In eu1, eu2, eu3, you had 5 year truces, and a recovery of a nation in 2-3 years maximum.
In Eu4, manpower is now a resource, and recoveries can take over ten years..
Isn't that the point though? If throwing men pointlessly into the grinder results in nothing more than waiting a bit longer to do it again, what value does this resource really have? In my mind, resources in games should be like resources (e.g. money) in real life, you should be forced to economise it to maximise your personal benefits and protect yourself from adversity. Hell, you even say as much when quoting Machiavelli in the Accumulate Money mission. Why should manpower be different from money? I should be
terrified of the prospect of low manpower, not because of some peasant war or similiar event, but because I'm leaving myself vulnerable to basically everyone around me.
Personally, I'd ditch the warscore costs and truce timers altogether. You're free to take whatever you want from the enemy, as long as they're willing to give it to you for peace. Your limits should be overextension, local autonomy, money, manpower, the sentiment of your allies, neighbors and enemies. The "threatened" attitude should push nations harder into seeking alliances with anyone willing to assist, even going over their diplo-limit or agreeing to be vassals to your rivals, your allies should begin to abandon you if you've grown beyond their ability to contain you, your enemies should desire and seek any means to cut you down to size or destroy you. Should a coalition or alliance attack and you lose spectacularly, it should be game over for you, no pardons, no mercy, you should be ripped to shreds by the states trying to contain you. I'm thinking post-WW2 Germany level of dismemberment here (EDIT: or, more period appropriate, the partition of Poland). You'd probably need to keep the WS system or something similiar for the AI to understand how badly it's winning/losing and offer/accept appropriate deals though.
Oh, speaking of coalitions, my understanding of the reasoning behind the no-separate peace rule is that you can wipe out small states and they're gone forever. If there is no WS limit to demands the coalition can simply demand the release of every annexed state, or perhaps you can add a unified demand to "return all territory conquered in this war".
Basically, I'd like a game that makes me nervous, that captures the essence of leadership, that revels in letting me know that if I make too many poor choices, or one really idiotic one, it could ultimately lead to my destruction. As is now, it's very difficult to "lose" in this game, and it really shouldn't be.
To me, the ADM is the big bottleneck here, with the added problem of not being able to vassal feed effectively if you get bugged out by a fully-annexed nation still having max AE with you on release (no matter what I do, I can't get that to behave consistently, and releasing a big vassal with 500 AE versus 0 AE is an enormous difference). Otherwise even with ADM you're talking about a ~200 ADM price tag on breaking a truce (and comically, with over 50% reduction in DIP cost for -WE, trivial amounts there).
Nouli figured it out for DDRJake a while back, first half of all opinion "modifiers" is cut. Note that not everything that effects opinion is a modifier in this sense. Check out his post and this thread:
http://forum.paradoxplaza.com/forum...owards-you&p=17776087&viewfull=1#post17776087