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Chaim Kaufmann

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May 21, 2001
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All refer to the 2/7/04 patch, although all these were observed in the 11/2003 patch also.

1a) Whenever I load from a saved game, I almost always lose 1-3 merchants competed out of COTs about 30-35 days later. (This is for powers participating in 6-10 COTs.) This happens regardless of what time of year the game was saved (i.e., not the same effect as the tendency to lose merchants in early February, presumably because people get money January 1).

Based on >100 trials, I estimate that this rate of loss is 10-30 times higher than for a month that does not immediately follow a save game load.

1b) When I reload from a saved game, my colonization success percentages are usually (always?) 5% higher than when I saved it. (Maximum is still 95%.)

1c) Not sure if a bug. Maybe just something I would like explained: If I go into a saved game and change the success of an ongoing colonization attempt from "no" to "yes" or vice versa, it odes not actually change the outcome.

2) Sometimes my fleets disappear from the map. This only happens when in port, usually (always?) when in a port controlled by me but owned by someone else (but I don;t think it always happens when I use such ports). The fleet(s) do not disappear from the ledger. If I know where it/they are, I can reactivate it/them be clicking on the port, in which case I get the green selection ring but still no fleet sprite. The sprite reappears when I move to sea. I have never noticed a "vanished" fleet ever reappear spontaneously.

Chaim Kaufmann
 
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Chaim Kaufmann said:
1a) Whenever I load from a saved game, I almost always lose 1-3 merchants competed out of COTs about 30-35 days later.

Every time you load the game, AI get reinitiated (it's often referred to in these fora as waking of AI"). AI will reevaluate different things, like declaring wars for example. It will also send its extra merchants - that's why you lose yours on reloading. This may be annoying but I don't really expect anything would be done by that - it's always been like that and I suspect it has something to do with limitations on how good AI one can made with the current technology.

If I go into a saved game and change the success of an ongoing colonization attempt from "no" to "yes" or vice versa, it does not actually change the outcome.
That's because you change it in the wrong place. You need to change success from no to yes in the "mecenat" entry (located at the very end of a save file, after the history log), not in the province entry.
 

AndrewT

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2) is aupposed to have been fixed in 1.05. I have not seen this since I can remember. Is anyone else still getting this?
 

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AndrewT said:
2) is aupposed to have been fixed in 1.05. I have not seen this since I can remember. Is anyone else still getting this?
I did see it once or twice - I didn't really pay to much attention to this, so I'm not sure about the exact circumstances or the version of the patch - it must have been in 1.05 or newer though, because I've never played older versions.