Currently, a "core" grants both administrative benefits (gives more taxes and manpower, representing the extension of administrative apparatus from your capital) and diplomatic benefits (costs less to take in war, representing international recognition of the lawfulness of your ownership), but costs only administrative power. On the other hand, a "claim" grants diplomatic benefits but costs no diplomatic power.
Proposed:
- A "core" (or "civil administration") costs administrative power to be created. It represents only administration, and has zero diplomatic connotation.
- - A core is lost upon the loss of the province (unless you're giving the province away willingly--in which case, you hand over your administrative records to the new owner, granting a discount to the new owner's coring cost when it integrates the records into its own administrative system).
- A "claim" costs diplomatic power to be fabricated on a foreign province or created in an owned province.
- - Claims do not expire (even if the claimants no longer exist), but you can remove foreign claims on your land by spending diplomatic power of your own. (Compare both EU4's existing culture-conversion mechanic and V2's event chain for removing foreign cores.)
- - If you conquer or colonize an unclaimed province, you still have to create a claim in that province afterward. Creating a claim in a province that contains no other claims (terra nullius--usually, a colonized province) is free. Creating a claim in a cored province is cheaper than usual ("Possession is nine-tenths of the law", and a non-cored province is effectively "possessed", not by you, but by autonomous locals who have agreed to respect your overlordship and maybe send you some tribute), but creating a core in a claimed province is not cheaper (the locals don't care about whether or not foreign countries think your rule is legitimate).
- - In peace deals, "Return Core" is replaced with "Return Claim" (remember, foreign cores don't exist), and "Reconquest" and "Conquest" are identical (though there could be a distinction between "claim created on owned province" and "claim fabricated on a foreign province").
See also the "Martial Law" that MEIOU & Taxes has implemented. The M&T version reappropriates overextension to subtract directly from your income and your manpower cap for every non-core province (rather than increasing global revolt risk), representing the temporary conversion of mobile armies to stationary military police in order to keep the peace in provinces that don't yet have civil administration. In this system, you might be able to switch a province from "civil administration" (costs administrative power to implement, increases tax and manpower) to "martial law" (costs military power to implement, decreases unrest).
See also this proof of concept, which allows vanilla's "cores" to be created with diplomatic power in foreign provinces or with administrative power in owned provinces
Proposed:
- A "core" (or "civil administration") costs administrative power to be created. It represents only administration, and has zero diplomatic connotation.
- - A core is lost upon the loss of the province (unless you're giving the province away willingly--in which case, you hand over your administrative records to the new owner, granting a discount to the new owner's coring cost when it integrates the records into its own administrative system).
- A "claim" costs diplomatic power to be fabricated on a foreign province or created in an owned province.
- - Claims do not expire (even if the claimants no longer exist), but you can remove foreign claims on your land by spending diplomatic power of your own. (Compare both EU4's existing culture-conversion mechanic and V2's event chain for removing foreign cores.)
- - If you conquer or colonize an unclaimed province, you still have to create a claim in that province afterward. Creating a claim in a province that contains no other claims (terra nullius--usually, a colonized province) is free. Creating a claim in a cored province is cheaper than usual ("Possession is nine-tenths of the law", and a non-cored province is effectively "possessed", not by you, but by autonomous locals who have agreed to respect your overlordship and maybe send you some tribute), but creating a core in a claimed province is not cheaper (the locals don't care about whether or not foreign countries think your rule is legitimate).
- - In peace deals, "Return Core" is replaced with "Return Claim" (remember, foreign cores don't exist), and "Reconquest" and "Conquest" are identical (though there could be a distinction between "claim created on owned province" and "claim fabricated on a foreign province").
See also the "Martial Law" that MEIOU & Taxes has implemented. The M&T version reappropriates overextension to subtract directly from your income and your manpower cap for every non-core province (rather than increasing global revolt risk), representing the temporary conversion of mobile armies to stationary military police in order to keep the peace in provinces that don't yet have civil administration. In this system, you might be able to switch a province from "civil administration" (costs administrative power to implement, increases tax and manpower) to "martial law" (costs military power to implement, decreases unrest).
See also this proof of concept, which allows vanilla's "cores" to be created with diplomatic power in foreign provinces or with administrative power in owned provinces
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