Thank you both for the info, it's really helpful! Sorry I got confused about ally vs honoured. I'll avoid alliances as I'm going Black Market anyway
I restarted my career using the info, and it's a bit more favourable now. Went with Normal XP and No Rare Salvage. Started this time in New Abilene, so no lunar missions this time! There are a few desert and badlands missions but I can cope with those!
Starting lance is Centurion, Enforcer, Commando-B, Firestarter (my fav), and a Locust. Did 0-day refits to up the armour on all mechs, and ditched a few hot weapons.
Done 5-6 drops so far, and the Centurion has 50% ST damage to it's AC/10 arm, and the Firestarter overheated a couple of times (after being set on fire by an enemy Firestarter) so is running about 70-75% ST remaining on all sections. Mechwarriors are a big issue atm also, I've had 3 take head hits so I've had to recruit more (7/8 bays filled atm). It's all still manageable though, and only a 1 skull Escort mission left to do in this system. I'll need to recruit yet another Mechwarrior otherwise I'll need to use myself in a mech which isn't ideal haha
I'll need to think hard about the refits I'll need to do when moving to the next system, the LRM Centurion sounds good
Another question that cropped up was the skill sets of pilots. I see from the early part of the run you mainly went with bulwark and sensor lock split across all pilots. Is having bulwark on most pilots good? Is there a "ideal" skillset to have for a full lance?
I restarted my career using the info, and it's a bit more favourable now. Went with Normal XP and No Rare Salvage. Started this time in New Abilene, so no lunar missions this time! There are a few desert and badlands missions but I can cope with those!
Starting lance is Centurion, Enforcer, Commando-B, Firestarter (my fav), and a Locust. Did 0-day refits to up the armour on all mechs, and ditched a few hot weapons.
Done 5-6 drops so far, and the Centurion has 50% ST damage to it's AC/10 arm, and the Firestarter overheated a couple of times (after being set on fire by an enemy Firestarter) so is running about 70-75% ST remaining on all sections. Mechwarriors are a big issue atm also, I've had 3 take head hits so I've had to recruit more (7/8 bays filled atm). It's all still manageable though, and only a 1 skull Escort mission left to do in this system. I'll need to recruit yet another Mechwarrior otherwise I'll need to use myself in a mech which isn't ideal haha
I'll need to think hard about the refits I'll need to do when moving to the next system, the LRM Centurion sounds good
Another question that cropped up was the skill sets of pilots. I see from the early part of the run you mainly went with bulwark and sensor lock split across all pilots. Is having bulwark on most pilots good? Is there a "ideal" skillset to have for a full lance?
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