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Uncle_Uzi

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Mar 4, 2017
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Where are they?

I've always felt that Eugen's games play better with less units on the map, and that's why very low points games should translate very well to SD44 based on my experiences with Wargame.

What deck do you think will do best in 10v10 low points games?
 

1776ZOOMSNIPE1911

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Where are they?

I've always felt that Eugen's games play better with less units on the map, and that's why very low points games should translate very well to SD44 based on my experiences with Wargame.

What deck do you think will do best in 10v10 low points games?
It was an interesting game-mode in RD but i fear that it would divide the playerbase
 

Uncle_Uzi

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Mar 4, 2017
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How so?

I would hope there will be enough players at release to allow for plenty of variation in game sizes without screwing everything up.

Anyways I'm imagining it would work pretty well.

Fire fights over small towns would actually take a while, and the morale system would hopefully deal with the scale appropriately. I'm picturing a few squads of PzGdrs battling with some US rangers and actually getting some dynamic small-scale combat where we can see more variation in tactics compared to the large scale combined arms battles we're playing now.

Keeping points low and the focus on infantry is exactly what this game could use.
 

1776ZOOMSNIPE1911

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How so?

I would hope there will be enough players at release to allow for plenty of variation in game sizes without screwing everything up.

Anyways I'm imagining it would work pretty well.

Fire fights over small towns would actually take a while, and the morale system would hopefully deal with the scale appropriately. I'm picturing a few squads of PzGdrs battling with some US rangers and actually getting some dynamic small-scale combat where we can see more variation in tactics compared to the large scale combined arms battles we're playing now.

Keeping points low and the focus on infantry is exactly what this game could use.
It worked with RD in the beginning but as the game aged most players would only play 10v10 tacticals
 

Vyllis

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I'll favour this all day than Colombelles 10v10 maximum spam land that we have everywhere actually.

Now i play mostly team games 3v3/4v4 (Not on overplayed Colombelles) and its very good.
Sword map is fine because its huge.
 

Uncle_Uzi

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Mar 4, 2017
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So what decks do you think would work best for tactical size? I would immediately think Rangers or Jagers, but maybe state troops or rifles would fare well enough with a leader.

Half tracks will probably dominate small games though.
 

Jusas

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The game was never designed to be played that way. It was the playerbase's own idea to do it and all those servers were custom dedicated servers. I wouldn't expect Eugen to set up servers with those settings although I was surprised to see them set up a cramped Colombelles 10v10.

IMHO 10v10 is an interesting gimmick and nothing more in this game, as it was in the previous games. Things just break down when the player count rises and the game simply does not scale up properly by just enlarging the maps. The more players, the more chaos, the more holes in the front line, the more random frustration and quitting.
 

Uncle_Uzi

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Mar 4, 2017
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I agree that too many players dilutes the game.

But when you have a full room of 20 experienced players who enjoy the smaller scale of low points games, the magic happens.

To me, it feels like I'm playing a tabletop game when I have only a handful of units at my disposal, and it really exacerbates their individual strengths and weaknesses.

I'm not begging Eugen to host these games during the beta, but it would certainly be fun.
 

Adribenzema

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I agree that too many players dilutes the game.

But when you have a full room of 20 experienced players who enjoy the smaller scale of low points games, the magic happens.

To me, it feels like I'm playing a tabletop game when I have only a handful of units at my disposal, and it really exacerbates their individual strengths and weaknesses.

I'm not begging Eugen to host these games during the beta, but it would certainly be fun.

I agree mate!!!
 

Grosnours

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Just wait for the dedicated servers software to be released, and I'm certain there will be some according to your wishes. Worst case scenario you can host one yourself.
That's the beauty of the dedicated servers, you can really make you imagination work and try to find some interesting settings to push the boundaries of the game.
 

Fonz

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I don't get why people argue against this. If a large portion of players think it's fun then there's no harm setting up a couple of servers for people to have their fun.
It's not like there's any use for 20 10v10 servers anyway
 

Uncle_Uzi

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Mar 4, 2017
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Still nobody has said anything about how the game will actually play with these settings!

I for one believe it will make all but the cheapest tanks a rarity. I am also worried it will make mortar teams all the more decisive in the hands of high APM players, which scares me.

A lot of the current problems in the game right now stem from artillery spam, and I think something needs to happen before Tactical games can really be enjoyed.

Increase arty aim time, reduce reload speed, decrease arty accuracy, decrease demoralization. Any one of these could improve the situation, but I think Eugen knows this and will take the right steps to correct it.

Anyways, describe your Phase A rush in a tactical.

Personally I would start with just basic infantry in transports, supported by one recon, one leader and one elite infantry in an armed vehicle, because I value a mobile, armored gun platform over an easily concealed one that is squishy. I will shy away from artillery and niche troops to begin with, possibly calling them in as the situation demands.

What about you?
 

Sarin

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I for one believe it will make all but the cheapest tanks a rarity. I am also worried it will make mortar teams all the more decisive in the hands of high APM players, which scares me.

A lot of the current problems in the game right now stem from artillery spam, and I think something needs to happen before Tactical games can really be enjoyed.

Increase arty aim time, reduce reload speed, decrease arty accuracy, decrease demoralization. Any one of these could improve the situation, but I think Eugen knows this and will take the right steps to correct it.

From past experiences. People will take whatever they feel like regardless of what other people take.

You will have some that go arty only, others that buy the most expensive unit they can afford because they then think they will be indestructible and kill everything while only having to micro one thing.

Then you will get the guy who tries to play properly, buys a bunch of cheaper units that work together.

The people that get the super expensive thing, will usually rage quit and leave the game as soon as they lose it.

The arty guys will just buy more arty, and if losing will wait till the entire front line is gone and their arty is about to die, and then they will leave.

The proper player meanwhile will desperate struggle to fill in all the gaps in the front line.

Match is decided most time not be the actual points, or even the end of the game allotted time, but by leavers.

The side that wins is usually the side that has the least amount of "early leavers"

Every leaver is less micro on your side, and the more points per tick to the arty player to just buy more arty or planes, which means the frontline guy has to spread his share of the extra points over more and more territory.

This is also why you end up with one side stacked with players who do this a lot and play with each other, and the other side completely randoms.

The leavers ruin it. Large scale tactical is a good idea, that often gets ruined by people being selfish and stupid who can then immediately quit when it goes bad with zero consequences and jump straight into another match to do it all over again.