Isaac Brock said:
Why is everyone required to build TCs in every vanilla scenario? If the consensus that making all countries do that is just a silly design decision then I'm fine with giving TCs across the board (with the exception of newly conquered territories of course).
I'm essentially of the opinion that it is, though I'd replace "silly design decision", with "design decision that no longer makes sense under the
patched rules". Now that building TCs is the first priority for every sensible nation (which
was not the case in 1.00), it makes no sense for most nations to be without them.
If they aren't handed out across the board then it ought to have something to do with the sophisitication of the tax collection of the individual states.
Sure, but unless you expand that by lowering those nations to Infra 0, all you're doing is deducting 50 gold per province and a year's worth of time from them. Even
if you lower them to Infra 0, I'd argue you're just hurting them by some more years and some inflation: again, every nation's first priority is usually to build TCs (under the current patch).
In some cases, it might be desirable to injure a nation in this fashion. And with isolated Exotics, the delay in achieving infra 1 might be long enough that you want to take advantage of the ability to keep them poor for all that time. For most other nations, I'd argue again that it only hurts the AI relative to the player.
I'd also note that there are some starting provinces where players might not want to build TCs. (non-state religion and non-state culture being some examples).
I can't think of any other examples. However, I will readily grant the point that a player (especially from a religion with a -tax modifer) might not want to TC provinces that were both wrong-religion and wrong-culture. Leaving such provinces out of any TC-everything plan seems quite sensible.