The place to put suggestions is here, in this forum. And you're unlikely to get a dev having a discussion about it, but they do check the threads here semi-regularly. If they see something they like, it might get put on the board (or whatever they use to organize ideas) at Paradox.
I decided to briefly outline most of the ideas outlined in detail in my work, in the form of a small announcement. DOWN with THE complete STUPIDITY of standing in one place or flying from place to place Amoebas, crystals, void clouds, and other living creatures. Enough of this nonsense! It took me four months to come up with and describe original story lines for each type of non-factional creature. Now every creaky Amoeba, every crystal ship will be engaged in a specific task, each faction of living creatures will pursue certain goals, develop from point " A "to point"B". Now it will not be possible to just smash everyone, without General galactic consequences, even if just puzzled by the destruction of all living things-a crazy gamer it just will not work. I have introduced a new system of xenosectors that stretches across the entire map of the Galaxy, and serves as a reserve for Amoebas, crystals, and whales. All of them, except for the standard home system, will receive another home system for development in one of the chain of closed xenosectors, where access to the Imperial marauders will be closed without the presence of special technology.
Each fraction will have its own unique creatures, with their own characteristics and development branch, not only in relation to themselves, but also in their relationships with the outside world. Unique creatures will be the leaders of their species, strengthen their faction, and pursue specific goals. Each of the unique creatures can be hunted within the galactic forum, or Vice versa-a bonus for passive or active protection will open. Unique creatures can be captured by a unique specialized ship of the Colossus type and displayed as a curiosity in the new mega-structures "Xenoaquarium", to increase influence.
Amoebas: now reproduce and are busy searching for their ideal world that actually exists. After finding their ideal world, the amoebas will meet their distant relative, the Sperm whale Amoeba, and release them into the General Galaxy. In the middle of the game, two events will occur – two unique Amoebas will be born: a White albino Prince, and a Black Princess. The story of their tragic love is described in detail in my work, and these are SEVEN different plot options.
Crystals: now not just cheap low-level enemies who are killed at once and by the 70th year of the game completely disappear from the Galaxy, this paradise is over. Now the Crystals will actively build their base, collect resources, block Hyper corridor, raise your fleet. At the end of the game, the Crystals will open a path to the center of the Galaxy, build their mega-Carousel there, and spin the Galaxy so that the entire map will actually turn on its axis. Each stage of accelerating the rotation of the Galaxy will bring its own incoming destructive events to the serene world of the game, and if the Crystal carousel is not stopped – the entire population of the planets will simply fly the hell off their planets.
Void clouds now will evolve like everyone else, saving energy to create a new star, and possibly a new additional sector on the General map. The Voids will have their own caste system, where everyone will be busy with their own business. Void that has accumulated enough energy will be able to multiply through the passage through the pulsar. The Voids will have their own personal enemy-the Black Voids, who also accumulate energy, but strive not to create a new star, but a Black hole.
Whales Tiynki will no longer be like bums shying from sector to sector, because they really have nothing to do. Nothing to do? "well, I thought of something for them to do. Meet a new actively evil entity-Spoilage. The corruption substance that has penetrated the interspatial gap in the sector with Interspatial Horror will now constantly penetrate the Galaxy, infecting everything it can attach to: ships, living creatures, and even planets, generating new types of aggressive creatures – Spoilage's Creatures – each of which has its own unique space combat tactics. And almost nothing can protect the Galaxy from contamination by Spoilage, except for the Tiyanka Whales, and their super-unique weapons - "purity settings", which are absolutely useless for combat purposes. Now Tiyanks will be welcome in every sector, only they will completely free of charge to clear the Galaxy of all evil spirits.
Some unique creatures will spawn their own unkillable ghosts after being killed – this is a new game mechanic. Now you can't just shoot the Matriarch of Tiynki without serious consequences. His restless Ghost will appear, which can only be weakened to a certain extent by the same "purity setting" and forced to retreat for a while. And it is the Tiynki that will be the best allies during the Crystal Apocalypse of the end of the game.
Having rebuilt the Scientific Complex, the player will be able to review most of the open anomalies at a new stage. As you know, the time to discover anomalies is the beginning of the game, but when all the planets are explored, you can throw it in the trash your scientific ships - and events related to the discovery of the secrets of space from the middle of the game are very lacking - the game turns into a boring territorial strategy. Now, with the reconstruction of the Scientific complex, it will be possible to launch projects for a more in-depth study of already discovered anomalies. And it won't be some cheap research glasses. I made a sketch for nine old anomalies, each of which, through a special project, gives access to a unique technology, or unique game mechanics, or will launch an entire story variable chain.
Now, using the power of the Scientific Complex, you can decipher the pulse signals of mining drones, and with the correct completion of the quest, open new secret locations, and mega-structures associated with this faction, and even bring out a new kind of living creatures.