1936 real world steel ingot production does not closely align with the distribution of steel resources in HoI4.
Discussion: As mentioned on other forums, the resources in HoI4 sometimes represent a sole real world commodity (e.g. crude oil, natural rubber). Other HoI4 resources appear to represent a variety of real-world resources.
In the case of steel, other metals or resources are also counted as "steel." I ran the numbers for pig-iron and the results were similar, but not the same as steel. Also, looking at the 24 units of "steel" in Chile suggests that copper is counted as "steel" in HoI4. Chile has vast copper deposits, but in 1936 did not produce steel on an industrial basis.
Alternatively, the designers may have exercised artistic license and put steel in countries without a history of producing steel in 1936. This allows minors to have some starting amounts of resources for their factories. Also, placing large amounts of resources in ahistorical locations serves to drive the game towards conflict. Greece appears to have a large amount of ahistorical steel (and tungsten and perhaps other resources). The abnormally large amount of resources in Greece can motivate neighboring players to attack and get the game going. This bait helps put "war" in this wargame.
What other minerals could steel in HoI4 represent? What other reasons to place steel in locations that historically did not have a steel manufacturing capability?
Looking forward to hearing your ideas.
- There are 4,301 units of steel in HoI4's 1936 starting scenario.
- In 1936, there were 122,000,000 long tons of steel produced globally (see 1st spoiler).
- Using the real world data, one can determine the distribution of steel production in real world 1936. (Please see 2d spoiler)
- Multiplying the real world percentage by 4,301 units of steel gives an idea what the steel production would have been if the HoI4 designers had solely relied on real world steel data.
Note the absence of data from China.
Discussion: As mentioned on other forums, the resources in HoI4 sometimes represent a sole real world commodity (e.g. crude oil, natural rubber). Other HoI4 resources appear to represent a variety of real-world resources.
In the case of steel, other metals or resources are also counted as "steel." I ran the numbers for pig-iron and the results were similar, but not the same as steel. Also, looking at the 24 units of "steel" in Chile suggests that copper is counted as "steel" in HoI4. Chile has vast copper deposits, but in 1936 did not produce steel on an industrial basis.
Alternatively, the designers may have exercised artistic license and put steel in countries without a history of producing steel in 1936. This allows minors to have some starting amounts of resources for their factories. Also, placing large amounts of resources in ahistorical locations serves to drive the game towards conflict. Greece appears to have a large amount of ahistorical steel (and tungsten and perhaps other resources). The abnormally large amount of resources in Greece can motivate neighboring players to attack and get the game going. This bait helps put "war" in this wargame.
What other minerals could steel in HoI4 represent? What other reasons to place steel in locations that historically did not have a steel manufacturing capability?
Looking forward to hearing your ideas.
Last edited:
- 11