Empire mode adjustments:
1. ALLOW THE THERIAN DNA INJECTORS!!!!!!!!!!!!! YOU SUCK FOR NOT DOING THIS ALREADY!!!!!!!
2. Allow starts with varying colonizers and/or races (get those games moving)
3. Allow starts with cities at higher populations (starting with a 24 pop city, would be epic)
4. Allow starts with animals or NPC pieces, not normal units
5. Allow maps with no cities; you 'eat what you kill.' *needs balance*
6. Allow cities with crazy defenses (fighting against cities is suicide, without major firepower)
7. Allow maps where you cannot build units, you can only hire mercenaries, or multiply with existing units (psy-fish; psionica, xenoplague, etc...)
8. Allow survival maps (nearly unstoppable invading forces attack a critical landmark you must keep, staring on turn 20+/-)
9. Allow maps with double+ unit HP / all weapons do less damage
10. Allow maps where mods are cheap / free to add
11. Allow maps where units can have 1+ extra/less mod
12. Allow maps where doctrines are 150%+/- more effective/weaker
13. Similar to 12 max pop, alternatively allow cities to grow indefinitely +/-
14. Allow cities to have 1+more/less sector specializations of that type (up to 3 industrial / 3 energy, etc...).
15. Allow starts where you are / start with an NPC unit, controlling NPCs, and have to take over the enemy Dwellings, not cities
Universal improvements:
1. Allow building colonizers that include pre-built buildings or just have cities found with several buildings done (T1+ defense, turrets, basic building, rec dome, etc...)
2. Some/all covert operations can be toggled on/off: AI covert operations are broken
3. Allow construction bonuses to survive unit metamorphosis (believe it or not, it still doesn't work): Evolution of units steals your bonuses
4. Allow a UI toggle where enemies are all red / exaggerated OR, allow the player to control enemy empire colors: There are two types of problems with Empire Mode...
5. Allow cities to change sector specialization AND sector upgrade at once (you do not have to unbuild both, then rebuild both manually): Alright - it is good. Still, there is a ton of obvious issues.
8. Have computer-controlled cities build generic buildings / build according to the sector: Check this out, and it is every time - zero plan for computer cities
8. Have cities found on water / mountains: With 'water 2,' allow cities to found on water
9. Have a better / longer build order que: It is time for an advanced build order que
10. Have city governors that automate production: It is time for an advanced build order que
What would you like to see?
1. ALLOW THE THERIAN DNA INJECTORS!!!!!!!!!!!!! YOU SUCK FOR NOT DOING THIS ALREADY!!!!!!!
2. Allow starts with varying colonizers and/or races (get those games moving)
3. Allow starts with cities at higher populations (starting with a 24 pop city, would be epic)
4. Allow starts with animals or NPC pieces, not normal units
5. Allow maps with no cities; you 'eat what you kill.' *needs balance*
6. Allow cities with crazy defenses (fighting against cities is suicide, without major firepower)
7. Allow maps where you cannot build units, you can only hire mercenaries, or multiply with existing units (psy-fish; psionica, xenoplague, etc...)
8. Allow survival maps (nearly unstoppable invading forces attack a critical landmark you must keep, staring on turn 20+/-)
9. Allow maps with double+ unit HP / all weapons do less damage
10. Allow maps where mods are cheap / free to add
11. Allow maps where units can have 1+ extra/less mod
12. Allow maps where doctrines are 150%+/- more effective/weaker
13. Similar to 12 max pop, alternatively allow cities to grow indefinitely +/-
14. Allow cities to have 1+more/less sector specializations of that type (up to 3 industrial / 3 energy, etc...).
15. Allow starts where you are / start with an NPC unit, controlling NPCs, and have to take over the enemy Dwellings, not cities
Universal improvements:
1. Allow building colonizers that include pre-built buildings or just have cities found with several buildings done (T1+ defense, turrets, basic building, rec dome, etc...)
2. Some/all covert operations can be toggled on/off: AI covert operations are broken
3. Allow construction bonuses to survive unit metamorphosis (believe it or not, it still doesn't work): Evolution of units steals your bonuses
4. Allow a UI toggle where enemies are all red / exaggerated OR, allow the player to control enemy empire colors: There are two types of problems with Empire Mode...
5. Allow cities to change sector specialization AND sector upgrade at once (you do not have to unbuild both, then rebuild both manually): Alright - it is good. Still, there is a ton of obvious issues.
8. Have computer-controlled cities build generic buildings / build according to the sector: Check this out, and it is every time - zero plan for computer cities
8. Have cities found on water / mountains: With 'water 2,' allow cities to found on water
9. Have a better / longer build order que: It is time for an advanced build order que
10. Have city governors that automate production: It is time for an advanced build order que
What would you like to see?
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