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Field Marshal
Oct 2, 2005
3.967
0
I am a VIP beta tester, so i'm part of their team. I could always ask one of the developers if they have any interest in your mod, and maybe if they could include it in the install. Problem is that it needs to be compatible. Secondly, you need more events! It feels a bit dull with most countries without events. Now, do not make overkill like 100 events for Nejd, just more!

Your mod might be something which you get a choice to install in VIP because not everyone will want to use it.
 

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Shah of Persia
Oct 18, 2004
1.209
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Walter Model said:
I am a VIP beta tester, so i'm part of their team. I could always ask one of the developers if they have any interest in your mod, and maybe if they could include it in the install. Problem is that it needs to be compatible. Secondly, you need more events! It feels a bit dull with most countries without events. Now, do not make overkill like 100 events for Nejd, just more!

Your mod might be something which you get a choice to install in VIP because not everyone will want to use it.

Most of this work has been done alone, and I simply can't write hundreds of events for each new release. More things have to be done then just events, think of pops, parties, graphics.

About the compatibility: I'm not 100% sure about this one. I guess I've to wait and see what the new VIP will bring for the next version. The problem arises in tags. Both for cultures and countries. But the decision about compatibility is not yet set in stone.
 

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Shah of Persia
Oct 18, 2004
1.209
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Walter Model said:
Hi!

