PDS unionised a few months ago. This is unambiguously a good thing.
Can you spell that one out for me? How does that help the game?
- 17
- 2
PDS unionised a few months ago. This is unambiguously a good thing.
Irrelevant.How does that help the game?
It helps the workers live in human conditions.Can you spell that one out for me? How does that help the game?
Wow, seriously?I emphasize the second point alot. Balancing a singleplayer game around the multiplayer is stupid and should never be done. Most if not all bad design decisions simply came out of a developer being grumpy about losing to something in MP. This is why Tariffs ceased to be a game mechanic due to Jake finding that someone made too much money from it.
Dev clashes isn't MP, or at least they have nothing to do with how actual "MP" is played at any level.I emphasize the second point alot. Balancing a singleplayer game around the multiplayer is stupid and should never be done. Most if not all bad design decisions simply came out of a developer being grumpy about losing to something in MP. This is why Tariffs ceased to be a game mechanic due to Jake finding that someone made too much money from it.
If thats actualy part of the rules they arent worth the paper they are printed on.You may want to delete a certain sentence from your post, buddy. Can't say that in this forum (as stated on the forum rules).
If thats actualy part of the rules they arent worth the paper they are printed on.
On the other hand, even if i could have gotten the last 3 DLC for free i woul not have played them, so there is that.
If thats actualy part of the rules they arent worth the paper they are printed on.
On the other hand, even if i could have gotten the last 3 DLC for free i woul not have played them, so there is that.
Dev clashes isn't MP, or at least they have nothing to do with how actual "MP" is played at any level.
As far as actual MP communities are concerned you wouldn't find many people that'd be genuinely happy with how this game has progressed since.. 1.20?
I know dozens of MP communities, ranging from ones that play basically co-op SP to very competitive ones. Dev clashes don't play out like any of these. Dev clashes are a weird mixture of semi-competitive mindset with complete lack of understanding of how the game works and that's simply not representative of people actually play MP, be it at casual or competitive level.Every MP game is actual MP.
What you are referring to is competitive MP, with players that know what they're doing. And regarding that, the only evidence we have regarding patching is that they likely *don't* take competitive MP into account. If they did many of their nerf/buff choices would be objectively non-sequitur.
I know dozens of MP communities, ranging from ones that play basically co-op SP to very competitive ones. Dev clashes don't play out like any of these. Dev clashes are a weird mixture of semi-competitive mindset with complete lack of understanding of how the game works and that's simply not representative of people actually play MP, be it at casual or competitive level.
Sure but terms like "balancing for MP" implies some culture/community/part of the playerbase for whom the game is "being balanced for". We can obviously play the semantics game and say that dev clashes are technically multiplayer and therefore multiplayer is the base for which EU4 is balanced but obviously that's not what it's about here. The needs of the actual, broader MP community are nothing like what devs seem to work for.The devs aren't Aliens. If they play together it is an MP game. If they play solo it is a SP game. Simple as that.
Sure but terms like "balancing for MP" implies some culture/community/part of the playerbase for whom the game is "being balanced for". We can obviously play the semantics game and say that dev clashes are technically multiplayer and therefore multiplayer is the base for which EU4 is balanced but obviously that's not what it's about here. The needs of the actual, broader MP community are nothing like what devs seem to work for.
Can you spell that one out for me? How does that help the game?
'nothing falls through the cracks'
at least PDX fixes most major issues within a week... I don't recall a studio pathcing something this fast this consistantly...
In PDS's defenceThe general trend of ''release now, fix later'' negatively impacts buyer confidence (at least for me). As a result I just end up not buying titles because I don't want to find out it crashes after the 121 minutes mark.
Reading the opening jobs in Tinto, I saw the producer one, asking (among other things) :
"Making sure the team is supported and ensuring that the game is released on time, budget and quality.[...]
It is important that you are a teamplayer, motivated to learn, can be assertive, empathic, strives to foster good communication & most of all being motivated by giving the players the best possible experience by striving to understand the game you are making and taking action where needed to make it happen. [...]
If at least that could be true. Either their previous producer was bad or the statements were different but I think we have to agree that none of these aspects are respected right now for EU4 XD
- Ensure final delivery of the game, making sure nothing falls through the cracks."