This is a major flaw (among several) that I think needs to be addressed. Let's say you are Japan and attack Korea. If you break every fort in their country and occupy every square inch of land they own, and probably in the process eliminated their entire armed forces, what diplomatic leverage does Korea have to say "No, we will only give you two provinces and some ducats. any more than that would be ridiculous."
At full occupation, they don't have a government. Korea only exists in spirit, crushed spirit. If you manage to achieve 100% warscore against someone (which is only easy against small nations that you can already essentially enforce demands on) then you NEED to be able to write the treaty and hand it to the defeated leader. Sign here please, no need to read it.
Some will say this would be unfair, overpowered, making the game too easy, whatever. Here is the thing; overextension will murder you if you annex france as austria or something. That mechanic is there already. What this change would allow for is -choice- for the player in what is supposed to be a sandbox game. Give me the choice to get myself killed through overextension, or to make sound decisions and take on what I can take on. We don't want to be told that "we can't do that" when we win a war completely. Feeling like you are fighting the game mechanics instead of the AI nation is NOT FUN.
Indeed, another problem is taking capitals in peace deals. When I was prussia, poland moved their capital to my core danzig. This move made it impossible for me to take my core and connect the prussian lands without completely annexing the massive poland blob that had annexed lithuania, moldavia, mazovia, crimea, and novgorod. I achieved 100% and sieged that entire bastard with help from scandinavia, but still couldn't get the island danzig, the prussian core with prussian culture, surrounded by prussian lands. "Oh but that's my capital and the rules say you can't have it, even though you have stormed my quarters and have a musket in my face"
Proposed changes:
I understand what may seem to be a problem: "you achieve 100% warscore against france and blow them up into every little nation you can, without taking overextension. that isn't fair"
Here, I think this is realistic. If you win a war so massive in scale as that, and France has to submit to you completely in any hope of continued existence, releasing the peoples they have occupied is FAIR. You may then divide and conquer, (just like every empire ever did in real life!) a concept which is at this point absent/very minor in EUIV. You take the chance that fighting 20 more wars in france against all these countries that may have allied with foreign major powers and formed coalitions against you doesn't destroy you just as much as overextension at once would have.
also, please make ai's stop naming allies rivals. game fixed
open for criticism/comments, please let's start a conversation about this! These ideas were formed while I typed based on my experiences, tell me yours.
At full occupation, they don't have a government. Korea only exists in spirit, crushed spirit. If you manage to achieve 100% warscore against someone (which is only easy against small nations that you can already essentially enforce demands on) then you NEED to be able to write the treaty and hand it to the defeated leader. Sign here please, no need to read it.
Some will say this would be unfair, overpowered, making the game too easy, whatever. Here is the thing; overextension will murder you if you annex france as austria or something. That mechanic is there already. What this change would allow for is -choice- for the player in what is supposed to be a sandbox game. Give me the choice to get myself killed through overextension, or to make sound decisions and take on what I can take on. We don't want to be told that "we can't do that" when we win a war completely. Feeling like you are fighting the game mechanics instead of the AI nation is NOT FUN.
Indeed, another problem is taking capitals in peace deals. When I was prussia, poland moved their capital to my core danzig. This move made it impossible for me to take my core and connect the prussian lands without completely annexing the massive poland blob that had annexed lithuania, moldavia, mazovia, crimea, and novgorod. I achieved 100% and sieged that entire bastard with help from scandinavia, but still couldn't get the island danzig, the prussian core with prussian culture, surrounded by prussian lands. "Oh but that's my capital and the rules say you can't have it, even though you have stormed my quarters and have a musket in my face"
Proposed changes:
- War score: scaled differently so that requirements near proportion to 100% being full annexation. capitals available for annexation at 100% warscore, any demands can be made, including full annexation, releasing of nations, religious conversion, gold reserves, etc.
- Nationalist rebels: greatly increase the rate of these rebels spawning in occupied provinces during a war. Increase their numbers and decrease the length of time before they start appearing. I think this adds realism, and makes occupation more difficult, balancing the warscore change.
I understand what may seem to be a problem: "you achieve 100% warscore against france and blow them up into every little nation you can, without taking overextension. that isn't fair"
Here, I think this is realistic. If you win a war so massive in scale as that, and France has to submit to you completely in any hope of continued existence, releasing the peoples they have occupied is FAIR. You may then divide and conquer, (just like every empire ever did in real life!) a concept which is at this point absent/very minor in EUIV. You take the chance that fighting 20 more wars in france against all these countries that may have allied with foreign major powers and formed coalitions against you doesn't destroy you just as much as overextension at once would have.
also, please make ai's stop naming allies rivals. game fixed
open for criticism/comments, please let's start a conversation about this! These ideas were formed while I typed based on my experiences, tell me yours.
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