70
      type     = infantry
    }
    division =
    { id       = { type = 19800 id = 19 }
      name     = "22. Ibarska Pesadijska Divizija"
      strength = 70
      type     = infantry
    }
  }
  landunit =
  { id       = { type = 19800 id = 20 }
    location = 380
    name     = "V. Nezavisna Armija"
    division =
    { id       = { type = 19800 id = 21 }
      name     = "8. Krajinska Pesadijska Divizija"
      strength = 70
      type     = infantry
      extra    = artillery
    }
    division =
    { id       = { type = 19800 id = 22 }
      name     = "9. Timocka Pesadijska Divizija"
      strength = 70
      type     = infantry
    }
    division =
    { id       = { type = 19800 id = 23 }
      name     = "2. Konjicka Divizija"
      strength = 70
      type     = cavalry
    }
  }
  landunit =
  { id       = { type = 19800 id = 24 }
    location = 453
    name     = "VI. Nezavisna Armija"
    division =
    { id       = { type = 19800 id = 25 }
      name     = "3. Dunavska Pesadijska Divizija"
      strength = 70
      type     = infantry
    }
    division =
    { id       = { type = 19800 id = 26 }
      name     = "4. Konjicka Divizija"
      strength = 70
      type     = cavalry
    }
	landunit =
  { location = 495 # Timisoara
    name     = "Corp 7 Armata"
    id       = { type = 20600 id = 1 }
    division =
    { id       = { type = 20600 id = 2 }
      name     = "Divizie 1 Infanterie" # Timisoara
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 3 }
      name     = "Divizie 18 Infanterie" # Sibiu
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 4 }
      name     = "Divizie 19 Infanterie"
      type     = infantry
      strength = 70
    }
  }
  landunit =
  { location = 426 # Craiova
    name     = "Corp 1 Armata"
    id       = { type = 20600 id = 5 }
    division =
    { id       = { type = 20600 id = 6 }
      name     = "Divizie 2 Infanterie"
      type     = infantry
      strength = 70
      extra    = artillery
    }
    division =
    { id       = { type = 20600 id = 7 }
      name     = "Divizie 3 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 8 }
      name     = "Divizie 4 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 9 }
      name     = "Divizie 11 Infanterie"
      type     = infantry
      strength = 70
    }
  }
  landunit =
  { location = 430 # Brasov
    name     = "Corp 5 Armata"
    id       = { type = 20600 id = 10 }
    division =
    { id       = { type = 20600 id = 11 }
      name     = "Divizie 5 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 12 }
      name     = "Divizie 6 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 13 }
      name     = "Divizie 13 Infanterie"
      type     = infantry
      extra    = anti_air
      strength = 70
    }
  }
  landunit =
  { location = 424 # Bucuresti
    name     = "Corp 4 Armata"
    id       = { type = 20600 id = 14 }
    division =
    { id       = { type = 20600 id = 15 }
      name     = "Divizie 7 Infanterie"
      type     = infantry
      strength = 70
      extra    = anti_air
    }
    division =
    { id       = { type = 20600 id = 16 }
      name     = "Divizie 8 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 17 }
      name     = "Divizie 14 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 47 }
      name     = "Divizie 1 Armura"
      type     = light_armor
      model    = 0
      strength = 60
    }
  }
  landunit =
  { location = 431
    name     = "Corp 2 Armata"
    id       = { type = 20600 id = 18 }
    division =
    { id       = { type = 20600 id = 19 }
      name     = "Divizie 9 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 20 }
      name     = "Divizie 10 Infanterie"
      type     = infantry
      extra    = anti_tank
      strength = 70
    }
  }
  landunit =
  { location = 435 # Chisinau
    name     = "Corp 3 Armata"
    id       = { type = 20600 id = 21 }
    division =
    { id       = { type = 20600 id = 22 }
      name     = "Divizie 12 Infanterie"
      type     = infantry
      strength = 70
      extra    = artillery
    }
    division =
    { id       = { type = 20600 id = 23 }
      name     = "Divizie 15 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 24 }
      name     = "Divizie 21 Infanterie"
      type     = infantry
      strength = 70
      extra    = anti_tank
    }
  }
  landunit =
  { location = 433
    name     = "Corp 6 Armata"
    id       = { type = 20600 id = 25 }
    division =
    { id       = { type = 20600 id = 26 }
      name     = "Divizie 16 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 27 }
      name     = "Divizie 17 Infanterie"
      type     = infantry
      strength = 70
    }
    division =
    { id       = { type = 20600 id = 28 }
