1st point: You know what i'm talking about. This was one of the worst dlc launches. Features OF THE 4 MAIN NATIONS are completely broken, the imperial authority by nation joining was a terrible decision, doesn't work at all, easily exploitable. You're better off letting shadow kingdom happening so italy can rejoin and net you a free reform. Development for muscovy on steppes. AI in massive debt. Performance taking a significant hit. The list is long.
Where is your time and money being spent? This policy of letting the customers test your product has become an industry standard, but the few of you who still believe in pdx are surely being let down by this. You have good developers, this is a managerial problem that needs to be addressed. If the team has to go in overdrive 3 weeks after launch, sending hotfix after hotfix, why not playtest it a little better and make the consumer believe buying your games on launch is an actual deal? Because as it is, we all learned not to bother with updating our games on launch. What was your response? Increase pricing a couple years ago and make us pay the actual price when on sale.
2nd point:
I'm not particularly fond of the game after 1.26 and the massively bad choices in design to prevent blobbing and toughen up culture/religion conversions. I'm not particularly fond of the varied money sinks you've implemented instead of reworking trade power. I'm not fond of the idea groups various nerfs which make your choice more cookie-cutter than ever if you're not in need of colonists or diplorep. Most idea groups are a bunch of generalist garbage with one core idea making them worth it (looking at you espionage, admin, economic, innovative). End tags. Blob-prevention, in a game where it's easier than ever to simply crush the AI with its bad decisions and have no peers 50 years into the game. Make a rules panel pre-game if you so wish. But PLEASE, you're breaking the game even for multiplayer people at this point.
3: We still remember Rule Britannia and how it made england the most powerful SP nation for a while because no one had that much value in missions. Now you're having to buff every single nation with custom missions to avoid backpedalling on RB and frankly it speeds up the game to such a violent pace you're basically forced to play a major with custom missions* not to be left behind.
Sincerely,
A disgruntled peasant stuck on 1.25
Edit: one angry typo
Where is your time and money being spent? This policy of letting the customers test your product has become an industry standard, but the few of you who still believe in pdx are surely being let down by this. You have good developers, this is a managerial problem that needs to be addressed. If the team has to go in overdrive 3 weeks after launch, sending hotfix after hotfix, why not playtest it a little better and make the consumer believe buying your games on launch is an actual deal? Because as it is, we all learned not to bother with updating our games on launch. What was your response? Increase pricing a couple years ago and make us pay the actual price when on sale.
2nd point:
I'm not particularly fond of the game after 1.26 and the massively bad choices in design to prevent blobbing and toughen up culture/religion conversions. I'm not particularly fond of the varied money sinks you've implemented instead of reworking trade power. I'm not fond of the idea groups various nerfs which make your choice more cookie-cutter than ever if you're not in need of colonists or diplorep. Most idea groups are a bunch of generalist garbage with one core idea making them worth it (looking at you espionage, admin, economic, innovative). End tags. Blob-prevention, in a game where it's easier than ever to simply crush the AI with its bad decisions and have no peers 50 years into the game. Make a rules panel pre-game if you so wish. But PLEASE, you're breaking the game even for multiplayer people at this point.
3: We still remember Rule Britannia and how it made england the most powerful SP nation for a while because no one had that much value in missions. Now you're having to buff every single nation with custom missions to avoid backpedalling on RB and frankly it speeds up the game to such a violent pace you're basically forced to play a major with custom missions* not to be left behind.
Sincerely,
A disgruntled peasant stuck on 1.25
Edit: one angry typo
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