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I got mine ca. 2437 in my first game. No need to say these "Unbidden" couldn't do much against my immense empire (I controlled half the galaxy at this point).
I got the Swarm around 2250, but they've been dealt with and now I'm just playing for kicks. May or may not keep going to Victory, see how it pans out. Have yet to declare war, though I've been dragged into a few by my alliance, and still have an empire that stretches from one edge of the galaxy to the next. Fighting the Pethoryn has left me with a decent fleet of battleships and cruisers (about 60K) - I can rapidlly fill that out with smaller ships since I have a LOT of stations. The only comparable non-FE empire is on the other side of the galaxy and when I'm ready there will be an epic showdown. (Right now he can't get to me because of buffer states).
I wonder if the OP got in trouble with that FE because of an ally's actions? I found where a Xenophobe one is in my game and one of my allies wants to attack the empires that are sitting right up against it. I've keep us out of that trap... if my ally gets that system it's likely to result in them being attacked, and there's no reason the FE would spare his allies...
Pro tip: if you see an area with a lot of single system empires that seem to have a lot of unexploited systems next to them, it's probably the Xenophobe AI border. They'll potentially bomb you back to the stone age, but don't appear to exterminate your homeworld. If a homeworld is unlucky enough to be on its lawn, it won't be expanding very well.
YOU might have one special setup to get to that point, but so far out of all 9 empires in the past week, only once I've had around 120K total (which was only one of those 9 and after unbidden had been around for 10+ years, and I was -200 energy in the hole due to all the ships). I've also played with different ethics and setups throughout the different empires and they all have different developmental timeframes. Some are lucky to have cruisers and 5K total fleet at the 150 year mark, but still have big advances in other non-war research.
I've been playing the same game for 466 years. We had an AI revolt back in 2466. Now we live in peace with the Machine Conciousness who seems content to stay in it's, now, own space.
Other than that it's been galactic politics as usual.
So you're sying the Psi related research may be an "early" trigger for them? I almost always research it, I will try without this next go around.
On that 5th game I couldn't declare war after unbidden was gone (was with patch 1.0.1 or .2). On the 7th (with patch 1.0.3) I had the option, but never had a chance to make use of it.
I suspect the fallen empires are set to go after you after you reach a certain level anyways meaning the chance of going much past 200-300 years is the end.
>researches dangerous tech
>Is surprised when something dangerous happens
I kid, but yes, psi drives can bring the unbidden, as can regular jump drives. And you're not the only one researching them. It can happen early, it did in my first game, or it can happen later, as in my second. Also, by 300 years the FE are often not an issue, they didn't dare declare war on my in my current and I just stomped on a xenophobic one because it was in my way (and now I have some shiny ringworlds to show for it).
Not everyone plays the same, and as a stay-small peaceful alliance builder, it can potentially be unfeasible to fight them, especially that early, because the AI doesn't really help, and your strength relies on your allies.
From a player standpoint, we really need the "dangerous" techs to get sexier so you're willing to take the risk. Make them all choices that you have to think about because there is good and bad instead of just avoiding the dangerous ones automatically.
>researches dangerous tech
>Is surprised when something dangerous happens
I kid, but yes, psi drives can bring the unbidden, as can regular jump drives. And you're not the only one researching them. It can happen early, it did in my first game, or it can happen later, as in my second. Also, by 300 years the FE are often not an issue, they didn't dare declare war on my in my current and I just stomped on a xenophobic one because it was in my way (and now I have some shiny ringworlds to show for it).
Yeah that was something I did not know, I tried to see if there was a trigger, but after 8 empires ended before 150 years, I figured this was just how the same was supposed to go (and was going to start getting mad). Good to see it does go on longer and I've just had horrible luck.
Only had one end game crisis and it was the extra dimensional invaders who spawned in the system beside my home world, so my 80k fleet who just a few years ago had systematically destroyed my two fallen empire neighbours wormholed over to it wiped their fleets without any real problem and destroyed the portal.
Fallen Empires are to be honest the third biggest let down of what is still a pretty fantastic game. First is the AI being dumb and weak but that is apparently being worked on and having played paradox games for a while i know that things like this get fixed, Second is the fact that you can only have one end game crisis, every single one of them should have a chance to fire and as soon as someone creates a mod that does that and ive finished achievment grabbing i will only play with it on.
Also jump drive is overrated, its fast but Wormholes have it beaten if you actually build Stations everywhere, the only downside to them is how large a fleet can be transported at once and since the AI is a coward i would never send my whole fleet in a death ball anyway as they would just run.
Only had one end game crisis and it was the extra dimensional invaders who spawned in the system beside my home world, so my 80k fleet who just a few years ago had systematically destroyed my two fallen empire neighbours wormholed over to it wiped their fleets without any real problem and destroyed the portal.
Fallen Empires are to be honest the third biggest let down of what is still a pretty fantastic game. First is the AI being dumb and weak but that is apparently being worked on and having played paradox games for a while i know that things like this get fixed, Second is the fact that you can only have one end game crisis, every single one of them should have a chance to fire and as soon as someone creates a mod that does that and ive finished achievment grabbing i will only play with it on.
Also jump drive is overrated, its fast but Wormholes have it beaten if you actually build Stations everywhere, the only downside to them is how large a fleet can be transported at once and since the AI is a coward i would never send my whole fleet in a death ball anyway as they would just run.
