• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(485)

Advocatus Sancti Sepulcri
Nov 24, 2000
9.971
0
Judging from the "Start the game at any date in history" thingy I'd say that the years will have all of the days in them. Especially since the day of the week is listed in the date display.

:)
 
Jan 31, 2004
551
0
policy change should work quicker than in EU2

Selim, your language is far too strong for my taste: BS is just not on!
I also believe policy change should be allowed much more frequently than one point every 10 years, especially if country events are still in place that allow 6 points or so in one go in some cases. (In EU2 I freely used the Robespierre cheat allowing 1 point change at -1 stability cost anytime.)
I agree with Sir Grotius that a bureaucracy/political tradition system could be included to allow quicker changes without greater penalty in stability.
In my opinion policy changes should be possible much quicker but with an increasing stabilty cost, which again is lowered by the political tradition.
 
Oct 22, 2001
8.242
0
Visit site
If you were to allow players to move sliders before 10 years have passed and to pay with stab, well to start with you would then need to stop people from being able to make this when they already are at stab -3, else they would achieve their ideal slider positions for the early game on January 1st 1419. But that is not enough. Early on in the game the monarch bonus typically covers stab very fast.

I as well as anyone else am quite frustrated by having to wait 10 years for the next move. But this makes it a real challenge to master them and a real joy when you get an event that enables you to make a nice slider move. Early on the petition for redress is a blessed event :D .
 

mesut

First Lieutenant
57 Badges
Mar 24, 2004
250
2
  • BATTLETECH
  • Cities: Skylines - Snowfall
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Cossacks
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Cities: Skylines Industries
  • BATTLETECH: Flashpoint
  • Battle for Bosporus
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Res Publica
  • Europa Universalis: Rome
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Europa Universalis IV: El Dorado
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Common Sense
Keep the 10 year rule - free movement of sliders is absurd and takes away the challange and fun of the game. Paying with stability doesn't work, i mean beeing centralized is not the decision of a single leader, but the development of a whole educated administration - it takes time!

Regards
Mesut

Edit: If it would be that easy in reality, then i would like to see the US forming into a decentralized, full-conscript army, socialist society next year. :D
 

EvilSanta

Untrustworthy poo
33 Badges
Dec 18, 2004
3.535
5
  • Crusader Kings II: Way of Life
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Victoria 2
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Age of Wonders II
  • Imperator: Rome
  • Crusader Kings II
  • Europa Universalis III Complete
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Europa Universalis III
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Yggdrasil313 said:
Dove, planned, isolationist, conscript and even more authoritarian.. :D



USA isolationist my butt!


Iraq war was far from intervening in Iraqs policies.So was Afghanistan.
 

Charle_88

Stupid and without purpose
Mar 6, 2006
708
0
EvilSanta said:
USA isolationist my butt!


Iraq war was far from intervening in Iraqs policies.So was Afghanistan.

If you notice he said Dove, planned and conscript as well. All things that are clearly not part of the modern USA (Dove perhaps, that is arguable I suppose). He tried to explain how to make the slider changes someone talked about above, but in HoI2-terms.

And now all the funny dissappeared from it. =(
 

trajan

Colonel
106 Badges
Mar 2, 2001
829
99
  • 500k Club
  • Cities: Skylines
  • Deus Vult
  • Victoria: Revolutions
  • Europa Universalis IV: El Dorado
  • Hearts of Iron III Collection
  • Victoria 2: A House Divided
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Distant Stars
  • Crusader Kings II: Horse Lords
  • Surviving Mars: First Colony Edition
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Cities: Skylines - Green Cities
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Dharma
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings Complete
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Apocalypse
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Campus
  • Imperator: Rome Deluxe Edition
  • Age of Wonders: Planetfall
  • Europa Universalis IV
  • Stellaris: Humanoids Species Pack
  • Cities: Skylines - Parklife
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Common Sense
  • Victoria 2
  • Stellaris: Nemesis
  • Rome: Vae Victis
  • 200k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
  • Crusader Kings II: Holy Fury
  • Pride of Nations
  • Europa Universalis: Rome Collectors Edition
Daniel A said:
I as well as anyone else am quite frustrated by having to wait 10 years for the next move. But this makes it a real challenge to master them and a real joy when you get an event that enables you to make a nice slider move. Early on the petition for redress is a blessed event :D .

