I personally find that very difficult to believe when you consider the years it can take to win the siege when a strategic bottleneck would take days, and castles would average somewhere in the range of a couple of weeks to maybe a 3 months absolute tops.
That's ... just not true. If you look at some of the sieges during the 80 Years War, they took months or years (Check for example Siege of Leiden). This was when the Spanish had ample cannons to wage war with.
The issue with siege warfare is that, as long as you have the garrison+1 man and they can't get relief, you'll win. It's a question of time, but you
can't lose to a besieged province. In history, we see during numerous European wars how enemies when facing a superior army in the field, gave them the finger from behind great walls, and at some point they signed a peace and the invading army went home without a victory.
I agree with the rest of your post, btw, that's why I don't respond to it.
By golly, it's almost like fitting mechanics to our interpretation of history allows us to cherry pick examples to suit our a priori preferences, regardless of what those preferences are!
... what? Name me an example of an unconditional surrender (Of a head-of-state, government body etc, not an army or army official) after the year 1000 and before Napoleon. It was demanded of Napoleon, yeah, was it demanded of anyone before him in anything remotely like the EU4 timeframe?
- I am asking because I don't know of any. There were a few armies, and it also happened a few times in Ancient times (Vercingetorix at Alesia could be said to be an unconditional surrender if you grant Caesars commentaries and that he was a head of state and not just an army general), but in the EU timeframe I know of Napoleon after his 100 days exile.
Yes, none of this may have anything to do with what information the game actually presents to the player, but this is OBVIOUSLY what the game meant to say with its warscore system. I think the fact that defending this system requires such convoluted made-up information speaks for itself... Your hypothesis about occupying a couple strategic points per province across a country is just completely ahistorical, and so is your theory that a monarch whose entire country has been occupied could still be a formidable opponent. But that's fine because we're just making stuff up to defend a poorly-designed aspect of a video game.
Well, if your strawmen do not work at first, pile more on, right?!
Okay, so first of all: When we're talking about history, we're talking about actual history. Something where we, apart from VERY few examples, never saw wars in the EU4 style. Occupations like we see in EU4 never* happened. Now that you're aware of that, we can get on to the next point:
EU4 is a game of abstraction. When EU4 decides to divide the world into provinces where each province has 1 controller, 1 owner and 1 fort, that is a huge simplification. 1 siege happening over years is an abstraction - it simulates (Or attempts to) the period through some general, abstracted terms, and has to factor in game balance, game mechanics and how fun/immersive it will be. Standing armies in EU4 (And even any real kind of "national" army) is such an abstraction.
So when the game shows a province that is occupied after 1 siege that took a total of 4 years, you should now be aware that is an abstraction, and it would not have looked like that in the real world even if the outcome would be the same. That 1 siege would have been a number of sieges, of cities and fortifications, and probably a series of battles for strategic areas (Such as fords/bridges, a good mountain pass, whatever have you). You'd probably leave garrisons in the cities and fortifications, and through denying your enemy any effective control over the surrounding area you would force him to the negotiation table.
Any kind of "occupation of the province" is ludicrous. Some players recognise that what EU4 presents is the abstraction, and are thus able to comment on the EU4 abstractions and simulations in terms of their historicity.
What 100% WS in EU4 represents, and how it would look in reality, are two very different things. The Swedish several times invaded Denmark and occupied a number of castles and cities (Even to the point where the EU4 representation would probably be 100% WS), but the Danish king could in a number of ways without effort dismiss Swedish demands. Why? Because they had no control over the country, they had only effectively denied the Danish king control.
These abstractions are fine enough for game mechanics. I think they can be improved, but the 100% WS (And calls for "unconditional surrender") is a symptom of the problems, not what needs to be fixed.
As has been pointed out a number of times, the problem is not that you can't get anymore than 4-5 provinces at 100%, but that you need
50% WS to take the first, at which point you can just as well continue to 99% and take all 4.
The game, through a number of mechanics, incentivises a total war scenario that did not happen pre-WWI.
If we fix the need and incentive to wage nation-wide or region-wide wars, it is much easier to do anything about the sometimes wacky warscore mechanic.
*You can probably find a few nitpicked examples to counter that "never" from an absolute never to an effectively never. I don't care.