Us builders have wanted color lights from the start even suggesting full color illumination maps, but it looks like we can modify the custom light props but we just can't save them! Will you please code it in so that we can modify the Light type (point, spot, ...), Color, Intensity, Range, Spot Angle, Spot Leaking, Blink type, position and direction in prop? It will make Cities Skylines look sooo cool!!
Originally posted over at Simtropolis by Boformer, Reposting here instead of linking information.
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Looks like we are stuck with the default light props.
Here are my findings:
You can create completely custom light effects with mod tools, but it is NOT possible to save a prop with applied effects. CO did not implement that (It would have been 10 lines of code for them!!!).
Here are the 2 mod tools scripts which I created for it: https://gist.github.com/boformer/1ede360cc0531eff5f07
The only way to get the light props into the game: Create a mod that saves the light effect information in a separate (xml) file, then remove the effect for successful saving. When a player loads the game, read the file and create/apply the custom light effects again. Drawback: The player has to install the mod, or the assets will appear without custom lights.
There are many things which can be modified: Light type (point, spot, ...), Color, Intensity, Range, Spot Angle, Spot Leaking, Blink type, position and direction in prop... You can even put multiple light effects into one prop (like a row of lights, a fountain illuminated from 4 sides).
Originally posted over at Simtropolis by Boformer, Reposting here instead of linking information.
-----------------------------------------------------------------------------------------------------------------------------
Looks like we are stuck with the default light props.
Here are my findings:
You can create completely custom light effects with mod tools, but it is NOT possible to save a prop with applied effects. CO did not implement that (It would have been 10 lines of code for them!!!).
Here are the 2 mod tools scripts which I created for it: https://gist.github.com/boformer/1ede360cc0531eff5f07
The only way to get the light props into the game: Create a mod that saves the light effect information in a separate (xml) file, then remove the effect for successful saving. When a player loads the game, read the file and create/apply the custom light effects again. Drawback: The player has to install the mod, or the assets will appear without custom lights.
There are many things which can be modified: Light type (point, spot, ...), Color, Intensity, Range, Spot Angle, Spot Leaking, Blink type, position and direction in prop... You can even put multiple light effects into one prop (like a row of lights, a fountain illuminated from 4 sides).
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