1-Stop using customers as QA, 2-dev clashes as balancing reference and 3-missions as power-creeping

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grommile

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I emphasize the second point alot. Balancing a singleplayer game around the multiplayer is stupid and should never be done. Most if not all bad design decisions simply came out of a developer being grumpy about losing to something in MP. This is why Tariffs ceased to be a game mechanic due to Jake finding that someone made too much money from it.
Wow, seriously?
 
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Jarvin

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I emphasize the second point alot. Balancing a singleplayer game around the multiplayer is stupid and should never be done. Most if not all bad design decisions simply came out of a developer being grumpy about losing to something in MP. This is why Tariffs ceased to be a game mechanic due to Jake finding that someone made too much money from it.
Dev clashes isn't MP, or at least they have nothing to do with how actual "MP" is played at any level.
As far as actual MP communities are concerned you wouldn't find many people that'd be genuinely happy with how this game has progressed since.. 1.20?
 
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Vulkandrache

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You may want to delete a certain sentence from your post, buddy. Can't say that in this forum (as stated on the forum rules).
If thats actualy part of the rules they arent worth the paper they are printed on.

On the other hand, even if i could have gotten the last 3 DLC for free i woul not have played them, so there is that.
 
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KRBLACK

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If thats actualy part of the rules they arent worth the paper they are printed on.

On the other hand, even if i could have gotten the last 3 DLC for free i woul not have played them, so there is that.

Apparently it is part of the rules, but I don't really understand why. So I just asked the moderator :p.

As for whether or not a DLC is worth it is completely subjective, however it should at the very least be functional. (Meaning no crashes or gamebreaking issues)
The problem is you can never know this beforehand and since this is a PC game, there are bound to arise issues. Solely because of the fact PC can have many different components or software setups in the background.
This why its such a shame demo versions of games are not common anymore. Instead you have to buy a game and hope it doesn't start to have issues after 121 minutes played :p. After which of course, you will have to relentlessly pester support about your specific issue.

My problem with the Emperor release specifically, is that it didn't work as intended and the new mechanics broke the entire HRE.
Other things like coastal raids are just mechanics that I personally don't like, because to me they are just an ''annoyance on cooldown''. But the difference is that these mechanics work as intended, and I personally just don't like them.

CK2 has a great menu for toggling or outright disabling mechanics to your liking, sadly this won't be added to EU4. Consequently, annoying mechanics start to pile up, as there usually is 1 mechanic I don't like, whereas other features in the DLC are stark improvements.
 
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If thats actualy part of the rules they arent worth the paper they are printed on.

On the other hand, even if i could have gotten the last 3 DLC for free i woul not have played them, so there is that.

As you can see, my post, the post that I quoted and the post from another guy saying the same as I were deleted. That should be enough evidence for you. I won't argue for against it, I was and am just pointing out that such a rule exists.
 
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Nearly two years ago, I joked/griped that it's like Paradox is obligated to add features people don't like to balance out features they do like, ever since 1.26.
Now I can say,
1.30: They finally remove corruption, but inexplicably reduced Admin Efficiency. The rework of Estates is good, but mercenaries is terrible.

I honestly have to wonder how hard it is to tackle EU4 balancing. It definitely shouldn't be based around MP (MP can use balancing mods to fix bad choices, Ironman achievements cannot). I do not remember a time when the community wasn't livid about how the latest update made the game worse. Case in point: I thought I was finally going to leave 1.25 for 1.30 because the removed territory corruption, but now I'm very hesitant.
 
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TheMeInTeam

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Dev clashes isn't MP, or at least they have nothing to do with how actual "MP" is played at any level.
As far as actual MP communities are concerned you wouldn't find many people that'd be genuinely happy with how this game has progressed since.. 1.20?

Every MP game is actual MP.

What you are referring to is competitive MP, with players that know what they're doing. And regarding that, the only evidence we have regarding patching is that they likely *don't* take competitive MP into account. If they did many of their nerf/buff choices would be objectively non-sequitur.
 
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Jarvin

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Every MP game is actual MP.

What you are referring to is competitive MP, with players that know what they're doing. And regarding that, the only evidence we have regarding patching is that they likely *don't* take competitive MP into account. If they did many of their nerf/buff choices would be objectively non-sequitur.
I know dozens of MP communities, ranging from ones that play basically co-op SP to very competitive ones. Dev clashes don't play out like any of these. Dev clashes are a weird mixture of semi-competitive mindset with complete lack of understanding of how the game works and that's simply not representative of people actually play MP, be it at casual or competitive level.
 