Because of the amount of BB you get for inheriting countries, here are modified Russian events for the inheriting of Finland and Poland :

~~~~ EVENTS ~~~~

Just put these in your Russia events folder, deleting the other ones. Please, if they don't work then tell me.

They should work, but I don't think Russia will have troubles with high BB, however I'll include the one for Poland. Finland will not be added, since it's a human player event, and it should get BB for incorperating Finland IMO.

Thanks to the French forum I found out it's pretty easy to form Italy with Naples. If you want a tougher time, add this to the trigger conditions:

NOT = {
control = { province = 842 data = AUS } #Ferrara
control = { province = 844 data = AUS } #Bologna
control = { province = 845 data = AUS } #Rimini
control = { province = 850 data = AUS } #Ancona
control = { province = 854 data = AUS } #L'Aquila
}

Now you have to control all your nothern provinces (the ones which Austria usually captures) in combination with the other requirements.

Also I found a bug if you fullfill the trigger condition too early. If you do this before the Congress of Vienna you won't get Parma-Modena and Tuscany states. To solves this add these two lines to the Defeat in the Neapolitan War (id 115002)

command = { type = secedestate which = ITA value = 840 }
command = { type = secedestate which = ITA value = 849 }
 

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Field Marshal
Oct 2, 2005
3.967
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I only see #118002 event I.D in Naples file. Are you sure? Perhaps you could just post the whole event here.

I beg though, could you please add more events. I will try to make an event with Spoonists event makes, but it seems to never work! Just give me one event at a time and the effects you want and i'll try to make it.
 

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Shah of Persia
Oct 18, 2004
1.209
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The ID refers to the Austria file. But to avoid any other miscommunications I'll post both modded events here.

The Kingdom of Italy - Naples
Code:
##########################################################################
# Founding the Kingdom of Italy
##########################################################################

event = {
	id = 118003
	random = no
	country = U00

	trigger = {
		war = { country = U00 country = AUS }
		control = { province = 825 data = U00 }	#Milano
		control = { province = 837 data = U00 }	#venice
		NOT = {
			control = { province = 842 data = AUS }	#Ferrara
			control = { province = 844 data = AUS }	#Bologna
			control = { province = 845 data = AUS }	#Rimini
			control = { province = 850 data = AUS }	#Ancona
			control = { province = 854 data = AUS } #L'Aquila
			}
		}
	
	name = "The Kingdom of Italy"
	desc = "With Milan and Venice occupied the forces of Joachim Murat forced the Austrians to retreat. Murat now had much of Italy and could press the claim of King of Italy."
	style = 0

	date = { day = 1 month = may year = 1815 }
	offset = 15
	deathdate = { day = 15 month = september year = 1835 }
	
	action_a = {
		name = "I'm King of Italy"
		command = { type = country which = ITA }
		command = { type = add_countryculture which = north_italian }
		command = { type = prestige value = 25 }
		command = { type = trigger which = 115002 }
		command = { type = trigger which = 130000 }	#Modena
		command = { type = trigger which = 130001 }	#Parma
		command = { type = trigger which = 130002 }	#Lucca
		command = { type = trigger which = 130003 }	#Tuscany
		command = { type = trigger which = 126002 }	#Sardinia-Piemonte
		command = { type = trigger which = 119000 }	#Papal-States
		command = { type = add_division which = infantry where = 825 }
		command = { type = add_division which = infantry where = 825 }
		command = { type = add_division which = infantry where = 825 }
		command = { type = add_division which = infantry where = 825 }
		}
	action_b = {
		name = "We don't want to form Italy"
		command = { type = prestige value = -25 }
		command = { type = pop_militancy which = north_italian value = 1 }
		command = { type = pop_militancy which = south_italian value = 2 }
		command = { type = pop_consciousness which = north_italian value = 2 }
		command = { type = pop_consciousness which = south_italian value = 3 }
		}
	}

The Defeat of Austria in the Neapolitan War
Code:
##########################################################################
# Defeat in the Neapolitan War
##########################################################################

event = { 
	id = 115002
	random = no
	country = AUS

	#Triggered by U00 118003

	name = "Austrian defeat in the Neapolitan War"
	desc = "After the Battle of Tolentino Joachim Murat fleed Naples to Corsica. On May 23 Austrian troops entered Naples and restored the Bourbons to the throne."
	style = 0

	action_a = {
		name = "We've lost this war"
		command = { type = secedestate which = ITA value = 825 } #Lombardy State
		command = { type = secedestate which = ITA value = 837 } #Venice State
		command = { type = secedestate which = ITA value = 840 } #Parma-Modena
		command = { type = secedestate which = ITA value = 849 } #Tuscany
		command = { type = peace which = ITA }
		command = { type = prestige value = -5 }
		}
	}

And of course many events will be added, but you see I'm not an expert in history and don't know anything about certain regions. Before I started this mod I hardly knew anything about the Wars of Independence in South America.

As for making events, when I started writing events I learned it by just having VickyWiki at the background and searching in there for the effects. Seeing you're from the United Kingdom, perhaps you can do some events for them? Or could you find some information about other countries, like Prussia, Austria, Sweden? Currently I'm working on some events for Siam.
 

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Shah of Persia
Oct 18, 2004
1.209
0
Uhm, I actually done those today. Perhaps you can add an event for the Monroe doctrine? It should give claims to all US territory except Hawaii and the Mexican held territories. I'll write a new AI for US then to befriend the newly created South and Central American countries. The reason why the US shouldn't get claims on Mexican territories is for gameplay reasons (early wars, possible annexation of Texas to the US before Texas can even become independent)

