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Iamscotty

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i tend to struggle with fleet size. It is likely due to poor ecoi i tend to put a mine on everything i can.
The most credits plus per month is about 24 but with plenty of reserve
 

Dnote

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I must have been pretty unlucky to get the Scourge at 2350 compared to what many of you have said, though the event can trigger at 2320.

It does seem that the only contributing factor to your ability to deal with these events and the Fallen Empires after 2300 is probably your size. By then, assuming you've kept research at pace with your population growth, you should have Tier V in at least one set of weapons, plus Tier V shields, armor, etc. The AI certainly does a good job of keeping pace on the tech, they are always around the Tier IV/V mark at 2300.

I'm also surprised that some of you have managed to avoid the crisis for so long, the Scourge are the default one, so if you don't have the tech to trigger the other two, as each 20 or so years pass from 2320, the chance to see the Scourge increases as well. To have gone another 100 or more years before a crisis triggers is extremely lucky (or unlucky depending on your view).

Still, trying my hardest to get the Unbidden this time, but the tech just doesn't appear often enough.
 

mrinku

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Me and some friends were playing MP, and for most of them, this was their first. The Prethoryan Scourge appeared in 2318, right in the capital area of the two strongest of us. Together we two had 60K fleet power, but somehow that couldn't even beat the first enemies that appeared. Well, that was not fun.
You often need to refit your fleet to deal with the Scourge, since most players will have tuned their fleets to fight shields. They need anti-armour weapons and you need to have good point defense, too.
 
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Nastank

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I'll drop this link here and leave.
 

kazper

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You often need to refit your fleet to deal with the Scourge, since most players will have tuned their fleets to fight shields. They need anti-armour weapons and you need to have good point defense, too.
PD is the singular key against the Scourge. Sure anti-armor helps too, but pack enough PD and the Scourge are a cake-walk. In one game I had a single 17k stack I maneuvers across the entire galaxy to try and slow them down while I dealt with a massive war at home, but that stack by itself wiped several (4) 20-30k stacks of the Scourge because I was running very heavy PD and still had 11k left when reinforcements eventually arrived.
 

meldok

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Although I have an admiral who I've had since I started from day 1 and he's now 108 years old! My ruler is in her early 80s. Thank you resilient trait!

Pffff, come back when you have a leader who is 246 years old and has a 75%-probability of dying each month but refuses to kick the bucket. He is a general and is there since the first offensive war my empire had. Since then he crushed the ground troops of so many planets he can't count it anymore including to FE.

Also on normal, late game crisis are ridiculously easy. On hard they are a challenge, when they don't come to late.
 

TehJumpingJawa

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150 years in the game and i have a fleet that can mach the Fallen Empire, which was proven in the last war. Then all my neighbors decided i've gone too far and started a war 5 vs 1. Fun only started...

It took that long?

- Fleet cap of ~300
- Corvette spam armed with torpedoes (they don't even need to be high tier).
- enough mineral income & production capacity to replace losses.
- a sensibly placed snare station or two

Sit back and slaughter their entire fleet at point blank range as it jumps in ~15k at a time, then overrun their home systems.

With a good start, and reasonable tech rolls, conquering FEs within 75 years should be achievable with fair reliability.

FEs really need to rebuild their fleet losses if they're to ever be a significant threat, rather than the target of cheesy exploits that they are at present.
 
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Scr3wballl

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I'll drop this link here and leave.
I was not aware of the third (AI Rebellion).... This was my first time encountering it (Empire #10) and so far they have remained pretty well contained. They fired off around 180 years (2380), but is now 2480 and still going strong. Have around 70 or so planets (some are still being terraformed) and close to 90K fleet. Wars all around me, but I am not in any alliances or federation. Game still going, first time I've ever seen 2400+

It took that long?

- Fleet cap of ~300
- Corvette spam armed with torpedoes (they don't even need to be high tier).
- enough mineral income & production capacity to replace losses.
- a sensibly placed snare station or two

Sit back and slaughter their entire fleet at point blank range as it jumps in ~15k at a time, then overrun their home systems.

With a good start, and reasonable tech rolls, conquering FEs within 75 years should be achievable with fair reliability.

FEs really need to rebuild their fleet losses if they're to ever be a significant threat, rather than the target of cheesy exploits that they are at present.


15K at a time? What game are you playing? I've never seen a fallen empire with fleets anything smaller than 30K, and most of the time they're running 70K per fleet (with dozens of these big fleets).
 
Last edited:

PG908

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The unbidden have a mtth of 2000 years, with multipliers of x0.1 for someone having 1 advanced ftl, an additional x0.1 for both, and a modifier of x0.8 for completing the "Wanderlust" even chain. So 200 with one, 20 with both, and then down to 16 with that event chain that i've never heard of. They country can't be a fallen empire, it has to be a normal country ("is_country_type = default").

