War Exhaustion.
Played over 200 hours.
I don't even recall one single moment having problem with WE.
War Exhaustion.
Played over 200 hours.
I don't even recall one single moment having problem with WE.
Very sensible, +1 for the suggestion.My problem with the system isn't that I can't force a total surrender from 100%, it's that I need 100% to get the 4 provinces I wanted on my border. Total war is already expected if I want to do a small bit of expansion.
I'd rather they create a system where it's possible to seize the war goal and a couple provinces without having to siege the entire flipping country (or countries, if dealing with a coalition).
- Ticking warscore cap should be higher, and tick faster.
- Players can only take provinces they occupy in a peace deal.
- Increase siege attrition.
- Increase attrition exponentially for every province an army moves into enemy territory away from an ally or military access territory.
- Warscore costs in a peace deal stay the same except...
- No wargoal except for full annexation should cost 100% or more (to accommodate the 99% cap for not fully occupying the enemy)
- New special CB types created for specific low-tech rivalries (such as the Ottoman/Mamluk fight) that allow/encourage historical total war + full annexation, and tweaking of existing Nationalism/Revolutionary CBs in the late game for Napoleonic level conquests.
With the desired effect of
- The attrition changes, combined with the ticking warscore, will encourage and create an incentive for quick wars that occur almost exclusively along the skirmish borders.
- The ticking warscore and higher siege attrition will encourage players to seige and wait, taking only what they want, because it will be faster and more efficient than sieging the whole country.
- The attrition changes increase war exhaustion and make total war much less appealing unless you have surrounded the target with allies.
- Moves outlier war mechanics that involved total war and full annexation to special CB types.
Your example is exceptional, and the relative isolation of Egypt is exactly the reason why you can take 5 provinces at once without your neighbours forming a coalition against you. (which means without AE concern) Try to get 5 provinces at once in the HRE, and see what kind of AE the neighbouring countries will have against you.The most I've been able to claim in a peace deal was playing as The Ottomans, I claimed 5 provinces from The Mamelukes during the Conquer Egypt mission, because I practically didn't get any AE malus with my neighbours. And even with 5 provinces I didn't suffer from OE at all, I don't know how you can even begin to say that OE might be a problem in 1.2...
I think you have exaggerated. AE is predominant in 1.2, OE can still be a potential problem.
Warscore is not really the limiting factor of expansion for me.
Siege attrition only encourages the "stackwipe and blanket siege" strategy, particularly in late game. Unless provinces adjacent to owned and controlled provinces give no siege attrition.-snip-
Your example is exceptional, and the relative isolation of Egypt is exactly the reason why you can take 5 provinces at once without your neighbours forming a coalition against you. (which means without AE concern) Try to get 5 provinces at once in the HRE, and see what kind of AE the neighbouring countries will have against you.
I'm not sure I understand this. If I know that every single stack is going to create attrition as it sieges, and if territories farther away from my controlled or allied territory were going to give even more attrition, it seems to me it would disincentivize blanket sieging. Trying to siege everything at once would result in massive manpower losses and accompanying war exhaustion.Siege attrition only encourages the "stackwipe and blanket siege" strategy, particularly in late game. Unless provinces adjacent to owned and controlled provinces give no siege attrition.
My problem with the 0.4 a month is that, at 63 months, it's often more efficient to simply siege down all their provinces than wait for the warscore tick. By speeding up the tick, it becomes faster and more optimal to hold and wait, as opposed to the currently optimal tactics of carpet siege. The combination of changes would 1) Make carpet siege more manpower expensive and 2) Make siege what you want and hold it a faster and manpower optimal strategy than carpet siege.And one does not need 100% warscore to get a 100% peace deal. The 99% thing is not really necessary.
On ticking warscore: under current mechanics you can already get +65% from battles and ticking warscore. The ticking warscore increases by +0.4 per month, so it only requires 63 months to tick to the max, which is only a little more than 5 years. If you have the upper hand, getting a 75% peace deal without additional warscore should be possible. Looks good enough to me. Strengthening the ticking warscore will ruin any chance of counter attack, which I think is bad for the game.
