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Scr3wballl

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I really have no idea how everyone is progressing so fast. I'm 30 hours/160 years into my game and pretty much everyone is still at the midgame, myself included.
At the top right, there is a + (plus) and - (minus), press the plus to speed it up. Or on your keyboard, + to speed it up, - to slow it down, and spacebar to pause.

4-6 hours I am usually 200-300 years in.
 
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So far for me (second campaign) I've only encountered Unbidden. In my first playthrough they invaded just a few star systems away from me and I was totally wrecked. In my latest they came really late and on the opposite side of the galaxy. I made some alliances and built my wormhole stations until I knew that I could reach their core portal, then commenced to building a mega fleet and endless economy. It took me fifty years to amass the strength needed to take them out, though some of those years I was experimenting with trying to lure my federation partners to assist me, but the AI just allows themselves to be Unbidden food, one empire at a time. In the end I took a single stack 55k fleet into their core system and tried to take on their 15-20k stacks one-at-a-time. Whenever three or more stacks would engage me I would wormhole-retreat to a nearby system for repairs. The entire time I was doing this my shipyards were constantly building replacement ships. When my fleet reached 50k or so I would repeat the process. It took all night, but I finally demolished every fleet last night. It was hard, really hard, and it would have been a lot worse if they appeared any closer. As it is, they took out four empires in the time it took me to take them on.
 
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Zelius

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Really? I was playing on a 400-star map and only slowly occupied a small part of it (only about 30 planets colonised, though many more in my borders) when the Prethoryn arrived (2350ish), all inside my empire. Big battle of ~40k vs their ~100k after picking off straggler fleets, utterly annihilated them. Their military power number is intimidating but Tachyon (I had 100 corvettes with no evasion Admiral, if that means anything) ripped right through with hardly any losses. They only managed to infest one planet, which was bombarded back to uninhabited 3 months later...

This was 1.0.3, Situation Log was still stuck on the 'oh noes they're here!' entry last I checked.
 

Scr3wballl

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Really? I was playing on a 400-star map and only slowly occupied a small part of it (only about 30 planets colonised, though many more in my borders) when the Prethoryn arrived (2350ish), all inside my empire. Big battle of ~40k vs their ~100k after picking off straggler fleets, utterly annihilated them. Their military power number is intimidating but Tachyon (I had 100 corvettes with no evasion Admiral, if that means anything) ripped right through with hardly any losses. They only managed to infest one planet, which was bombarded back to uninhabited 3 months later...

This was 1.0.3, Situation Log was still stuck on the 'oh noes they're here!' entry last I checked.

Certain setups (like the 5% or 10% research ethics) make it easy to research fast and expand your armada quickly.... Try it with other ethics like collectivist+spiritualist+xenophile (for example) and by 2350 or so, you're lucky to have a 20K fleet (unless you're allowed to expand and not get boxed in quickly, AND get a good roll of the research dice).
I am on my 14th empire since release and so far the big eyeball dudes have been unbeatable every single time with big fleets always running together so there is no way to really pick them off 1 by 1.
 
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Zelius

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Certain setups (like the 5% or 10% research ethics) make it easy to research fast and expand your armada quickly.... Try it with other ethics like collectivist/spiritualist/xenophile and by 2350 or so, you're lucky to have a 20K fleet (unless you're allowed to expand and not get boxed in quickly, AND get a good roll of the research dice).
I am on my 14th empire since release and so far the big eyeball dudes have been unbeatable every single time with big fleets always running together so there is no way to really pick them off one by.

I forgot to mention I was Fanatical Collectivist / Spiritualist. :)
Traits were Thrifty / Communal / Weak.
Spiral galaxy with an empire immediately beside me, who I didn't in fact destroy (though I should've). Fallen Empire a little way away in the other direction blocking my other expansion.

Not particularly lucky, didn't even get Frontier Comissars until late, didn't have any Teldar until late, +needless to say my sectors were full of slaves trying to do research etc. I stuck with Star Empire the entire time, spent over 50 years on the mineral cap. Could've grown more, still have 20+ planets within my space that are 75+ habitability to one species or another.

