100% War Score should mean unconditional surrender

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

StatikShocker

General
68 Badges
Sep 13, 2013
1.855
270
  • Crusader Kings II
  • Semper Fi
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Victoria 2
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
This is a major flaw (among several) that I think needs to be addressed. Let's say you are Japan and attack Korea. If you break every fort in their country and occupy every square inch of land they own, and probably in the process eliminated their entire armed forces, what diplomatic leverage does Korea have to say "No, we will only give you two provinces and some ducats. any more than that would be ridiculous."

At full occupation, they don't have a government. Korea only exists in spirit, crushed spirit. If you manage to achieve 100% warscore against someone (which is only easy against small nations that you can already essentially enforce demands on) then you NEED to be able to write the treaty and hand it to the defeated leader. Sign here please, no need to read it.

Some will say this would be unfair, overpowered, making the game too easy, whatever. Here is the thing; overextension will murder you if you annex france as austria or something. That mechanic is there already. What this change would allow for is -choice- for the player in what is supposed to be a sandbox game. Give me the choice to get myself killed through overextension, or to make sound decisions and take on what I can take on. We don't want to be told that "we can't do that" when we win a war completely. Feeling like you are fighting the game mechanics instead of the AI nation is NOT FUN.

Indeed, another problem is taking capitals in peace deals. When I was prussia, poland moved their capital to my core danzig. This move made it impossible for me to take my core and connect the prussian lands without completely annexing the massive poland blob that had annexed lithuania, moldavia, mazovia, crimea, and novgorod. I achieved 100% and sieged that entire bastard with help from scandinavia, but still couldn't get the island danzig, the prussian core with prussian culture, surrounded by prussian lands. "Oh but that's my capital and the rules say you can't have it, even though you have stormed my quarters and have a musket in my face"

Proposed changes:
  • War score: scaled differently so that requirements near proportion to 100% being full annexation. capitals available for annexation at 100% warscore, any demands can be made, including full annexation, releasing of nations, religious conversion, gold reserves, etc.
  • Nationalist rebels: greatly increase the rate of these rebels spawning in occupied provinces during a war. Increase their numbers and decrease the length of time before they start appearing. I think this adds realism, and makes occupation more difficult, balancing the warscore change.


I understand what may seem to be a problem: "you achieve 100% warscore against france and blow them up into every little nation you can, without taking overextension. that isn't fair"
Here, I think this is realistic. If you win a war so massive in scale as that, and France has to submit to you completely in any hope of continued existence, releasing the peoples they have occupied is FAIR. You may then divide and conquer, (just like every empire ever did in real life!) a concept which is at this point absent/very minor in EUIV. You take the chance that fighting 20 more wars in france against all these countries that may have allied with foreign major powers and formed coalitions against you doesn't destroy you just as much as overextension at once would have.

also, please make ai's stop naming allies rivals. game fixed

open for criticism/comments, please let's start a conversation about this! These ideas were formed while I typed based on my experiences, tell me yours.
 
  • 5
  • 3
Reactions:

grommile

Field Marshal
66 Badges
Jun 4, 2011
22.449
38.845
  • Europa Universalis IV
  • Crusader Kings III
  • Stellaris
  • Shadowrun Returns
  • Teleglitch: Die More Edition
  • Victoria 2
  • 500k Club
  • March of the Eagles
  • Knights of Pen and Paper 2
  • Crusader Kings II
  • Europa Universalis III
  • Hearts of Iron IV: Cadet
  • Cities: Skylines
  • Prison Architect
Here, I think this is realistic. If you win a war so massive in scale as that, and France has to submit to you completely in any hope of continued existence, releasing the peoples they have occupied is FAIR. You may then divide and conquer, (just like every empire ever did in real life!) a concept which is at this point absent/very minor in EUIV.
I will point out at this juncture that sledgehammering France into tiny pieces was a standard opening gambit in EU3.

You take the chance that fighting 20 more wars in france against all these countries that may have allied with foreign major powers and formed coalitions against you doesn't destroy you just as much as overextension at once would have.
"Hello, tiny principality I've just liberated from France! Would you like to be my friend? Would you like to marry one of my pretty princesses? I'm a really nice guy, y'know - would you like me to protect you from those other big scary blobs?"

Then, ten years later:

"Hello, tiny principality I've been so keenly defending! Would you like to be part of me?"

Quite simply: Until the combat and occupation mechanics are revised to the point that antihistorical modes of total war are not viable, the peace treaty system will have to take up the slack.
 

Kljunas

Field Marshal
49 Badges
Jan 27, 2013
3.028
552
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Penumbra - Black Plague
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis IV
  • Cities: Skylines
I support the idea, fully occupying should allow you to take whatever you want as long as you have to suffer the consequences.

But there's a problem. I could annex France in one go, then "release vassal" and bam, no more overextension. I can't think of a way to fix this without nerfing vassal release too much.
 

WeissRaben

Gian Galeazzo Visconti #1 Fanboy.
95 Badges
Sep 29, 2008
6.949
5.461
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Surviving Mars: First Colony Edition
  • Semper Fi
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis III Complete
  • 500k Club
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: El Dorado
  • Stellaris: Galaxy Edition
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Reapers Due
It's not the 20th century. You CAN'T ask for an unconditional surrender: a big nation will simply tell "no", and it will be no, because you can't occupy it forever.
 

