Oh yeah, that also the thing I dislike too. I dislike any game mechanics that AI can't make much use of. It's essentially player exclusive bonus vs the AI at this point (as if player even needed more bonuses vs AI). I think that AI can only clear the missions accidentaly? I mean, it would be fun to see Austria AI actively trying to PU other nations.
It is a bit more complicated than that. From what I understand the AI will absolutely go after permaclaims (a reason why permaclaims are good for the AI). It always complete missions as soon as it fulfill the requisites and it don't go after them. In a sense this is the same behaviour that they had with the old mission system but here it works much better because used to be the case that the AI would pick a mission and stuck with it until it was completed. Now it at least has more than one mission available at any given time.
I do agree that this is less than ideal and that it would be good for the AI to actively pursue its missions.
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