I engaged 24k vs a 20k fleet, enemy was reinforced from the next system over. I then reinforced my fleet ~20k in fresh fleets. I won with <5k military power in losses... The changes to fleet tactics AI / etc. with 1.1 may make it harder though.
 

Scr3wballl

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The changes to fleet tactics AI / etc. with 1.1 may make it harder though.

I am beta testing 1.1 now... I hope its not harder, the game is already hard enough as it is now on Normal with certain end game beasts and the fallen empires running around with at least 10 70K fleets versus even my best empire/game when I had 3 70K fleets and that is maxed over the 1000 limit.
So far 50 years in with 1.1 beta and even with a 2 spiral 1000 star system, it starts you right next to 3-4 empires making expansion difficult early on, and needing to end up being fragmented. Luckily I have worm holes so it is less of an issue....
 
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DJFariel

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The majority of my games don't have crises until about year 350. Though, I did have one that happened just about at the turn of the century, like just 100 years. I quit that one and started again as soon as it happened. :|
 

Scr3wballl

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The majority of my games don't have crises until about year 350. Though, I did have one that happened just about at the turn of the century, like just 100 years. I quit that one and started again as soon as it happened. :|
2350? sounds about right, thats the issue I have had with most of my 12 games so far...
 

DJFariel

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2350? sounds about right, thats the issue I have had with most of my 12 games so far...
Pretty sure they're supposed to happen at about 350 with some kind of random modifier thrown in. For some conditions, it's been completely unwinnable for me. Like, so utterly unfair that I just started a new game. For others, it's been such a breeze that it wasn't even a "crisis."

I'm not sure how to fix this, honestly. They could try scaling the invasion based on current average fleets, but then you could cheese it by disbanding all of your fleets when you get the notification.
They could try scaling it based on average production output, but I have a feeling that won't work either.
Yeah, that's a tough one...


Edit: The big reason I'm so unsure is because of the wide differences in the games I've played. In the ones where they are a breeze at 2350, they're a breeze because EVERYONE is so powerful that the invaders just get walked over. In contrast, the ones that are unwinnable, we're often scrapping with 2-4k fleets and there is just no reasonable way to win against multiple 15k fleets from different angles.
 

Katyriu

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I had unbidden in the year 2310. They appeared between three of the Fallen Empire. They was spreading unstoppably until the latest patch. After that they get utterly crushed in a few years.
 

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Scr3wballl

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Pretty sure they're supposed to happen at about 350 with some kind of random modifier thrown in. For some conditions, it's been completely unwinnable for me. Like, so utterly unfair that I just started a new game. For others, it's been such a breeze that it wasn't even a "crisis."

I'm not sure how to fix this, honestly. They could try scaling the invasion based on current average fleets, but then you could cheese it by disbanding all of your fleets when you get the notification.
They could try scaling it based on average production output, but I have a feeling that won't work either.
Yeah, that's a tough one...


Edit: The big reason I'm so unsure is because of the wide differences in the games I've played. In the ones where they are a breeze at 2350, they're a breeze because EVERYONE is so powerful that the invaders just get walked over. In contrast, the ones that are unwinnable, we're often scrapping with 2-4k fleets and there is just no reasonable way to win against multiple 15k fleets from different angles.

I've found with the +5 or +10% research ethics means quick research and squash the unbidden as long as you expanded decently and have a few 20K fleets. The AI rebellion crisis is pretty much a non-issue, just make sure you use good defenses.

So far what I have found (thanks to help from others here) is the crisis that appears depends mostly on the ethics used which leads to specific technologies to be unlocked, which triggers the crisis.

Out of all of my empires so far:

as long as I can get access to the unbidden around 2350-2400 or later, they can usually be squashed. It is when there are some empires unwilling to allow me access that they expand and become MUCH tougher to beat.

The AI rebellion is so minor as long as you don't use robots at all and keep good defense troops on the planets of yours you notice them appearing on.