      name     = "Divizie 20 Infanterie"
      type     = infantry
      strength = 70
    }
  }
  landunit =
  { location = 429
    name     = "Corp Alpinisti"
    id       = { type = 20600 id = 29 }
    division =
    { id       = { type = 20600 id = 30 }
      name     = "Div. 1 Infanterie Alpinisti"
      type     = bergsjaeger
      strength = 100
      extra    = artillery
    }
    division =
    { id       = { type = 20600 id = 31 }
      name     = "Div. 2 Infanterie Alpinisti"
      type     = bergsjaeger
      strength = 100
    }
    division =
    { id       = { type = 20600 id = 32 }
      name     = "Div. 3 Infanterie Alpinisti"
      type     = bergsjaeger
      strength = 100
    }
  }
  landunit =
  { location = 431 # Ploiesti
    name     = "Corp Cavalerie Romania"
    id       = { type = 20600 id = 33 }
    division =
    { id       = { type = 20600 id = 34 }
      name     = "Divizie 1 Cavalerie"
      type     = cavalry
      strength = 40
      extra    = artillery
    }
    division =
    { id       = { type = 20600 id = 35 }
      name     = "Divizie 5 Cavalerie"
      type     = cavalry
      strength = 30
    }
    division =
    { id       = { type = 20600 id = 36 }
      name     = "Divizie 6 Cavalerie"
      type     = cavalry
      strength = 30
    }
    division =
    { id       = { type = 20600 id = 37 }
      name     = "Divizie 7 Cavalerie"
      type     = cavalry
      strength = 30
    }
    division =
    { id       = { type = 20600 id = 38 }
      name     = "Divizie 8 Cavalerie"
      type     = cavalry
      strength = 30
    }
    division =
    { id       = { type = 20600 id = 39 }
      name     = "Divizie 9 Cavalerie"
      type     = cavalry
      strength = 30
    }
  }
  navalunit =
  { location = 423 # Constanta
    base     = 423
    name     = "Flota Romania de Mare"
    id       = { type = 20600 id = 40 }
    division =
    { id    = { type = 20600 id = 41 }
      name  = "'NMS Regele Ferdinand' Flotila"
      type  = destroyer
      model = 0
    }
    division =
    { id    = { type = 20600 id = 49 }
      name  = "'NMS Delfinul' Flotila"
      type  = submarine
      model = 0
    }
  }
  airunit =
  { location = 424 # Bucuresti
    base     = 424
    name     = "Gruparea Aeriana de Lupta"
    id       = { type = 20600 id = 42 }
    division =
    { id       = { type = 20600 id = 43 }
      name     = "Grup 1 Avion de Vanatoare"
      type     = interceptor
      model    = 0
      strength = 50
    }
    division =
    { id       = { type = 20600 id = 44 }
      name     = "Grup 1 Tactic Bombardier"
      type     = tactical_bomber
      model    = 0
      strength = 10
    }
    division =
    { id       = { type = 20600 id = 45 }
      name     = "Grup 1 Hidroavioane"
      type     = naval_bomber
      model    = 0
      strength = 28
    }
	landunit =
  { id       = { type = 20500 id = 1 }
    name     = "Magyar Hadsereg"
    location = 457
    division =
    { id       = { type = 20500 id = 2 }
      name     = "6. gyalog hadosztály"
      strength = 100
      type     = infantry
      extra    = artillery
    }
    division =
    { id       = { type = 20500 id = 3 }
      name     = "7. gyalog hadosztály"
      strength = 100
      type     = infantry
    }
    division =
    { id       = { type = 20500 id = 4 }
      name     = "10. gyalog hadosztály"
      strength = 100
      type     = infantry
      extra    = anti_tank
    }
  }
  landunit =
  { id       = { type = 20500 id = 5 }
    name     = "I Állandó Hadsereg"
    location = 457
    division =
    { id       = { type = 20500 id = 6 }
      name     = "12. gyalog hadosztály"
      strength = 100
      type     = infantry
    }
    division =
    { id       = { type = 20500 id = 7 }
      name     = "13. gyalog hadosztály"
      strength = 100
      type     = infantry
    }
    division =
    { id       = { type = 20500 id = 8 }
      name     = "16. gyalog hadosztály"
      strength = 100
      type     = infantry
    }
  }
  landunit =
  { id       = { type = 20500 id = 9 }
    name     = "II Állandó Hadsereg"
    location = 457
    division =
    { id       = { type = 20500 id = 10 }
      name     = "20. gyalog hadosztály"
      strength = 100
      type     = infantry
      extra    = anti_air
    }
    division =
    { id       = { type = 20500 id = 11 }
      name     = "24. gyalog hadosztály"
      strength = 100
      type     = infantry
    }
    division =
    { id       = { type = 20500 id = 12 }
      name     = "25. gyalog hadosztály"
      strength = 100
      type     = infantry
    }
  }
  airunit =
  { id       = { type = 20500 id = 13 }
    name     = "I Légí Hadsereg"
    location = 457