My problem with the system isn't that I can't force a total surrender from 100%, it's that I need 100% to get the 4 provinces I wanted on my border. Total war is already expected if I want to do a small bit of expansion.
I'd rather they create a system where it's possible to seize the war goal and a couple provinces without having to siege the entire flipping country (or countries, if dealing with a coalition).
- Ticking warscore cap should be higher, and tick faster.
- Players can only take provinces they occupy in a peace deal.
- Increase siege attrition.
- Increase attrition exponentially for every province an army moves into enemy territory away from an ally or military access territory.
- Warscore costs in a peace deal stay the same except...
- No wargoal except for full annexation should cost 100% or more (to accommodate the 99% cap for not fully occupying the enemy)
- New special CB types created for specific low-tech rivalries (such as the Ottoman/Mamluk fight) that allow/encourage historical total war + full annexation, and tweaking of existing Nationalism/Revolutionary CBs in the late game for Napoleonic level conquests.
With the desired effect of
- The attrition changes, combined with the ticking warscore, will encourage and create an incentive for quick wars that occur almost exclusively along the skirmish borders.
- The ticking warscore and higher siege attrition will encourage players to seige and wait, taking only what they want, because it will be faster and more efficient than sieging the whole country.
- The attrition changes increase war exhaustion and make total war much less appealing unless you have surrounded the target with allies.
- Moves outlier war mechanics that involved total war and full annexation to special CB types.
I was thinking that Full annexation/vassalization would still need 100% (if it's possible at all), but perhaps religious conversion and HRE reform related wargoals that currently require 100% might be more accessible without a total war scenario.I like this a lot, but I didn't really understand the bold part, could you please elaborate?
Sorry but ANY wargoal with 100% warscore is rubbish, no matter the angle you look at it.
Simply because vassals can´t break free on their own AND will help you in every following war. Besides, things like Britanny getting 100 warscore with allies and then vassalizing France is so brutally absurd, it´s the worst s*** that could happen to this game.
U.S.A. is practically a vassal state of Israel, I don't see what's so absurd about a smaller nation dominating a larger one.
Seriously?
I must agree however that Ottomans need a special CB/Mission/Event that will allow them to crush Mamluks forever. In pretty much all of my games Mamluks survive and that is one ahistorical constant that I see, which imo is more important than Spain getting a few French provinces or some German minor blobbing another one.
country_event = {
id = flavor_mam.22
title = flavor_mam.22.t
desc = flavor_mam.22.d
picture = DIPLOMACY_eventPicture
is_triggered_only = yes
immediate = { set_country_flag = TUR_had_event_22 }
option = {
name = flavor_mam.22.a
add_casus_belli = {
target = MAM
type = cb_annex
months = 1200
}
MAM = {
every_owned_province = {
add_claim = TUR
}
}
add_manpower = 12
add_war_exhaustion = -5
}
}
country_event = {
id = flavor_tur.4001
title = flavor_tur.4001.t # Ottomans take Cairo
desc = flavor_tur.4001.d # Ottomans conquer Mamluks
picture = BATTLE_eventPicture
trigger = {
tag = TUR
exists = MAM
has_country_flag = TUR_had_event_22
controls = 361
war_score = 50
NOT = { is_year = 1520}
361 = { owned_by = MAM }
adm_power = 100
dip_power = 100
}
mean_time_to_happen = {
days = 1
}
option = {
name = flavor_tur.4001.a
ai_chance = {
factor = 100
}
hidden_effect = { clr_country_flag = TUR_had_event_22 }
add_adm_power = -100
add_dip_power = -100
MAM = {
any_owned = {
remove_claim = TUR
add_core = TUR
}
}
inherit = MAM
add_prestige = 10
add_war_exhaustion = -5
}
}