IMHO, the best improvement that could be made slider wise would be the ability to look at the settings when a slider changing event fires. I always forget which direction is which and end up picking the wrong one. There's no joy in Mudville when I pick the wrong way after I just changed one 6 months ago.
 

Gebhard Blucher

Random Conquistador
69 Badges
Oct 2, 2002
853
1
  • Europa Universalis III
  • Europa Universalis IV
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Deus Vult
  • Victoria: Revolutions
  • 500k Club
I'll be happy if the sliders are decently balanced. In EU2 it was a no-brainer to go Centralization, and nearly so Offensive and Aristocracy. Some of the balancing improvements they made in the later EU2 patches made the slider situation a bit better, so hopefully they will continue in that direction.
 

unmerged(20077)

Field Marshal
Sep 26, 2003
3.047
0
Visit site
I'd welcome much more finely graded sliders, say 0-100 instead of 0-10. Instead of moving a slider in one single "jolt" you might announce a new policy which slowly moves the slider over time in one direction or the other, perhaps with the monarch's Admin (or EU3 equivalent) determining how fast it actually moves. Perhaps certain monarchs might be attached to certain policies, and the slider moves more slowly if you try and move it the wrong way...
 

Grosshaus

Minister of Peace for Europe
42 Badges
May 14, 2003
10.504
76
Visit site
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Hearts of Iron II: Beta
  • Victoria 2 Beta
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • 500k Club
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Prison Architect
  • Stellaris: Ancient Relics
  • Crusader Kings III
  • Europa Universalis IV: Wealth of Nations
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion 2
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
The Impaler said:
I'd welcome much more finely graded sliders, say 0-100 instead of 0-10. Instead of moving a slider in one single "jolt" you might announce a new policy which slowly moves the slider over time in one direction or the other, perhaps with the monarch's Admin (or EU3 equivalent) determining how fast it actually moves. Perhaps certain monarchs might be attached to certain policies, and the slider moves more slowly if you try and move it the wrong way...

Have you played the game Democracy? It had such a slider system.
 

Gwalcmai

©
8 Badges
Mar 14, 2003
5.341
22
Visit site
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Pride of Nations
Gebhard Blucher said:
I'll be happy if the sliders are decently balanced. In EU2 it was a no-brainer to go Centralization, and nearly so Offensive and Aristocracy. Some of the balancing improvements they made in the later EU2 patches made the slider situation a bit better, so hopefully they will continue in that direction.
The sliders don't necessarily have to be balanced. You can have a slider have an ideal position but have events consistently moving you away from that position.
 

Etriel

Private
75 Badges
Sep 17, 2001
14
0
Visit site
  • Crusader Kings II: Conclave
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • The Showdown Effect
The sliders represent not only how the government works, but also how society in a given country works. It would be kind of strange if you could change stuff like that very fast.
I don't like the idea of stab hits instead of the 10 year wait. Even though reforms usually give unstability, that doesn't mean that stability is the only thing you need to make a reform work. Usually reforms work the best if you have hit an all time low in a given area, or a ruler uses money and political power on a given thing. Just about every single reform made, will have people for, against and people who just don't care.
What i would really like to see is something where you can pay money and then get some additional effects like rr and stuff like that. Then, when a certain time has passed, an effect will kick in.
Lots of stuff to consider with something like this though.
A simple version is one thing at a time and it works every time.
A bit more advanced, and a lot more work for paradox is, if you are allowed to try and improve several areas at once and then the chance that the effect will actually work, will be lowered for all the ongoing events.
 

Gebhard Blucher

Random Conquistador
69 Badges
Oct 2, 2002
853
1
  • Europa Universalis III
  • Europa Universalis IV
  • Surviving Mars
  • Surviving Mars: Digital Deluxe Edition
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Deus Vult
  • Victoria: Revolutions
  • 500k Club
Etriel said:
The sliders represent not only how the government works, but also how society in a given country works. It would be kind of strange if you could change stuff like that very fast.
I don't like the idea of stab hits instead of the 10 year wait. Even though reforms usually give unstability, that doesn't mean that stability is the only thing you need to make a reform work. Usually reforms work the best if you have hit an all time low in a given area, or a ruler uses money and political power on a given thing. Just about every single reform made, will have people for, against and people who just don't care.
What i would really like to see is something where you can pay money and then get some additional effects like rr and stuff like that. Then, when a certain time has passed, an effect will kick in.
Lots of stuff to consider with something like this though.
A simple version is one thing at a time and it works every time.
A bit more advanced, and a lot more work for paradox is, if you are allowed to try and improve several areas at once and then the chance that the effect will actually work, will be lowered for all the ongoing events.


