Also 15 is such a short time in this game, I think game would benefit from 25 years max truce.
What the freaking hell.
15 years is already so long it strains belief. The average life expectancy during much of the game period in Europe is ~30-35 years. If a man goes to war against Russia at 15, he expects to be *dead* before the next war. That's ridiculous. 25 years would involve absolutely no memory of the last war!
But if truces are going to be 15 years long, AE should be scaled similarly. If all the able-bodied soldiers in the current war were *children* in the last war, then AE should totally bleed away in 15 years no matter how much there is, because no one really remembers the previous aggression of nations. There's a couple old people who remember, and they're just crazy tales told in a tavern at night. There's no social consciousness of anyone as a traditional enemy at the start of a war!
From an historical perspective, anything more than 5 years is ridiculous. Major wars happened more frequently than that in history *between the same two powers*. 15 is just a bad joke with no gameplay reason nor historical plausibility.
Just a question? For those that complain about it..
- do you have different nations you rotate between fighting?
- how quickly does the game do 1 year for you at max speed?
Yes, I rotate between all nations available. This tends to result in every nation I can reach being my ally or in a coalition against me by 1650, bar one or two nations I leave unscathed because of their allies so I can pick fights with parts of the coalition by declaring on them. And then I have to fight all my wars simultaneously to take advantage of that coalition break-up. Coalitions make it impossible to rotate nations adequately, because everyone is on a unified timer either because (a) they're all in the coalition, or (b) you had to fight the wars against them simultaneously anyway, because of coalitions.
The only thing that helps at all are when you start bordering protectorates, because you can rotate which protectorates you declare on to pull the overlord nation (and their allies or coalitions) into wars with you. If you luck out and a nation has 3+ protectorates, your only downtime is coring (since you can't core while at war with someone who owns a core on the province). Protectorates: get out of truce free. (This sounds like an unintended effect, but without it the last 200 years would be unplayably boring).
1 year at max speed in which century? Guessing quite a bit more than 5 minutes in 1700 or later. I don't know how people play MP with 15 year truce timers, I'd wander off and forget to come back waiting for truces to end.