Agreed.... Although what I've noticed with the 1.0.3 patch is that only the front 25K seems to attack anything, the rest always seem to hang back and not do anything to help, meaning anything close to 25K on their side makes quick work before the rest start stepping in to help. So aggravating.
Also I've noticed since 1.0.3 where the majority of colonizable world based on your original planet type are all small within the immediate vicinity, and by the time you get a chance to grab that "23" world another empire has expanded enough to grab it, or if you did colonize it, they've cut you off from it. So many small annoyances. Can have a 800-1000 star galaxy, select 10 AI empires and 4 of them are crowded in so close to you your only chance to survive is find an open stretch of space to sector out other planets.
Since this game was released and playing it since day 1, I have had 8 games/empires, all dealing with unbidden (even before I knew what they were) at 150 years (or something else happening before that). Is that all we get? So we live or die at 150 years which is basically 4-6 hours worth? Where is the depth of this game?
All of these were 150 years or less....
First empire I had no idea what I was doing, 150 years and my little 3-5K fleets (had not even gotten to battleships yet) were wiped out within half an hour by the eyeball dudes that showed up 30 or so systems away.
Second one I was wiped out at 75-80 years by a fallen empire despite me doing nothing in their vicinity, guess they just got pissed at me for no reason.
Third empire had some federation with 3 big empires come after me around at around the 100 year mark. This one was individualist/xenophobe/militarist, very strong/solitary/repugnant. I think I will try this one again for my 9th.
Fourth I finally had a good setup, and just as I was about to run the extra-dimensional guys out with my multiple 30-40K fleets, a fallen empire decided I pissed them off somehow and I was wiped off with multiple 70K fleets.
Fifth empire I had a good setup, my first run with wormholes (love them) and the extra-dimension guys showed up on the other side of the galaxy, worked out military passage with a big empire that allowed me clear passage to them. I also learned a little trick, wipe out the first 17-25K fleet, come in with your science ships and research their remains, you can pick up some great new weapons, shields and power options. After I upgraded my fleets (one at a time while the other 1-2 helped keep them at bay), I limited them to around 15-20 systems before my 3 fleets at 30-40K each wiped them off and cleared them out completely. As soon as they were gone from the edges, the territories would return back to previous owner so I wasn't able to get them all but the galaxy was safe. After that it was pointless to keep playing since the "declare war" option was gone completely.
6th empire I mixed it up and tried some other ethics like evil slavers with decadence, and once again at 150 years they showed up on the other side of the galaxy but this time I had no way to go get them, so I waited, and they sat there with around 30-40 star systems and never expanding. I got to around 250 year mark and no one was doing anything and research was dumb leftover stuff so I let that game go, I couldn't reach them since everyone along the way was stubborn and wouldn't open their borders.
The 7th I had easy access to the extra-dimensional guys, quickly wiped them up but this time left the territory as is so is easier to start taking over other empires.... Instead maybe 5 years after closing the extra dimensional hole before I could regroup, upgrade and go after someone else, a fallen empire decided that someone in the federation had pissed them off. We put up a good fight, I even had multiple 40-50K fleets at their home world, but somehow on top of the 8-10 fleets of 30-40K each they also had at least 15-20 fleets at 70K each which quickly defended their home world and then went after the rest of us.
My 8th was earlier today, 150 year mark came and this was only the second time I got the eyeball dudes. I was hoping I would have 200-250 since science seemed slower than previous empires. Guess what, they appeared right at my empire where I only had the capability of cruisers and maybe 40K TOTAL fleet size, but another empire had split my access in half so I had 20K or so on the other side unable to help defend the home world, which wouldn't have really done much anyways.... Quickly wiped out by fleets of 40-60K.
My point is, I have NEVER had a game go beyond the 150 year mark before the "end". I've tried big galaxies, small galaxies, lots of empires, few empires, no advanced, lots of advanced, and no matter what I've never been able to play out to the 200-250 year timeframe to better prepare.
Any "no unbidden" mods out there?
My first game was finished in late 2700's when I conquered the entire medium size galaxy - normal difficulty.
My other game was finished in late 2500's when I conquered and purged all the entire mini size galaxy - hard difficulty.
I have a game on insane difficulty running where I roleplay Fanatic Pacifists and I didn't have to fight a single war yet in 2320.
At 150 years in unless you are deliberately rping to be weak then you either have that fleet or have the capacity to build it and the deffences to hold until its built, if you are rping to be weak then to be honest i respect that as i also rp but you should be aware that rping to be weak means you arent gonna be strong enough for that stuff and should accept the choice youve made.
Me and some friends were playing MP, and for most of them, this was their first. The Prethoryan Scourge appeared in 2318, right in the capital area of the two strongest of us. Together we two had 60K fleet power, but somehow that couldn't even beat the first enemies that appeared. Well, that was not fun.
Second is the fact that you can only have one end game crisis, every single one of them should have a chance to fire and as soon as someone creates a mod that does that and ive finished achievment grabbing i will only play with it on.
For me, the Pretorhyns came very early, between 2390 and 2400. I spent 30-40 years to fight them. It was very hard, due to my pacifist economical strategy, but managed banish the lads from my part of galaxy (they started with 5-6 times stronger fleet than mine perhaps).
150 years in the game and i have a fleet that can mach the Fallen Empire, which was proven in the last war. Then all my neighbors decided i've gone too far and started a war 5 vs 1. Fun only started...