EDIT: http://victoria.nsen.ch/wiki/index.php/Modding_events check this for writing events. It's very useful
 

unmerged(49083)

Field Marshal
Oct 2, 2005
3.967
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Hi!

this is the first event i've ever created. It was all thanks to the other events in the (small) USA event file. Here you go, and correct any mistakes :

Code:
###############################################
# Monroe Doctrine
###############################################

event = {
        id = 106004
        random = no
        country = USA

        trigger = {
                exists = USA
                }
        name = "Monroe Doctrine"
        desc = "The Monroe doctrine clearly showed that the USA intended to have a large democratic super state and thereby laid claims upon California, Texas, Oregon, and many other states of what are now part of the United States these days. < This event will give you claims on unclaimed land to prevent you from creating the full United States with haste. >
        style = 0

        date = { day = 2 month = december year = 1843 }

        action_a = {
                name = "For America! We must have a unified state!"
                command = { type = addcore which = 550 }
                command = { type = addcore which = 551 }
                command = { type = addcore which = 549 }#Iowa
                command = { type = addcore which = 548 }
                command = { type = addcore which = 544 }
                command = { type = addcore which = 543 }#Minneapolis
                command = { type = addcore which = 525 }
                command = { type = addcore which = 524 }
                command = { type = addcore which = 140 }#Idaho
                command = { type = addcore which = 118 }
                command = { type = addcore which = 130 }#Washington
                command = { type = addcore which = 119 }
                command = { type = addcore which = 511 }
                command = { type = addcore which = 510 }
                command = { type = addcore which = 131 }#Oregon
                command = { type = addcore which = 1193 }
                command = { type = addcore which = 1192 }
                command = { type = addcore which = 567 }#Oklahoma
                command = { type = addcore which = 565 }
                command = { type = addcore which = 566 }
                command = { type = addcore which = 564 }#Kansas
                command = { type = addcore which = 555 }
                command = { type = addcore which = 560 }
                command = { type = addcore which = 559 }
                command = { type = addcore which = 556 }#South Dakota
                command = { type = addcore which = 533 }
                command = { type = addcore which = 148 }
                command = { type = addcore which = 526 }
                command = { type = addcore which = 141 }#Montana
                command = { type = addcore which = 535 }
                command = { type = addcore which = 536 }
                command = { type = addcore which = 534 }#Wyoming
                command = { type = addcore which = 557 }
                command = { type = addcore which = 164 }
                command = { type = addcore which = 558 }#North Dakota
                command = { type = addcore which = 563 }
                command = { type = addcore which = 562 }
                command = { type = addcore which = 561 }#Nebraska
                command = { type = addcore which = 537 }
                command = { type = addcore which = 538 }#Colorado
                command = { type = addcore which = 529 }#Utah
                }
       action_b = {
               name = "This country will remain how it is!"
               command = { type = prestige value = -300 }
               command = { type = relation which = MEX value = 200 }
               	}
	}
 

unmerged(35351)

Shah of Persia
Oct 18, 2004
1.209
0
I've tested it and it works as intended, so no errors found. Good job! I'll write an AI for Monroe US now plus an event to switch AIs. But perhaps the -300 prestige hit is a bit harsh? A player will never (at least I won't) reject any extra cores, this will mostly hit the AI. Perhaps the a option should drop relations with ENG, FRA, SPA and POR?

Now I'll dig up some information about the Belgian Revolution, especially conserning the start of the revolution. Also it's easier to find (more) information about it in Dutch as in English.

What too do with Liberia? It was founded in 1824 IIRC, but how to handle it? Perhaps give the US those two provinces from the start and then let Liberia become independent or give some claim buildings?
 

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Field Marshal
Oct 2, 2005
3.967
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Ok, how about -50 relations for SPA, FRA, POR, PRU, RUS and ENG.

About Liberia, perhaps it should be US. In 1844 (1824) it should be released through event. I'm not to sure how to write this one. You would need to create "Liberia" state for the claim buildings Idea.
For the claim buildigns idea perhaps UK could own one, US own one then the UK gives their claim in 1844 (1824) to the USA. Then USA gets an event creating Liberia and a puppet out of it.
 

unmerged(35351)

Shah of Persia
Oct 18, 2004
1.209
0
Walter Model said:
Ok, how about -50 relations for SPA, FRA, POR, PRU, RUS and ENG.

About Liberia, perhaps it should be US. In 1844 (1824) it should be released through event. I'm not to sure how to write this one. You would need to create "Liberia" state for the claim buildings Idea.
For the claim buildigns idea perhaps UK could own one, US own one then the UK gives their claim in 1844 (1824) to the USA. Then USA gets an event creating Liberia and a puppet out of it.

Ok, good suggestion. I'll include this one. I'll also reduce the prestige hit for the b option to -25. I'll write this event, to be honest I don't even know if it is possible to secede claim buildings, but I think it is. Some vanilla and VIP events have it IIRC.

I hope soon there will be a NTL which allows the startdate to be altered. I finally figured out how to get rid of those annoying currently in election messages.
 

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Field Marshal
Oct 2, 2005
3.967