Edit: MTTH event file.

mean_time_to_happen = {
# 2k years
months = 24000
# 200 years if empire has jump drive
modifier = {
factor = 0.1
is_country_type = default
OR = {
has_technology = "tech_jump_drive_1"
has_technology = "tech_psi_jump_drive_1"
}
}
# 20 years if empire has both jump drives
modifier = {
factor = 0.1
is_country_type = default
has_technology = "tech_jump_drive_1"
has_technology = "tech_psi_jump_drive_1"
}
# 16/0/0 years if player has completed Wanderlust chain
modifier = {
factor = 0.8
is_country_type = default
has_country_flag = completed_rogue_scientist
}
}
 

Scr3wballl

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The unbidden have a mtth of 2000 years, with multipliers of x0.1 for someone having 1 advanced ftl, an additional x0.1 for both, and a modifier of x0.8 for completing the "Wanderlust" even chain. So 200 with one, 20 with both, and then down to 16 with that event chain that i've never heard of. They country can't be a fallen empire, it has to be a normal country ("is_country_type = default").

Edit: MTTH event file.

mean_time_to_happen = {
# 2k years
months = 24000
# 200 years if empire has jump drive
modifier = {
factor = 0.1
is_country_type = default
OR = {
has_technology = "tech_jump_drive_1"
has_technology = "tech_psi_jump_drive_1"
}
}
# 20 years if empire has both jump drives
modifier = {
factor = 0.1
is_country_type = default
has_technology = "tech_jump_drive_1"
has_technology = "tech_psi_jump_drive_1"
}
# 16/0/0 years if player has completed Wanderlust chain
modifier = {
factor = 0.8
is_country_type = default
has_country_flag = completed_rogue_scientist
}
}

So can this file be directly modified by us to delay it?
 

CplKatie

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The excessive stability may be changed when they fix ethics divergence.

This exactly. Right now theres 2 bugs with divergence that make all empires super stable. Theres the robot bug where your pops consistantly lose all traits when sharing a world with robots and then theres the fact that no new traits pop up at all. At best you might see your two primaries change between fanatical and normal thats all. The beta patch can't get here fast enough!
 

Katyriu

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It took that long?

- Fleet cap of ~300
- Corvette spam armed with torpedoes (they don't even need to be high tier).
- enough mineral income & production capacity to replace losses.
- a sensibly placed snare station or two

Sit back and slaughter their entire fleet at point blank range as it jumps in ~15k at a time, then overrun their home systems.

With a good start, and reasonable tech rolls, conquering FEs within 75 years should be achievable with fair reliability.

FEs really need to rebuild their fleet losses if they're to ever be a significant threat, rather than the target of cheesy exploits that they are at present.
Corvette spam it's not really good way for me. Too powerfull corvettes will be fixet in a week, so it's not a good idea to build your strategy on them.
Of course, if i'd build a hundreds of corvettes i'd kill the empire much earlier, but it's not cool.
 

AmpsterMan

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From a player standpoint, we really need the "dangerous" techs to get sexier so you're willing to take the risk. Make them all choices that you have to think about because there is good and bad instead of just avoiding the dangerous ones automatically.
I dunno man... i can't ever resist sentient AI, Sentient Combat Computers, and Synthetics. I'm tying to resist the urge in my newest game, because i want droids doing a lot of the unfeeling work, but man am i failing. At that right now :p.
 

yezhanquan

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At the default number of AI empires, I find myself seeing end-game crises after <130 years (normal difficulty). The only time when I didn't get stuff that early was with a low number of AI empires.
 

Kagemusha

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This exactly. Right now theres 2 bugs with divergence that make all empires super stable. Theres the robot bug where your pops consistantly lose all traits when sharing a world with robots and then theres the fact that no new traits pop up at all. At best you might see your two primaries change between fanatical and normal thats all. The beta patch can't get here fast enough!

Cannot claim this to be true ...
in my game my colonies have several ethics ... but maybe this is because I actually have 3 Primaries and therefore there are more possible combinations.

I also saw my biggest rival fracture after I won a war against them (for th possession of some planets in a galactic arm) ...
shortly after they surrendered their empire suddenly split in two ... with the two halves now, half a century after my war with them, waging war against each other :D
 

TehJumpingJawa

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15K at a time? What game are you playing? I've never seen a fallen empire with fleets anything smaller than 30K, and most of the time they're running 70K per fleet (with dozens of these big fleets).

Small map, normal difficulty.

They obviously had many many stacks, but each was ~15-20k, and they never attacked with more than 2 at a time.
Each salvo would kill 1 or 2 corvettes, but the counter-attack of 300 corvettes firing 3 torpedoes each ripped them to shreds in no time.
 

Scr3wballl

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I think the traits that lead to the pyrethian invasion is bugged, so far every single time I've had them, I've never been able to get more than 1 or 2 fleets of 20K together by 2350-2400, and they ALWAYS have at least 10-15 fleets of 15-20K each.... Versus the 5th dimension guys were a pain the first time, but I've beat them easily each time on larger galaxies. On small galaxies, forget it, there is not enough room to get the planets to build up, and the AI empires sit there and do nothing expecting me to handle it all.