That's some frankly bizarre nonsense, boyo...
Frankly, I don't give a flying damn too. I am bothered that it is there in the first place, making numbers harder to read.
- 19
- 1
That's some frankly bizarre nonsense, boyo...
The term kilo comes from the metric system and was first used in 1795. So yeah, it's too modern for most of this games time frame.That's some frankly bizarre nonsense, boyo...
The term kilo comes from the metric system and was first used in 1795. So yeah, it's too modern for most of this games time frame.
The term kilo comes from the metric system and was first used in 1795. So yeah, it's too modern for most of this games time frame.
Uh yes they do. A regiment of 250 men only does 25% of the damage a full 1000 men regiment does.Yeah but the hundreds don't actually make much game difference - in terms of a battle, it isn't going to be 200 men close. And as a trade off, the awfulness is way too much.
I like half of it. Being able to tell how many actual troops, rather than approximate regiments, at a glance there are in a group is quite nice. At the same time, in a game that is about managing abstraction and thinking frequently at a higher level than what's happening on the ground, that the change also makes the interface more cluttered than perhaps is agreeable.
I don't know, though, I haven't actually played it. And everyone tends to complain about changes until they take a little time to get used to them
The newer design may be better, we'll have to wait and see.
Not to burst your bubble, but it originates from ancient greece word, that means thousand and that a few years before eu4![]()
..........what are you on about? The game's interface is, one might say, 100% extradiegetic. By your logic all the in-game text would use the long s and be written in archaic, 200-500 year old language. But no, our game is written in modern English and its text uses modern typographical practices.
The game should also be in Old English appropriate to the decade you are playing in. Or whatever regional dialect was current in your tag of choice.The term kilo comes from the metric system and was first used in 1795. So yeah, it's too modern for most of this games time frame.
I do think it's kind of strange when someone does state a clear personal preference opinion about it seeming to modern slangy for him to disregard that statement as utter nonsense, since it's a statement of personal preference, you can agree or disagree but there's no right of wrong about it.
Also, although the game may use modern typography you can bet your arse the dev's did take care that the typography did fit time period thematically by choosing fonts with a classic look.
The game should also be in Old English appropriate to the decade you are playing in. Or whatever regional dialect was current in your tag of choice.
/sarcasm
Yeah you´re right, the word mean thousand but it was not a scientific term until much laterDon't worry, I don't have a bubble, I know that. Scientific terms are often inspired by ancient Greek and Latin words, that doesn't make them old words themselves though.
Well... Some players does seems to find excuses to complain about something, and having a .2 would get them up thereIt was meant mostly as a joke, I don't like the K because it assumes the player are apparently morons who need to be explained 26.2 means 26200. Also the few hundred and the K both make the interface less clean and add very little useful information. That the term kilo wasn't invented yet isn't something I really care about actually.
I do think it's kind of strange when someone does state a clear personal preference opinion about it seeming to modern slangy for him to disregard that statement as utter nonsense, since it's a statement of personal preference, you can agree or disagree but there's no right of wrong about it. Also, although the game may use modern typography you can bet your arse the dev's did take care that the typography did fit time period thematically by choosing fonts with a classic look.