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Will Steel

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That's some frankly bizarre nonsense, boyo...

Frankly, I don't give a flying damn too. I am bothered that it is there in the first place, making numbers harder to read.
 
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Quaade

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It makes it easier though and actually more correct, else someone would rant about them putting .2 in since "you can't have .2 of a man!". So instead of always putting 000 behind every number, which would be really annoying to read and needles, you use K behind since it literally means 1000 but in SINGLE letter :)

I use it regularly, but in speech I say 1000, it more of a writing and reading, and is commonly used in physics and mathematics too
 
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Quaade

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The term kilo comes from the metric system and was first used in 1795. So yeah, it's too modern for most of this games time frame.

Not to burst your bubble, but it originates from ancient greece word, that means thousand and that a few years before eu4 :)
 
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hwoosh

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The term kilo comes from the metric system and was first used in 1795. So yeah, it's too modern for most of this games time frame.

..........what are you on about? The game's interface is, one might say, 100% extradiegetic. By your logic all the in-game text would use the long s and be written in archaic, 200-500 year old language. But no, our game is written in modern English and its text uses modern typographical practices.
 
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Yeah but the hundreds don't actually make much game difference - in terms of a battle, it isn't going to be 200 men close. And as a trade off, the awfulness is way too much.
Uh yes they do. A regiment of 250 men only does 25% of the damage a full 1000 men regiment does.
 
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Cryoshakespeare

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I like half of it. Being able to tell how many actual troops, rather than approximate regiments, at a glance there are in a group is quite nice. At the same time, in a game that is about managing abstraction and thinking frequently at a higher level than what's happening on the ground, that the change also makes the interface more cluttered than perhaps is agreeable.

I don't know, though, I haven't actually played it. And everyone tends to complain about changes until they take a little time to get used to them :p
The newer design may be better, we'll have to wait and see.
 
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hwoosh

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I like half of it. Being able to tell how many actual troops, rather than approximate regiments, at a glance there are in a group is quite nice. At the same time, in a game that is about managing abstraction and thinking frequently at a higher level than what's happening on the ground, that the change also makes the interface more cluttered than perhaps is agreeable.

I don't know, though, I haven't actually played it. And everyone tends to complain about changes until they take a little time to get used to them :p
The newer design may be better, we'll have to wait and see.

More precise troop counts is okay, I guess, but why couldn't they just have made it "25.8" instead of "28.5K"? The "K" adds no information and makes the numbers less readable. It's utterly indefensible.

Even so, I actually prefer it without the decimal point. Knowing that the stack has 25 thousand and eight hundred odd troops is not that much more useful than knowing it has between 25 and 26 thousand (which the current system communicates). The new display doesn't communicate how many regiments are in the stack or exactly how depleted they are; you'll have to mouse over the army to see that, just as in the status quo. And "25.8" is still less readable-at-glance than "25", even if it would be better than "25.8K".

So I repeat what I said at the beginning: who the hell thought this would be a good change?? D:
 
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User4035

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I do agree but i will reserve my protest and hate train until I read the bugs that have been fixed.
.....because when they add features like this and then ignore bugs that have been reported many times it makes a sad panda cry.
 

Stadhouder

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Not to burst your bubble, but it originates from ancient greece word, that means thousand and that a few years before eu4 :)

Don't worry, I don't have a bubble, I know that. Scientific terms are often inspired by ancient Greek and Latin words, that doesn't make them old words themselves though.

..........what are you on about? The game's interface is, one might say, 100% extradiegetic. By your logic all the in-game text would use the long s and be written in archaic, 200-500 year old language. But no, our game is written in modern English and its text uses modern typographical practices.

It was meant mostly as a joke, I don't like the K because it assumes the player are apparently morons who need to be explained 26.2 means 26200. Also the few hundred and the K both make the interface less clean and add very little useful information. That the term kilo wasn't invented yet isn't something I really care about actually.