The real problem is the Pyrethian attacks (big eyeball dudes). Every single ethic and related research line I've gotten has meant they show up between 2350 and 2400, and even with just the first wave they're running around clearing our systems with 3-4 fleets of 20-35K (to start) that almost never separate, making them impossible to beat even at the easiest levels. Once the backup arrives, they're literally impossible to beat.

So yes they have some balancing to do.
 

Cannes

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Not everyone plays the same, and as a stay-small peaceful alliance builder, it can potentially be unfeasible to fight them, especially that early, because the AI doesn't really help, and your strength relies on your allies.
150 years in is not early at all. sorry to say. It's lategame and this is where a lategame crisis needs to be if it is supposed to pose any challenge at all. If it isn't a challenge, then what is the point?
150 years in I have in all 4 playthroughs had more than 100k in fleets with easy and more rapid expansion options open to me. At that stage the endgame crisis are already not a challenge for me.
 

DJFariel

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150 years in is not early at all. sorry to say. It's lategame and this is where a lategame crisis needs to be if it is supposed to pose any challenge at all. If it isn't a challenge, then what is the point?
150 years in I have in all 4 playthroughs had more than 100k in fleets with easy and more rapid expansion options open to me. At that stage the endgame crisis are already not a challenge for me.
Yeah but I suck at the game.
 

Scr3wballl

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150 years in is not early at all. sorry to say. It's lategame and this is where a lategame crisis needs to be if it is supposed to pose any challenge at all. If it isn't a challenge, then what is the point?
150 years in I have in all 4 playthroughs had more than 100k in fleets with easy and more rapid expansion options open to me. At that stage the endgame crisis are already not a challenge for me.
Then you've had a lucky roll of the dice on research or always picked the same setups so you can have that expansive setup. So far only 3 out of my 12 empires have I had more than 20K total fleet size to be able to squash the unbidden. Only one of the 12 I had the AI rebellion which was pretty much nothing, that game was still going past year 2600 when I had a fallen empire and two of the biggest other empires come after me at the same time, so even with my maxed out 100-120K total fleet size (past the max of the 1000 naval capacity) plus maybe another 60-80K in vassal fleets, I couldn't fight back.
This game definitely need to be rebalanced.
Pyrethian is WAY too strong for the capabilities of the ethics and empires that comes along with their appearance,
Unbidden is a challenge but not unbeatable so i would say that one is most balanced (most of the time), the biggest issue is other empires refusing to let you through their space to get to them and by the time they have 25% of the galaxy they're nearly impossible to beat since every individual fleet you go after they pop in with 6 or 7 extra 17K fleets.
AI rebellion is the weakest and could be made stronger.
Then the fallen empires are entirely too strong with minimum 8-10 fleets of 70K each. I've never seen anything smaller from them out of the 8 times I've gone to battle with them. When you're limited to max 120-130K total fleet size, and they have 500K+, there is no way that could be balanced.
 

Verenti

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From a player standpoint, we really need the "dangerous" techs to get sexier so you're willing to take the risk. Make them all choices that you have to think about because there is good and bad instead of just avoiding the dangerous ones automatically.

What? Jump drives and synthetics are amazing.
 

Chyll

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My point is, I have NEVER had a game go beyond the 150 year mark before the "end". I've tried big galaxies, small galaxies, lots of empires, few empires, no advanced, lots of advanced, and no matter what I've never been able to play out to the 200-250 year timeframe to better prepare.
Any "no unbidden" mods out there?
I've easily played beyond 150 years in multiple (5+) games... and only gotten a warning message regarding a crisis coming once.
 

Person012345

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150 years in is not early at all. sorry to say. It's lategame and this is where a lategame crisis needs to be if it is supposed to pose any challenge at all. If it isn't a challenge, then what is the point?
150 years in I have in all 4 playthroughs had more than 100k in fleets with easy and more rapid expansion options open to me. At that stage the endgame crisis are already not a challenge for me.
I didn't say it shouldn't come that early.