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Orm

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I know someone did it. It's difficult to imagine how it wouldn't end in a WC unless the player restricts his actions severely.
 

Foxbyte

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Anyone done the whole thing? What did it turn out like?

I almost did it. I started with Nubia in Crusader Kings, then through-out EU2 and Vicky I colonized and claimed all of Africa. I was an industrial behemoth, with billions of citizens.

As soon as I ported to HoI2 I had barely enough resources to fuel 20 IC, so I quit. I thought it was silly that my industry was running fine, but then in the span of an hour all the resources dried up.
 

fbaker4

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It does take some tinkering. Running unadulterated, it's either a cakewalk or a nightmare, but nothing in between. My suggestion is to track the functional levels of your 'competitors' and make sure that even when you port over, you're staying within the game's capabilities.

So for instance, don't port over a game where, say, Lithuania from CK held every title on the atlantic coast. The game can't handle that; it's beyond the pale.

So instead, give away all those titles, and keep a few - Lithu-Poland-Balta, for instance; and then save and load up a few times as other nations with heavy use of the f12 key to 'gerrymander' a few of the kingdoms so the game can handle the conversion. So when you convert, you can offload the specs, and copy/paste the sections needed to a *new* EU2 game - -

because if you don't, the events won't fire

and a game without events is no game at all. Sadly, that's the best way to do any conversion - you have to spot-check the converted file against what a new game would look like, otherwise, you'd get a Ricky game where North America was still colonies, where Austrailia was still unsettled, and Micronesia undiscovered.

So for instance, my Ricky Mexico has a fair bit of industry - and so when I convert it all over, I want the appropriate level of people, of TC, and of raw materials to account for that.

etc., YMMV.
 

Raph

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I've been thinking of doing it like this, in order to keep it interesting and challenging withough having too many house rules: Start the game as a really insignificant minor (i.e. some worthless county in CK). Play as usual, as good as you can, and you'll probably end up really strong by the time you have to convert to the next game. Then, start up as a different insignificant minor, for instance some American, African or weak Asian nation in EU2. Play as well as you can, and then convert to Vicky. Now, your two really strong nations should be in the mix for a really challenging game as a new pathetic minor. Then, in Hoi2, play as either one of your three super powers, or for the ultimate challenge, pick another one province minor and try to beat the other three (put them in an alliance if you want some insane challenges!).

This method should also give you a very different map and an opportunity for some personal role playing or a really cool AAR.

I haven't tried it myself yet, but I've done a similar game from Eu2 to Hoi2, and it was very different, challenging and fun.
 

onebyone

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I'm trying it out now, currently at 1524 in EU3 with Norway... started from the Count of Hdemark in 1066.

You need to limit yourself heavily I think, as I did in CK, where I stuck to only taking land that was historically Norway. Maybe if I do it again I will plan on limiting myself to 15-20 provinces only.

My biggest issue is that you can go from having a lot of resources in one game to suddenly being a bit poorer in the next... it's tough to find the balance between being over strong and staying too weak.

I'm in two minds whether to continue or not tho; on one hand I don't like limiting myself so much, but on the other it is pretty cool to play a complete AH from 1066 to 1964...

PS i do like Ralphs idea, allows you to preserve the alt history without having to limit yourself too much... maybe I will ponder on that some more...
 
Last edited:
May 29, 2007
702
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I've been thinking of doing it like this, in order to keep it interesting and challenging withough having too many house rules: Start the game as a really insignificant minor (i.e. some worthless county in CK). Play as usual, as good as you can, and you'll probably end up really strong by the time you have to convert to the next game. Then, start up as a different insignificant minor, for instance some American, African or weak Asian nation in EU2. Play as well as you can, and then convert to Vicky. Now, your two really strong nations should be in the mix for a really challenging game as a new pathetic minor. Then, in Hoi2, play as either one of your three super powers, or for the ultimate challenge, pick another one province minor and try to beat the other three (put them in an alliance if you want some insane challenges!).

This method should also give you a very different map and an opportunity for some personal role playing or a really cool AAR.

I haven't tried it myself yet, but I've done a similar game from Eu2 to Hoi2, and it was very different, challenging and fun.

How about a short AAR (pics only, taken at 10 years interval) about this ? Sounds so totally screwed ...
 

Raph

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How about a short AAR (pics only, taken at 10 years interval) about this ? Sounds so totally screwed ...

I actually had that in mind when I came up with the idea, but I haven't gotten around to start the long game yet. Don't have any saves from the EU2-HoI3 one. Haven't written any AARs either, so it would be my first. But, yeah... I'll finish my current EU3 game and then go for this :)
 
May 29, 2007
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I actually had that in mind when I came up with the idea, but I haven't gotten around to start the long game yet. Don't have any saves from the EU2-HoI3 one. Haven't written any AARs either, so it would be my first. But, yeah... I'll finish my current EU3 game and then go for this :)

This is going to be hellish. I know there is currently no 'pre-subscribe' button; but would there be, I would certainly press hard on it ...