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EarlKonrad

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I know dozens of MP communities, ranging from ones that play basically co-op SP to very competitive ones. Dev clashes don't play out like any of these. Dev clashes are a weird mixture of semi-competitive mindset with complete lack of understanding of how the game works and that's simply not representative of people actually play MP, be it at casual or competitive level.

The devs aren't Aliens. If they play together it is an MP game. If they play solo it is a SP game. Simple as that.
 
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Jarvin

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The devs aren't Aliens. If they play together it is an MP game. If they play solo it is a SP game. Simple as that.
Sure but terms like "balancing for MP" implies some culture/community/part of the playerbase for whom the game is "being balanced for". We can obviously play the semantics game and say that dev clashes are technically multiplayer and therefore multiplayer is the base for which EU4 is balanced but obviously that's not what it's about here. The needs of the actual, broader MP community are nothing like what devs seem to work for.
 
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EarlKonrad

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Sure but terms like "balancing for MP" implies some culture/community/part of the playerbase for whom the game is "being balanced for". We can obviously play the semantics game and say that dev clashes are technically multiplayer and therefore multiplayer is the base for which EU4 is balanced but obviously that's not what it's about here. The needs of the actual, broader MP community are nothing like what devs seem to work for.

Theres only SP and MP.
The devs are actively making SP balance worth, therefore they must be balancing it for MP.

At least, that's the logic I think most of the "game being balanced for MP" posters follow, which is flawed because, as you and other have pointed out, these balance decisions also aren't making MP better.
 
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Reading the opening jobs in Tinto, I saw the producer one, asking (among other things) :
"Making sure the team is supported and ensuring that the game is released on time, budget and quality.[...]
It is important that you are a teamplayer, motivated to learn, can be assertive, empathic, strives to foster good communication & most of all being motivated by giving the players the best possible experience by striving to understand the game you are making and taking action where needed to make it happen. [...]
  • Ensure final delivery of the game, making sure nothing falls through the cracks."
If at least that could be true. Either their previous producer was bad or the statements were different but I think we have to agree that none of these aspects are respected right now for EU4 XD
 
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KRBLACK

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'nothing falls through the cracks'
at least PDX fixes most major issues within a week... I don't recall a studio pathcing something this fast this consistantly...

The thing is, no studio should have to. As soon as you purchase a product it should be finished and work. Video games are no exception to this. If PDX needed another week to iron out bugs, then the devs should take another week.

The general trend of ''release now, fix later'' negatively impacts buyer confidence (at least for me). As a result I just end up not buying titles because I don't want to find out it crashes after the 121 minutes mark.
 
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The general trend of ''release now, fix later'' negatively impacts buyer confidence (at least for me). As a result I just end up not buying titles because I don't want to find out it crashes after the 121 minutes mark.
In PDS's defence
Making GSGs is EXTREMELY hard and given a (relatively) small team they are working with I'd still say that they are doing a really good job all things considered.
I'm not sure what is the specific structure of Paradox's Studios but oftentimes a game being released in an unfinished state is up to the "higher ups"/management rather than the devs themsleves(ie. people directly working on given title), a closest example for me is Age of Empires 2: DE, where the dev team was basically a conglomerate of multiple smaller studios and the decision to release the game in broken state came from Microsoft who had absolutely nothing to do with the game.


Having had a chance to talk to some EU4 devs I have no doubts that they are all great people who really do want all the best for their game. It's just that I feel that the development of EU4 over past 2+ years has been very directionless, possibly hindered by engine's limitations and tight schedule.

I really, really hope that PDS can find a way out of their current state.
 
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Reading the opening jobs in Tinto, I saw the producer one, asking (among other things) :
"Making sure the team is supported and ensuring that the game is released on time, budget and quality.[...]
It is important that you are a teamplayer, motivated to learn, can be assertive, empathic, strives to foster good communication & most of all being motivated by giving the players the best possible experience by striving to understand the game you are making and taking action where needed to make it happen. [...]
  • Ensure final delivery of the game, making sure nothing falls through the cracks."
If at least that could be true. Either their previous producer was bad or the statements were different but I think we have to agree that none of these aspects are respected right now for EU4 XD

Isn't that just a regular job posting description? It certainly sounds like it to me.
 
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