I do think it's kind of strange when someone does state a clear personal preference opinion about it seeming to modern slangy for him to disregard that statement as utter nonsense, since it's a statement of personal preference, you can agree or disagree but there's no right of wrong about it. Also, although the game may use modern typography you can bet your arse the dev's did take care that the typography did fit time period thematically by choosing fonts with a classic look.
 

pphair

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The term kilo comes from the metric system and was first used in 1795. So yeah, it's too modern for most of this games time frame.
The game should also be in Old English appropriate to the decade you are playing in. Or whatever regional dialect was current in your tag of choice.
/sarcasm
 
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I do think it's kind of strange when someone does state a clear personal preference opinion about it seeming to modern slangy for him to disregard that statement as utter nonsense, since it's a statement of personal preference, you can agree or disagree but there's no right of wrong about it.

Whether a word is slang or not is not really a matter of opinion.

Also, although the game may use modern typography you can bet your arse the dev's did take care that the typography did fit time period thematically by choosing fonts with a classic look.

Font choice is not really relevant to the point I was making. You could say the same thing about the decorative baroque curls on the corners of the UI, it doesn't change the fact that the text itself is written in perfectly standard 21st-century English.
 
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In the early game especially (which is the part of the game that's seen far and away the most right?) I think a more precise count will be useful, you deal with tiny armies pretty often there. I know I've gotten frustrated a few times with the way it's displayed currently in 10:1 wipes and when I'm managing siege stacks too.

I agree the K seems kinda needless though. I'll get used to it eventually, but it definitely clutters things and I don't really see how it adds anything either.
 
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DominusNovus

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The game should also be in Old English appropriate to the decade you are playing in. Or whatever regional dialect was current in your tag of choice.
/sarcasm

Old English was dead in 1444 for quite a long time. It should be late Middle English.
 
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Vaximillian

UNKNOWN STRING WANTED
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The K should actually be k. Or, better, should not exist at all. Decimals are fine though.
 
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Adrian Gaming

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Am I the only one who likes the K? 19.0K is better than CK2's 19362... I will admit, CK2 is the game that needs it more than EUIV.
 
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Wizzington

Game Director (Victoria 3)
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It only shows the decimal if the unit isn't full strength. The 'K' (and 'M' if you ever manage to get a million troops) is for visual clarity and to more easily distinguish fleets and armies. Judging from our experience with testers and betas, after a very short period of 'this looks cluttered' people quickly got used to and liked the change, so we'll look into adding options for it if anyone actually still cares a while after release.
 
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Quaade

Field Marshal
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Don't worry, I don't have a bubble, I know that. Scientific terms are often inspired by ancient Greek and Latin words, that doesn't make them old words themselves though.
Yeah you´re right, the word mean thousand but it was not a scientific term until much later :) just needed to point it out, since it was used in Greece :) And to that end, the scientific term is not old, the meaning of it are... If you understand the argument? not sure that was clear... not had my coffee yet :)
It was meant mostly as a joke, I don't like the K because it assumes the player are apparently morons who need to be explained 26.2 means 26200. Also the few hundred and the K both make the interface less clean and add very little useful information. That the term kilo wasn't invented yet isn't something I really care about actually.
Well... Some players does seems to find excuses to complain about something, and having a .2 would get them up there :) But personally I could live without the K aswell. Since day one we have known and shown in game, that the numbers on the map portrays as 1000 (not ships though, but that´s a whole other mindfuck) so using decimals only would not change that.

We have learned over the years to read the numbers as 1000, and the few simpleton rants or the nerdy outrages towards it not being "correctly showen", could sit in the background since ease of gameplay must stand above here and the system before was an easy way of showing it, so the need to change it... I don´t really get... The decimal I can get behind though.

I do think it's kind of strange when someone does state a clear personal preference opinion about it seeming to modern slangy for him to disregard that statement as utter nonsense, since it's a statement of personal preference, you can agree or disagree but there's no right of wrong about it. Also, although the game may use modern typography you can bet your arse the dev's did take care that the typography did fit time period thematically by choosing fonts with a classic look.

I found it strange that someone could make that statement, pulling his knowledge over all others that did know what K... or k as someone correctly pointed out, and instead of asking what it meant and why, he just assumed we all agreed and didn´t know either...