So while the 116th is pretty strong early game in all fields, it's seriously limited infantry cards mean you have to make use of your tanks/vehicles to get the extra muscle you need to win engagements. How do you guys play the 116th in phase A to circumvent the super easy option enemy players have of just spamming AT guns everywhere?
AT guns seem to shut down this deck in phase A super easily, you can't avoid the use of vehicles as even your infantry come in H/tracks which you ideally want to make full use of.
So, what the hell do you do to deal with this? Seems like the use of vehicles is more trouble than it's worth, maybe I should just play inf decks...
Also the qauestion looms again, even though it's probably a waste of time asking, does anyone have any clue as to why eugen has designed AT guns so they can literally be driven right into range, unload and immediately engage as if the gun weighs as much a paper crane?
AT guns seem to shut down this deck in phase A super easily, you can't avoid the use of vehicles as even your infantry come in H/tracks which you ideally want to make full use of.
So, what the hell do you do to deal with this? Seems like the use of vehicles is more trouble than it's worth, maybe I should just play inf decks...
Also the qauestion looms again, even though it's probably a waste of time asking, does anyone have any clue as to why eugen has designed AT guns so they can literally be driven right into range, unload and immediately engage as if the gun weighs as much a paper crane?