Yeah i had bungeling bay, played it alot. actully looks alot better then SC, because SC was just the bungeling bay editor he used to make Bungeling Bay with.
Will Wright says the little boats actually collect resources in Bungling bay and then take them to ports on the islands for the factories to use. And the amount of resources they collect is how many jets, anti aircraft, tanks,ect the bungling empire can build... and its battleship its making.
I never knew that till recently, game has a simple little economy. was never mentioned in the manual or anything. There is a presentation somewhere that will wright gave about it.
Anyway spent first half of my childhood on a commodore 64
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Bungling Bay (commodore 64) the father of sim city.
Yeah for me R.O.B.B was one of the real classics of that era....along with a host of others. Yeah I never knew about that economy back then but did hear about it recently, it does make sense too because even back then I did notice if you spent time taking out a lot of the ships early on it seemed to slow down the development on each island, especially stuff like multiple AA guns and when they start firing missiles. Also if you go straight to knocking out the factories and ignore everything else you find they very quickly beef up and concentrate on the remaining islands, probably all the ships/economy gets concentrated on whats left.