Oh, it's not that bad. They're better than 6AD. Flamethower infantry are pretty hot. They have mortars. They have pop-guns for light AT. Their plane trains are pretty hard to counter.
For me it comes down to the map. On a map where a reasonable amount of the fighting is expected to be up-close they do well. On a more open map they're going to run into AT issues in B and C and do poorly. Your only hope then is the plane train.
I don't know, it's that bad for me. I mean of course I've won every game learning the deck in custom games, but that's only because I've played against
those 86% guys. Hell, in this scenario Red Devils are good deck because I'm winning games with them. But once you try to play against roughly equally skilled opponents you start to feel the helplessness of this deck. Apart of flamethrowers they have nothing to bring on the table. ZERO fire support, laughable tanks for 70 pts that are as helpless as tetrarchs. I've had a 3. FJ's autocannon tank take on two M22 in a numerous engagements and it decimates them: one cheaper tanks kills two more expensive tanks on range close to minimum effective, that's not nearly adequate in my book.
At least Red Devils can field CS Tetrarch which can somewhat help against infantry and vetted mortars with off map arty in order to try cheesy opening. There's also Mosquito that can help you out really big in certain situations.
But 6th Airborne and 101st are overall in the same league (bottom of the barrel one). I'm so frustrated because 3. FJ is for some reasons so crazily better than its Allied counterparts. The only redeeming quality of 101st is their income, it allows you to buy a lot of stuff and call in 'train of planes', the bad part is that these planes are absolutely horrible, admittedly that's a general problem with American planes - they are very bad, but one thought that at least Airborne will get experienced fighters. When opponent calls in ME with two stars that outperforms two Mustangs you scratch your head thinking what the hell.