    base     = 457
    division =
    { id       = { type = 20500 id = 14 }
      name     = "I.Vadászosztály"
      type     = interceptor
      model    = 0
      strength = 30
    }
    division =
    { id       = { type = 20500 id = 15 }
      name     = "I.Vadászbombázó Osztály"
      type     = tactical_bomber
      model    = 0
      strength = 30
    }
	landunit =
  { id       = { type = 23000 id = 1 }
    location = 490
    name     = "VIII Druh Vojenského Utvaru"
    division =
    { id       = { type = 26000 id = 2 }
      name     = "9. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
    division =
    { id       = { type = 26000 id = 3 }
      name     = "15. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
    division =
    { id       = { type = 26000 id = 4 }
      name     = "21. divize"
      type     = infantry
      strength = 100
      model    = 0
      extra    = anti_air
    }
  }
  # General Reserves, based in Moravia
  landunit =
  { id       = { type = 26000 id = 5 }
    location = 467
    name     = "Generálni Rezeny"
    division =
    { id       = { type = 26000 id = 6 }
      name     = "1. rychlá divize"
      type     = light_armor
      model    = 1
      strength = 100
    }
    division =
    { id       = { type = 26000 id = 7 }
      name     = "4. divize"
      type     = infantry
      strength = 100
      model    = 0
      extra    = artillery
    }
    division =
    { id       = { type = 26000 id = 8 }
      name     = "12. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
    division =
    { id    = { type = 26000 id = 9 }
      name  = "13. motostrelecká divize"
      type  = infantry
      model = 1
      extra = armored_car
    }
    division =
    { id       = { type = 26000 id = 10 }
      name     = "16. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
    division =
    { id       = { type = 26000 id = 11 }
      name     = "22. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
  }
  # 1st Army - in Bohemia
  landunit =
  { id       = { type = 26000 id = 12 }
    location = 471
    name     = "I Armáda"
    division =
    { id       = { type = 26000 id = 13 }
      name     = "18. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
    division =
    { id       = { type = 26000 id = 14 }
      name     = "2. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
    division =
    { id       = { type = 26000 id = 15 }
      name     = "5. divize"
      type     = infantry
      strength = 100
      model    = 0
      extra    = artillery
    }
    division =
    { id       = { type = 26000 id = 16 }
      name     = "3. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
    division =
    { id       = { type = 26000 id = 17 }
      name     = "17. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
  }
  # 2nd Army - N-Moravia
  landunit =
  { id       = { type = 26000 id = 18 }
    location = 472
    name     = "II Armáda"
    division =
    { id       = { type = 26000 id = 19 }
      name     = "1. horská brigáda"
      type     = bergsjaeger
      strength = 100
      model    = 0
    }
    division =
    { id       = { type = 26000 id = 20 }
      name     = "7. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
  }
  # 4th Army - Slovakia
  landunit =
  { id       = { type = 26000 id = 21 }
    location = 477
    name     = "IV Armáda"
    division =
    { id       = { type = 26000 id = 22 }
      name     = "3. rychlá divize"
      type     = light_armor
      model    = 1
      strength = 100
    }
    division =
    { id       = { type = 26000 id = 23 }
      name     = "10. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
    division =
    { id       = { type = 26000 id = 24 }
      name     = "11. divize"
      type     = infantry
      strength = 100
      model    = 0
      extra    = anti_air
    }
  }
  # 3rd Army - S-Morawia
  landunit =
  { id       = { type = 26000 id = 25 }
    location = 467
    name     = "III Armáda"
    division =
    { id       = { type = 26000 id = 26 }
      name     = "2. rychlá divize"
      type     = light_armor
      model    = 1
      strength = 100
    }
    division =
    { id       = { type = 26000 id = 27 }
      name     = "4. rychlá divize"
      type     = light_armor
      model    = 0
      strength = 100
    }
    division =
    { id    = { type = 26000 id = 28 }
      name  = "14. motostrelecká divize"
      type  = infantry
      model = 1
      extra = armored_car
    }
    division =
    { id       = { type = 26000 id = 29 }
      name     = "19. divize"
      type     = infantry
      strength = 100
      model    = 0
    }
    division =
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}
 

