• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Appleboy

Recruit
52 Badges
Apr 20, 2018
4
4
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Reapers Due
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Europa Universalis 4: Emperor
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings III
  • Crusader Kings II: Way of Life
  • Europa Universalis IV
  • Stellaris
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: The Republic
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Megacorp
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II
Missions where the main objective is to build your army are very arbitrary and depending on what choices you make throughtout the game can set you back quite a lot.

Now with version 1.30 where mercenaries have changed building up to your force limit often results in building an new army just to delete it later because you can't afford the upkeep. This wastes valuable manpower reserves, you would rather keep. As a example where this becomes a problem, the Muscovy mission 'Invade Novgorod'. In order to complete this mission you need to build up to 100.0% force limit. It will give you claims on Novgorod. You can wait around for many years before you can even afford to have such a large army or even worse never complete this mission at all because your army force limit increases to an unreasonable amount because of varius modifiers or development.

I do not think that these types of misions make the game more enjoyable. Rather for the example with the Muscovy mission, would i have something like. Have a greater army than Novgorod.
 
  • 3
  • 1Like
  • 1
Reactions:
Upvote 0