You're completely right. I suspect that one of the massive problems that comes with this asinine DLC policy is that it becomes almost impossible to do what your players want or even compare how un/happy your players are. Maybe player 1 only has 3 DLC's while player 2 has 5 and player 3 have all of them. Their experiences differs a lot. You also touched on a key problem here, which is part of what the differences in player ownership; it is impossible to make the DLC's interact much with each other because that makes into a DLC for DLC policy, which is probably even worse. In turn, this means that their load of spam-like DLC's never will make the game any deeper. It will just provide a bit of extra, but in the end very shallow, content.
Part od their policy is to have DLC features that are self contained. Their idea of a perfect DLC is one that offers a lot of self contained features that aren't essential but offer great value for the player.
Not my word, theirs. They said as much on a GDC talk about their DLC business model back in 2018 or 2019.
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