unmerged(90027)

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Map:
Orange: EEF
Blue: Bulgaria & Greece (Allied to EEF)
1zmcw9s.gif
 

Leon_Corona

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Im curious on Italy's the the western allies views to this eastern block. Aside from that looks good, let me no if you need any ideas on events and such. i used to write them for the even request thread. -Leon
 

unmerged(90027)

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Im curious on Italy's the the western allies views to this eastern block. Aside from that looks good, let me no if you need any ideas on events and such. i used to write them for the even request thread. -Leon

Italy will definately have a purpose in the greater scheme of things.. ;)
The western allies are dismissive and keep their distance, because of their utter failure with the Munich agreement, but they do keep an eye on things.

I do need any help i can get, propably with events now for the most part... I'll have to figure out the rest as i go. Hope you can join me in the forums i made, i'll make a proper event section there, so we can hopefully discuss what to put in the scenario.

Basically, i hope not to make overly huge mod with hundreds of events, but most likely atleast dozens are needed, so that the game doesn't just stop after a while so to speak.

There has to be one event road for the possibility, that hitler fails pre-ww2 and is destroyed, another where he succeeds in either the munich agreement or quelling the Wehrmacht uprising. One for the event that the EEF is destroyed by the Nazis, and one where the EEF destroys the nazis.
Note, that if Hitler manages to scare the Czechs into submission, and they cede Sudetenland, the scenario will continue as a normal '36 scenario, as even if the Czechs choose to fight later, the other EEF countries won't trust them enough anymore to back them, and will more or less fall into their normal habits of joining or being annexed by the axis one by one.
 

Leon_Corona

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Ok iv done and registered, posted some starter threads. One question i would like to know. What version of the game and which game exactly are you running? I have arma 1.2 but can upgrade to 1.3 beta if needed. -Leon
 
Mar 31, 2009
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I'm new to this game but am very impressed by its depth. I'm a big WWII history fan and the game's faithfulness to the history (and its depth!) really do impress me.

I'm offering my thoughts here in my first post on this forum, but please don't take them as criticism so much as input from someone impressed by your effort and enthusiastic about the history and the game.

I've started to learn this game by playing Czechoslovakia from 1936, so I've actually independently been giving thought to an Eastern Alliance even before I read about your scenario. What you have proposed, which isn't just an alliance, but an out and out unification into what amounts to an Eastern European Federation is interesting but not realistic. I think, first of all, by making it an outright Federation, you're ignoring the strong independence/nationalism movements that fragmented those countries to begin with. You're more or less reconstructing the Astro-Hungarian Empire and adding Romania and Poland, but without Austria.

Also, you're ignoring the fact that in this game certain of these countries, especially Hungary, have problematic territorial claims on their neighbors. Finally, Hungary also is a fascist state that would naturally (and did!) tend toward alliance with Germany.

I think a far more realistic scenario would have a Poland-Czech-Romanian Alliance, possibly also with Yugoslavia. This is a group of countries that are in fact compatible with each other, and are physically connected (aside from Yugoslavia). Though they each - especially Poland and Romania - were led by strongmen who couldn't much see the value in unifying with their neighbors at the time, the truth is that they did have a lot of common interests around which to build and alliance.

It may well be that your scenario is more "playable" and that that is the priority here, which is fine. I'm just noting what I strongly believe is a great departure from the genuine history here.

Again, I think this is a great scenario very much worth exploring and kudos to you for the effort.
 

Fulmen

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A very unlikely scenario to happen. Poland already tried something similar to the "EEF" in the early 1920s. Didn't work out.

Also, an irredentist German sympathizing Hungary would never agree to this. Nor would Bulgaria. But hell, it's your mod, so good luck with it.