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The reason I made a large prestige hit was because that the Americans were determined to create a "United" state. Perhaps there should be a HUGE increase in militancy of slaves in america if Liberia isn't created, for that was where all slaves went for it was the only slave free place really.
 

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Field Marshal
Oct 2, 2005
3.967
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I don't think you can secede claim buildings. If you use the secedestate command though, it gives all the claims to who they are seceded to, so thats why I said make a "Liberia" state.

OT - I really hope I can help in this mod, because I really like to have a country with a huge empire, but how the hell did Spain have 30,000,000 in it's whole empire?!
 

unmerged(35351)

Shah of Persia
Oct 18, 2004
1.209
0
Walter Model said:
The reason I made a large prestige hit was because that the Americans were determined to create a "United" state. Perhaps there should be a HUGE increase in militancy of slaves in america if Liberia isn't created, for that was where all slaves went for it was the only slave free place really.

True, but would a player ever pick the b-option? So only the AI suffers from it. Perhaps create an AI only version with just one command.
For Liberia only the first event has a b option, Britain has to secede Monrovia no matter what. And the US has no choice but to let it go, as a satellite. But the militancy for slaves I'll add in the first event if USA rejects it.

Walter Model said:
I don't think you can secede claim buildings. If you use the secedestate command though, it gives all the claims to who they are seceded to, so thats why I said make a "Liberia" state.

OT - I really hope I can help in this mod, because I really like to have a country with a huge empire, but how the hell did Spain have 30,000,000 in it's whole empire?!

I knew there was a way to secede claim buildings, the Oregon treaty uses with secedestate too. As for the Liberia state, it's also needed for claiming the colony.

It's not OT, any help is appreciated. And I certainly appreciate it. About Spain, only the continental (aka Spain itself) pops have been reworked, South America still needs to be done. Although Spanish pops are still not done yet, found out they have enough craftsmen and clerks to fill at least 3-4 more factories.
 

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Field Marshal
Oct 2, 2005
3.967
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How come Spain has huge South American states, but the actual countries have the normal small ones? Perhaps there should be £15,000 for the selling of Florida, £5,000 for each prov for £5,000 is a bit on the cheap side.

Now the problem with having the mod start in 1835 is that the ACW is now going to happen in 1841! About that, I never go with the liberal constitution so I get the SCW, but is there any way for Spain to get them to offer the republicans and Catalunyans annexation? Perhaps after the war the spanish get Basque and <culture> back.

I'm planning to make an event for Spain to annex Mexico if it has the Méjico and a HUGE decrease in badboy, for that would be a nightmare. Now, what is the trigger command of "If spain owns Méjico"?
 

unmerged(35351)

Shah of Persia
Oct 18, 2004
1.209
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How can you get the American Civil War? IIRC I blocked out the vanilla events to prevent this sort of things to happen. Perhaps you mean the Spanish Civil War?

About states, i defined them in spain.inc reasoning behind this is that Spain should have those territories as colonies, and it was a nightmare to make these states. But perhapses those states should be reformed to the historical spanish states like New Granada and New Spain.

The reason why Florida is sold so cheap is, historically it was sold for 5 million, but the US was planning to get those territories anyway. IIRC the Americans already had captured some Spanish forts during the First Seminole War. But perhaps an increase is needed.

Well, the Spanish Civil War isn't yet completed. I did write some annexation events for the Republicans and Catalonia the other day. About giving them Catalan and Basque back. Perhaps in time, cause you've to remember that a human player is most likely to keep on to it's colonial empire thus already have a big population overseas. It could possibly overpower a Spanish player.

Spain should be able to conquer Mexico again, however only when they refused the Liberal Constitution. Otherwise it would be pretty easy to reconquer Mexico. The trigger should look like this:

trigger = {
event = xxxxx #Spanish Civil War
control = { province = xxxxx data = SPA } #replace xxxx with the provid of Mejico
}

Note that it preferably should trigger an event for Mexico to accept the annexation. If a player saves and loads up as mexico and the spanish AI captures Mejico then he will get annexed.
 

unmerged(49083)

Field Marshal
Oct 2, 2005
3.967
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Here's the Spanish event. I'm creating one for Mexico now :

Code:
###############################################
# Annexation of Mexico!
###############################################

event = {
        id = 100112
        random = no
        country = U01

        trigger = {
                trigger = {
                event = 100100 #Spanish Civil War
                control = { province = 1697 data = U01 } #replace xxxx with the provid of Mejico
                }


        name = "Annexation of Mexico"
        desc = "Thanks to the native Spanish forces, and their impressive fighting skills. In hard terrain they fought their way all the way to the capital of this revolted country which call themselves Mexico. They thought they would be another Spaniard country, but only people under Spanish rule dare have anything to do with Spain! They have offered us a peace treaty of outright annexation into our empire, and while many mexicans think this is bad for 'their' homeland is supposedly being going to be controlled harshly this is something important"
        style = 0
        
        action_a = {
                name = "A great offer"
                command = { type = trigger which = 103011 }
                command = { type = badboy which = -100 }   
                }
        action_b = {
                name = "We'll offer a different peace"
                command = { type = prestige which = -15 }
                }
	}