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Wookie1

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As the title says. I've been playing around after a while out and the 15 year long truces in the current version just seem a bit too long. I took a highly unscientific poll of people I know and everybody seemed to be in agreement that 15 years are too many (5 or 10 were the most popular responses). Was wondering if there are plans to change this or what people think?
 

atwix

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i think its perfect, since 15 years usually means exactly the time to wear off the AE you gained in the war.

Just spread your conquerig over multiple continents to avoid the truce. Or ally any county the target nation attacks and be called in day after, you can circumnavage truces easily.

I just spread my efforts across continents and changed my gameplay and war methods. As european country i now always get trebizond or genoa early, and fight wars there while i got truces with people closer to my main land mass. Later on i place my capital in trebizond and carve a direct land access empire from black sea to africa and asia.

It gives you enough targets to perma fight and forget about 15 year truces.

Even if you want to take down a country as fast as possible, theres ways to circumnavigate truces.
 

justin6477

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I'm not against a 15 year truce for ~100% warscore demands. If you only have one country to beat up on, you're probably doing something wrong.

What I would like to see is a more nuanced truce system. Breaking a truce that's one year in should be worse than breaking one that's about to expire. In the interest of strategic depth, I'd argue that the stab hit for breaking a truce should decay over time and that the AI, in addition to the player, should make use of breaking nearly-dead truces for surprise attacks. After all, it's not like every truce was honored and the current situation creates a lot of static.
 

TheMeInTeam

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Definitely too long. But PI said it was necessary to balance multiplayer.

That didn't hold up very well under scrutiny. The best arguments for the change weren't from PI, but from Zodium, but he used a COMPLETELY different angle for them that still suggests the parameters that dictate truces should be altered.
 

highsis

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I approved the change when I first heard it, but my stance has changed since.

With nothing else to do in peacetime, it 'forces' me to attack all neighbours around me, which is immersion-breaking and narrows down the way I could play. I hate this not because it slows down conquest(which I like) but because it restricts my freedom and possibilities to RP. I would rather fight the fierce rival than fight anyone that is around me for an arbitrary reason.

Now I want 5 years back. Introduce some diplomatic safenet instead for a defeated nation.
 

itsuart

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Definitely too long. It makes me actually considering doing truce breaking, which I really don't like. It's also kind of cheating against already dumb AI. But choosing between loooooong boredom and quick, although sharp pinch... I'm on verge choosing the latter.
As for MP argument, I think players themselves should govern such matters. Or what next, non-western countries would be prohibited picking up Exploration as a first idea group in a single player too?
 

Wookie1

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I do think if its a purely MP thing and various MP communities have issue with it they ought to make it a house rule rather than request it as a feature, as is. 15 years just feels too long.
 

the cool guy

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Definitely too long. But PI said it was necessary to balance multiplayer.

I do think if its a purely MP thing and various MP communities have issue with it they ought to make it a house rule rather than request it as a feature, as is. 15 years just feels too long.

The fun part is that it hurts MP too :blink:
 

987655mm

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As the title says. I've been playing around after a while out and the 15 year long truces in the current version just seem a bit too long. I took a highly unscientific poll of people I know and everybody seemed to be in agreement that 15 years are too many (5 or 10 were the most popular responses). Was wondering if there are plans to change this or what people think?
As of right now truces don't really matter if you are strictly playing to win, because you can just coalition abuse your way around truces. The problem with 15-year truces is that it just straigth out is a restriction imposed on you and adds nothing to the game in single player. In multiplayer however, those 15 years give the victim a huge recovery period to strike back and gain what is rightfully his.
 

the cool guy

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As of right now truces don't really matter if you are strictly playing to win, because you can just coalition abuse your way around truces. The problem with 15-year truces is that it just straigth out is a restriction imposed on you and adds nothing to the game in single player. In multiplayer however, those 15 years give the victim a huge recovery period to strike back and gain what is rightfully his.

Except they don't really do that. And in the rare situations where it does that it removes consequence and therefore intensity from the game making the MP game worse.
 

Wulf38

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I still managed world conquest with the new truces, so it's not like they make serious expansion impossible, but I still found the game more fun with the old 5 year truces. Before that patch, there was never a time where I thought "what this game really needs is longer truces", nor did I see anyone else asking for it. I have yet to find a scenario where 15 year truces make the game more fun.
 

Hootieleece

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I ran into a problem with the 15 year Truce. I was playing as Muscovy. I took "Subjugate Novgorod Mission". I attacked them and won the war. I took like 4 provinces in the peace deal so I could vassalize them in the next war. Unfortunately my mission ran out before the truce timer ended. So their went all the claims and the cheaper vassalization due to the Subjugation CB.

I just wish they had scaled up the length of claims and missions as well since they are all balanced around 5 year truces.
 

Osman Pasha

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Agree, its stupid because you can only take a few provinces in a war and get 100 warscore, I think they should either decrease the truce time or make us be able to take more provinces in a war like 40 base tax maximum.
 

Will Steel

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If there was actually something to do in peacetime, I would've accepted these turn times. Like in CK2 with all that dynastic management, intrigue and feudalism, or Vicky2 with all that complex economic management, colonizing, diplomacy and population management. But the problem is, there is absolutely nothing in EU4 to do. This game is fun only when there is some fighting and map-painting going on, which means 15 years is a LOOOOOOOOOOONG time.

5 years of truce would be the best I think. 10 years is also a long time for a game that has nothing to do other than fighting to keep it fun. If you play someone like France or Spain, you can get enough enemies one-at-a-time to keep you busy for the next 15 years when you repeat the cycle. But when playing somone like Ming, those various Russians or the northern American tribes, you fight some war and bam, you have nothing to do for the next 15 years.

I wouldn't ask them to implement the Victoria II model though. That game is very awkwardly restrictive. You have only a century to play, and yet you have to go through huge 10 year truces, and you are not even allowed to break them at all, just because the dev hardcoded it for no reason. CK2 style truces with only 5 years are the way to go. 10 years might be good for balance and for preventing the likes of BBB, BWB and Ottoblob from steamrolling all over the place every half a decade, a time that long also creates bugs (and other problems, as someone noted above about the missions).