One of the things that architects, along with Urban Planners do is work on 'masterplan' schemes for city areas or even entire new cities. Here is an intriguing article by an architecture website which whilst acknowledging the game as excellent examines how well it tallies with the realities of urban design and development.
I was wondering what the players thought of these comparisons and whether you feel any of them could be implemented in a way that would improve the game? I found point '3. The Present is Now' particularly thought provoking as having historical precedent to push against when designing is what really brings a place to life and it reminded me that Totally Moo once said he would love to see a DLC that would allow a city to develop from historical beginnings through to modern day.
http://www.archdaily.com/619567/reb...s-cities-skylines-says-about-modern-urbanism/
I was wondering what the players thought of these comparisons and whether you feel any of them could be implemented in a way that would improve the game? I found point '3. The Present is Now' particularly thought provoking as having historical precedent to push against when designing is what really brings a place to life and it reminded me that Totally Moo once said he would love to see a DLC that would allow a city to develop from historical beginnings through to modern day.
http://www.archdaily.com/619567/reb...s-cities-skylines-says-about-modern-urbanism/
Last edited:
- 3