I have to disagree with AVN's suggestion. I've never understood why a treaty couldn't be broken in the first turn, and it has over and over again proven to be problematic. I suggest that this just be handled as a normal treaty breaking, with the diplomatic consequences to be borne by the players of the game (probably primarily Austria Russia and OE.)
Though I should note that, looking at the save game file, apparently Austria has had the wrong AI file for the past two turns.
Though I should note that, looking at the save game file, apparently Austria has had the wrong AI file for the past two turns.
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