At the top right, there is a + (plus) and - (minus), press the plus to speed it up. Or on your keyboard, + to speed it up, - to slow it down, and spacebar to pause.I really have no idea how everyone is progressing so fast. I'm 30 hours/160 years into my game and pretty much everyone is still at the midgame, myself included.
Really? I was playing on a 400-star map and only slowly occupied a small part of it (only about 30 planets colonised, though many more in my borders) when the Prethoryn arrived (2350ish), all inside my empire. Big battle of ~40k vs their ~100k after picking off straggler fleets, utterly annihilated them. Their military power number is intimidating but Tachyon (I had 100 corvettes with no evasion Admiral, if that means anything) ripped right through with hardly any losses. They only managed to infest one planet, which was bombarded back to uninhabited 3 months later...
This was 1.0.3, Situation Log was still stuck on the 'oh noes they're here!' entry last I checked.
Certain setups (like the 5% or 10% research ethics) make it easy to research fast and expand your armada quickly.... Try it with other ethics like collectivist/spiritualist/xenophile and by 2350 or so, you're lucky to have a 20K fleet (unless you're allowed to expand and not get boxed in quickly, AND get a good roll of the research dice).
I am on my 14th empire since release and so far the big eyeball dudes have been unbeatable every single time with big fleets always running together so there is no way to really pick them off one by.
The changes to fleet tactics AI / etc. with 1.1 may make it harder though.
2350? sounds about right, thats the issue I have had with most of my 12 games so far...The majority of my games don't have crises until about year 350. Though, I did have one that happened just about at the turn of the century, like just 100 years. I quit that one and started again as soon as it happened. :|
Pretty sure they're supposed to happen at about 350 with some kind of random modifier thrown in. For some conditions, it's been completely unwinnable for me. Like, so utterly unfair that I just started a new game. For others, it's been such a breeze that it wasn't even a "crisis."2350? sounds about right, thats the issue I have had with most of my 12 games so far...
Pretty sure they're supposed to happen at about 350 with some kind of random modifier thrown in. For some conditions, it's been completely unwinnable for me. Like, so utterly unfair that I just started a new game. For others, it's been such a breeze that it wasn't even a "crisis."
I'm not sure how to fix this, honestly. They could try scaling the invasion based on current average fleets, but then you could cheese it by disbanding all of your fleets when you get the notification.
They could try scaling it based on average production output, but I have a feeling that won't work either.
Yeah, that's a tough one...
Edit: The big reason I'm so unsure is because of the wide differences in the games I've played. In the ones where they are a breeze at 2350, they're a breeze because EVERYONE is so powerful that the invaders just get walked over. In contrast, the ones that are unwinnable, we're often scrapping with 2-4k fleets and there is just no reasonable way to win against multiple 15k fleets from different angles.
150 years in is not early at all. sorry to say. It's lategame and this is where a lategame crisis needs to be if it is supposed to pose any challenge at all. If it isn't a challenge, then what is the point?Not everyone plays the same, and as a stay-small peaceful alliance builder, it can potentially be unfeasible to fight them, especially that early, because the AI doesn't really help, and your strength relies on your allies.
Yeah but I suck at the game.150 years in is not early at all. sorry to say. It's lategame and this is where a lategame crisis needs to be if it is supposed to pose any challenge at all. If it isn't a challenge, then what is the point?
150 years in I have in all 4 playthroughs had more than 100k in fleets with easy and more rapid expansion options open to me. At that stage the endgame crisis are already not a challenge for me.
Then you've had a lucky roll of the dice on research or always picked the same setups so you can have that expansive setup. So far only 3 out of my 12 empires have I had more than 20K total fleet size to be able to squash the unbidden. Only one of the 12 I had the AI rebellion which was pretty much nothing, that game was still going past year 2600 when I had a fallen empire and two of the biggest other empires come after me at the same time, so even with my maxed out 100-120K total fleet size (past the max of the 1000 naval capacity) plus maybe another 60-80K in vassal fleets, I couldn't fight back.150 years in is not early at all. sorry to say. It's lategame and this is where a lategame crisis needs to be if it is supposed to pose any challenge at all. If it isn't a challenge, then what is the point?
150 years in I have in all 4 playthroughs had more than 100k in fleets with easy and more rapid expansion options open to me. At that stage the endgame crisis are already not a challenge for me.
From a player standpoint, we really need the "dangerous" techs to get sexier so you're willing to take the risk. Make them all choices that you have to think about because there is good and bad instead of just avoiding the dangerous ones automatically.
I've easily played beyond 150 years in multiple (5+) games... and only gotten a warning message regarding a crisis coming once.My point is, I have NEVER had a game go beyond the 150 year mark before the "end". I've tried big galaxies, small galaxies, lots of empires, few empires, no advanced, lots of advanced, and no matter what I've never been able to play out to the 200-250 year timeframe to better prepare.
Any "no unbidden" mods out there?
I didn't say it shouldn't come that early.150 years in is not early at all. sorry to say. It's lategame and this is where a lategame crisis needs to be if it is supposed to pose any challenge at all. If it isn't a challenge, then what is the point?
150 years in I have in all 4 playthroughs had more than 100k in fleets with easy and more rapid expansion options open to me. At that stage the endgame crisis are already not a challenge for me.