10 Items/ideas to make the interface and useability easier. Plus 2 Mission items

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Major_Fokker

Corporal
May 22, 2018
28
0
  1. Ability to move your Mechs around in the Mech bay.
  2. Make the menu items on hover over to the various departments larger so the work easier. There have been times, you miss the menu item and have to do it again and times when you leave hover over the menu item disappears before you can click it.
  3. When selling an item multiple times, have a method to select sell multiple items. i.e. textbox to say selling 35 heatsinks not have the user click 35 times.
  4. Fitting out a Mech. Clicking the X on destroyed component should remove it from mech into scrap bucket bottom left of screen. Ideally inform user where that part came from on the customised mech, when it is in bucket e.g. Heatsink (H), Mlaser (LT).
  5. Weaponry listings in store and when fitting out your mech, should be in size order NOT alphabetic. .i.e. A/C 2, A/C 5, A/C 10, A/C 20 not A/C 10, A/C 2, A/C 20, A/C 5 similarly Ammo listings and Lasers. e.g. Small, Medium, Large, PPC. Not Large, Medium, PPC.
  6. Split LRMs and SRM's in the listings into two columns instead of one LONG list.
  7. Add the relevant support weaponry to the other existing lists. e.g. MG is still in brown colours but is seen in Ballistic listing under MG at the top of the list, or Small Lasers seen in brown again but in the laser listings.
  8. Ability to sell Mechs in the Mech Bay. Ideally along side scrap and storage buttons should be a sell button.
  9. Stop work overlay to be a little lower so I can see the HP on the mech being worked upon. (Small thing but annoying)
  10. Include a "rebuild mech" option, which replaces all destroyed hardware with stock equipment. If you want + parts, switch those yourself.
  11. Jump Jet heat should appear after using them, or at least be factored in during a shot.
  12. Probably the biggest mission upset. Encounter enemy sensor lock a red blob, you lose sensor lock, combat begins and your sensor locking Mech has lost its go in the first round. Either the sensor lock remains or the scout gets a go, I'm not fussed.

Please do respond with a number if you would like to see any of these things.
 
Upvote 0

Justin Kase

Lt. General
44 Badges
Feb 28, 2018
1.527
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1. The devs had commented that they didn't have time to get this into the 1.1.0 patch, but it is on their roadmap : Link

3. I would love to see this integrated!

4. Would be cool if it added the locations somthing came from as you replace/repair each section. Right now, I just do 1 section at a time, so I know what components go where.

5. It is arbitrary on what different people find useful. When I am looking for 'Mechs in Skrimish, and they are in Tonnage order, that drives me nuts, I want to scroll alphabetical to the 'Mech name I want. Same with the store. In my opinion, a more useful option would be a 'sort by' and have a few choices (Alphabetical, Weight/Size, Type, etc).

6. Not sure if you realized it, but you can filter the list, so you can just pull up the Missiles if you wanted. First choose a sub category (like Weapons in my example below), then click on the relevant icon(s) to include/exclude them from the list. In my example, I only have Missiles showing.


Store.png


7. Seeing as the MG is no longer considered a Ballistic Weapon and the Small Laser is no longer considered an Energy Weapon, and they can not be placed into those sort of hardpoint slots, this likely doesn't make a lot of sense - within this game. You can mod them to be Ballistic and Energy if you like, but then lose the ability to use them in Melee.

8. Would be nice to have another "C-Bill" button with a sell option.
 

Major_Fokker

Corporal
May 22, 2018
28
0
Thank you for your response.

In regards to four: I do the same, but once you get to say a third part, it gets messy.

In regards to five: Great idea offering some form of personally option in sorting, I had only really wrote the idea as seen because even in numeric order as displayed atm, its still incorrect, e.g. AC10, followed by AC2 then AC20 is quite simply WRONG.

In regards to six. Yes I'm aware of the filtering, this is more about when buying something like a SRM6++, you are scrolling for miles to get there, rather than only halfway as they will be displayed in a lefthand column within missiles.