Then there's the whole US steel thing. Why does the US have less steel in HOI4 than she does historically? And no chromium for use in shipbuilding despite a healthy shipbuilding industry historically? I'm not sure.
It does appear that US steel values in HoI4 are less than their historic values. Alex Brunius reflected on that,
As far as I can tell, the US did not have a chromium industry in 1936. What about other minerals that in HoI4 might be counted as chromium, such as nickel? I'm not as certain about that as I was before. Previously, I stated that in HoI4, real world nickel production is represented in HoI4 as "chromium." I had concluded that by looking at a few large producers of nickel (especially New Caledonia) and observing that in HoI4, they are depicted as producing chromium. But I might have jumped to conclusions. It turns out the New Caledonia does, in fact, produce chromium, too. But it turns out that another island chain in 1936 produced a sizeable amount of chromium: The Philippines. Thus, in a future DLC that includes the Philippines, America could have access to chromium. But as Kozer stated (and echoed by Alex):Examples of balancing factors:
- USA is generally nerfed in HoI to not be historically able of crushing everyone else on their own ( motivates 1426 -> 920 or -36% )
Maybe it would make the USA too strong to have access to Philippine chromium.Game balance will always come before realism
Right, in real life, Japan produced 4.21% of the world's steel in 1936. But in HoI4, Japan produces 1.12% of HoI4's total steel. The major nations will be rebalanced in the future. To prepare for that, a case could be made to increase Japan's in-game steel production. The same goes for Japan's access to aluminum, discussed here & here (Palau) and here (Manchukuo) .Japan is already a weak as it is, seems like they could use some more steel to bring the numbers more in line with their historical production. And that's not even touching the complete lack of aluminum in all of Asia, making aircraft production for Japan impossible when it shouldn't be.
Good eye. Yes, in 1936 production data indicates that Luxembourg was a steel producing powerhouse. But I don't know if reflecting Luxembourg's real world production in the game would cause an imbalance. Yes, if a player were in charge of Luxembourg, they might have fun with such an industrial dynamo. But I don't think the AI is sophisticated enough to be the mouse that roared.Luxembourg, quite obviously you don't want Luxembourg gaining 10+ factories from trading away steel and building themself up as a "big" minor, would be silly.
Yes, using the ore+steel averaging calculation, in-game Sweden was boosted by 30%. But I don't really know how Paradox calculates steel production for HoI4 (trying to figure that out is the main purpose of this thread). 10% of the HoI4 steel values are closely correlated with those nations' real world 1936 iron ore production. If Paradox were to have used iron ore production values for Sweden, then it could be said that Paradox applied restraint when calculating "steel" for HoI4 Sweden. In HoI4, Sweden is depicted as producing 4.7% of all HoI4's baseline steel. In 1936, Sweden produced 6.4% of the world's iron ore.Paradox is Swedish + Swedish iron ore was historically important and of quite high quality ( motivates 155 -> 202 or +30%
France's HoI4 steel production may be 100% based on its 1936 iron ore production. In HoI4, France produces 888 out of 4,301 units of steel, or 20.6% of the game's steel. In 1936, France (which includes Algeria and Tunis) produced 20.72 of the world's iron ore. The correlation with iron ore could be a coincidence. But given that 1936 iron ore percent production correlates with five HoI4 nations, I'm thinking that Paradox did use real-world iron ore production for some of the in-game nations.Could France's production of other materials (copper or similar) motivate their very high values?
Regarding copper. I'm rethinking that. Again, I could have jumped to conclusions. In my initial look at 1936 steel ingot production values, there was no steel ingot production for Chile. "Well, everyone knows that Chile produces copper. So, the developers gave Chile some "steel" to account for that country's copper production." Then I looked at the iron ore production values. "Whaddya know! Chile scraped out a bit of iron ore in 1936." Chile produced 0.77% of the world's iron ore in 1936, compared with Chile's in-game 0.56% world share of "steel".
China data was missing from my source, the US Geological Survey mineral yearbook. It is quite possible that Paradox might have had access to another reference for Chinese resources. They did a good job with other resources (oil and rubber) and that makes me think that they tried to do so with Chinese steel. Or, as you say, fabricating resources could be "bait" in order to motivate action in the game. I'm starting to think that Greece's ahistorical (as far as I can tell) resources are designed for the same purpose. (@Kriegsspieler for that idea of Greece being a "reward" for Italy.).Could The extra steel in some of the Chinese minors be the cause for Japans lacking? ( To provide more of a challenge in China, and to motivate you into attacking China as Japan ).
Steel is a good general abstraction. "Hey, Johan, Mongolia didn't have any resources in 1936, what should we do?" "Roll a d4 and that's how much steel it gets." "Ok, will do."Most of the minor nations that got <20 steel and were not producing any ore or steel historically I wouldn't worry so much about. Steel is a good generic abstraction of having some domestic resources that can be bartered for resources used to build simple weapons with.
But some countries really did not produce anything. E.g. Afghanistan. (page 10)
Another source of data for HoI4 steel values were nations' latter years (e,g 1940 to 1945) production values. It might be that in 1936, a country might not have produced much, but as the war progressed, they geared up iron ore and or steel production.I have a problem with the fact that production does not change over time (unless there's scripted NF) as it happened IRL. As war was going on in Europe, peripheral countries increased their production of raw materials. billcorr's post shows this: Brazil, Mexico and Spain doubled their iron production from 1936 to 1940. It may be harder to balance, but that's a integral part of the whole "world" thing in "world war".
Edit: Added link to @Antediluvian Monster 's comments about Japanese bauxite sources.
Last edited:
- 2
- 2