Kljunas

Field Marshal
49 Badges
Jan 27, 2013
3.028
552
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Penumbra - Black Plague
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis IV
  • Cities: Skylines
It's not the 20th century. You CAN'T ask for an unconditional surrender: a big nation will simply tell "no", and it will be no, because you can't occupy it forever.

But who tells you "no"? The whole country is de facto under your control, what's preventing you from keeping anything?
 
  • 1
Reactions:

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
But who tells you "no"? The whole country is de facto under your control, what's preventing you from keeping anything?

It isn't, though. What's important to understand about this period is that the nation-state as we know it today did not exist in any way, shape or form. I think you're seeing the countries you invade as more monolithic, centralized entities than what they're designed to represent. It's not so much that someone is telling you no, and more that no one in any country is in a position to give an "unconditional surrender" as we understand that today.

Still, I am obviously a big proponent of more dynamic war score cost scaling, but I don't think this is a good way to approach it.
 

semaphore

Sengoku Musou
127 Badges
Sep 17, 2005
6.191
475
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III: Collection
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Sengoku
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Europa Universalis: Rome Collectors Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Tyranny: Gold Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Age of Wonders: Planetfall Premium edition
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Imperator: Rome - Magna Graecia
No, that's stupid and unrealistic. Total wars are not an early modern thing, wars shouldn't even go to 100% with anything like the regularity it does now.

On the other hand, a CB that lets a country the size of Japam annex something the size of Korea in one go, can be good (if limited to certain situations/geographic regions).
 

unmerged(465279)

Major
3 Badges
Mar 16, 2012
797
0
  • Crusader Kings II
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
No, that's stupid and unrealistic. Total wars are not an early modern thing, wars shouldn't even go to 100% with anything like the regularity it does now.

On the other hand, a CB that lets a country the size of Japam annex something the size of Korea in one go, can be good (if limited to certain situations/geographic regions).

Is it stupid because you think it's stupid or do you ahve something to back it up with?
 

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
Is it stupid because you think it's stupid or do you ahve something to back it up with?

I think he's being curt here because this has been discussed extensively in the past week. It's not stupid, but it's not a good solution for a lot of people. It's a good solution if you're approaching the game from a purely expansionist perspective, but it's not satisfying for those who have historical concerns and those who prefer to play survival instead of expansion, since a 1:1 relationship between war score and country worth heavily favors a "total war" approach to the game.
 

StatikShocker

General
68 Badges
Sep 13, 2013
1.855
270
  • Crusader Kings II
  • Semper Fi
  • Hearts of Iron III
  • Europa Universalis IV
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Parklife Pre-Order
  • Stellaris
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: La Resistance
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Victoria 2
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Cities: Skylines
  • Stellaris: Ancient Relics
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Common Sense
  • Steel Division: Normand 44 - Second Wave
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
well, you could certainly argue that sieges should be made more difficult so that 100% is harder to achieve, as I suggested more nationalist stacks to stop your advances and jump you little siege stacks would help.
I think I am promoting realism. Instead of having to completely carpet siege every inch of russia to get three provinces on your border, that should require like 15% war score or what ever scaling is determined, but make that 15% much harder to achieve. In this way, if you do manage to annihilate the odds and overcome all of the obstacles in your path, and totally siege your opponent, bringing their ruler to his knees, you can make proportional demands. I think this is fair and will improve gameplay and realism at the same time.
 

lember

Sergeant
66 Badges
Mar 16, 2013
91
3
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Cities in Motion 2
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Together for Victory
  • Cities: Skylines - Natural Disasters
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Crusader Kings III: Royal Edition
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
  • Victoria 2
  • Teleglitch: Die More Edition
"Release Vassal" only from cored provinces could make that work. Otherwise, it won't.
no it won't you would only need to core 1 province ,release them and sell the rest to them(witch they would take because a nation always buys its own cores) I would happily take a few years of over extention penalty's for a vassal the size of france and I think a lot of players would
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
It annoys me that I need 2-3 wars to annex a 10-12 province minor as an 80-province Timurid Empire, due to the bullshit warscore mechanics. I simply am incapable of building up enough OE to get past 50-60% for this very reason.

Win war vs France.
Annex.
Release as vassal.
Laugh.

If you can occupy 100% of France's provinces, you earned it.

It's not the 20th century. You CAN'T ask for an unconditional surrender: a big nation will simply tell "no", and it will be no, because you can't occupy it forever.

Napoleonic France would like to have a word with you, as the above statement (conquer large country, annex, release as vassal) is pretty much how Napoleon rolled until he finally bit off more than he could chew in Russia.
 

Kljunas

Field Marshal
49 Badges
Jan 27, 2013
3.028
552
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Penumbra - Black Plague
  • Magicka
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Stellaris: Leviathans Story Pack
  • Crusader Kings III: Royal Edition
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Crusader Kings III
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Imperator: Rome Sign Up
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
  • Teleglitch: Die More Edition
  • Europa Universalis IV
  • Cities: Skylines
It isn't, though. What's important to understand about this period is that the nation-state as we know it today did not exist in any way, shape or form. I think you're seeing the countries you invade as more monolithic, centralized entities than what they're designed to represent. It's not so much that someone is telling you no, and more that no one in any country is in a position to give an "unconditional surrender" as we understand that today.

Still, I am obviously a big proponent of more dynamic war score cost scaling, but I don't think this is a good way to approach it.

But it's not even about surrendering, it's about taking land by force and keeping it. In the case of hordes especially. If I'm going to invade, burn cities to the ground and take everything what does surrendering even mean besides acknowledging that I wiped your country from the map and that everything is now mine?