I’m Interested as to why the increase in maximum tech teams? Surly this makes it even harder to compete as a minor?
I’m Interested as to why the increase in maximum tech teams? Surly this makes it even harder to compete as a minor?
I’m Interested as to why the increase in maximum tech teams? Surly this makes it even harder to compete as a minor?
AoD has introduced some other changes for balance - for example you get a bonus if researching after the tech year [there is a tooltip which shows you the bonus - IIRC there is a cap after so many years but I dont know what it is ...]
Also - it is possible for a tech team to increase a skill level [random event]. Playing several handsoff games with central American minors this happened each time to low skill tech teams - but I've only experienced it once with Germany - so possibly this may benefit some/all minors??
So if one would like to mod the number of tech slots available is there a way to do that? Let´s say i would like reduce the maximum of 10 slots to 5.
Also - it is possible for a tech team to increase a skill level [random event]. Playing several handsoff games with central American minors this happened each time to low skill tech teams - but I've only experienced it once with Germany - so possibly this may benefit some/all minors??
IMHO joining a side is more important now. The earlier the better
"Unfortunately" there is also the possibility of a decrease in tech skills. This, too, is a random event. There doesn´t seem to be a modifier as to minors or majors since this has happened in several of my US games (increase and decrease alike).
Well it seems that those events are based on usage of the team. Use a team a lot and you get a bonus, don't use a team it goes down.
The chance that an active tech team increases in skill is twice the chance of a team that isn´t currently researching IIRC. On the other hand, a tech team I had been using for years lost a skill level a week after it wasn´t employed.
I guess you could do that if you'd like to be just getting Panthers and FW-190's in late 1945 while you only build regular. Majors really do need the extra slots.So if one would like to mod the number of tech slots available is there a way to do that? Let´s say i would like reduce the maximum of 10 slots to 5.
Many people make the mistake to let all teams run at 100% founding. That's too much. 80% is enough and will cost much less.
@ Blecky: this can be achieved by hiring a lower tech team, say a level 5 instead of a level 8 one.