Well, I think one of the best arguments for radical changes in DP slider settings (and other things) were the historical events in EU2. For instance, just one event from England:
Code:
    action_c ={     #Lancaster Kings make most important policies#
        name = "ACTIONNAME3002C"
        command = { type = sleepevent which = 3003 }
        command = { type = sleepevent which = 3751 }
        command = { type = domestic which = ARISTOCRACY value = 2 }
        command = { type = domestic which = SERFDOM value = 2 }
        command = { type = domestic which = CENTRALIZATION value = -2 }
        command = { type = domestic which = LAND value = -2 }
        command = { type = stability value = -2 }
        command = { type = province_revoltrisk which = 240 value = 2 }
        command = { type = provincetax which = 240 value = -2 }
        command = { type = province_revoltrisk which = 241 value = 2 }
        command = { type = provincetax which = 241 value = -2 }
        command = { type = province_revoltrisk which = 242 value = 2 }
        command = { type = provincetax which = 242 value = -2 }
        command = { type = province_revoltrisk which = 243 value = 2 }
        command = { type = provincetax which = 243 value = -2 }
        command = { type = province_revoltrisk which = 244 value = 2 }
        command = { type = provincetax which = 244 value = -2 }
        command = { type = province_revoltrisk which = 245 value = 2 }
        command = { type = provincetax which = 245 value = -2 }
        command = { type = province_revoltrisk which = 246 value = 2 }
        command = { type = provincetax which = 246 value = -2 }
        command = { type = province_revoltrisk which = 247 value = 2 }
        command = { type = provincetax which = 247 value = -2 }
        command = { type = province_revoltrisk which = 248 value = 2 }
        command = { type = provincetax which = 248 value = -2 }
        command = { type = province_revoltrisk which = 249 value = 2 }
        command = { type = provincetax which = 249 value = -2 }
        command = { type = province_revoltrisk which = 250 value = 2 }
        command = { type = provincetax which = 250 value = -2 }
    }

Apparently a change like that is considered possible since the event exists. So. Why do you have to wait around for an event to make those changes? Answer: the EU2 game engine can't handle it, so clumsy ham-fisted events like that have to do. Nothing against the event-writers, or the events themselves, mind you. They are fun events. The problem, imo, is when you play a country that doesn't have any events and/or when your country is in a situation where the existing events don't make any sense. After the first few years, that second case is almost always unless you are going out of your way to play "historically" and the AI countries are obliging enough to do the same.

If the game can't handle that kind of radical change, then it shouldn't be posible at all, just not for the unlucky countries without such events.

Gwalcmai said:
The sliders don't necessarily have to be balanced. You can have a slider have an ideal position but have events consistently moving you away from that position.

You are right. I just happen to think random events are a poor way of "balancing" the sliders. Regarding centralization, if I'm moderately lucky (or just reload) I never have to experience the decentralization events, or if I'm small/rich enough the stability penalties are meaningless.

I'd much rather just see the slider positions in balance.
 

Etriel

Private
75 Badges
Sep 17, 2001
14
0
Visit site
  • Crusader Kings II: Conclave
  • Victoria 2: Heart of Darkness
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis 4: Emperor
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Dungeonland
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Cities in Motion
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For The Glory
  • Heir to the Throne
  • Leviathan: Warships
  • Magicka
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • The Showdown Effect
The way i see it, historical events affect the sliders way more than anything else. They can do that without messing up the game, because this is a game that has countries that try to behave historically and these events help shape the country so it looks and behaves more like it should.
EU2 has never been a fair game, where everybody had the same options. Sliders starts diferently, tech groups, explorer events, number of provinces and monarcs all makes this a very unfair game.
It is probably just diferent ways of looking at the game, but even though i always use the sliders, i think it would feel kind of strange to be able to create changes early in the game, that i want to stick for the entire game. When we are talking about the sliders, i think it is important to remember what they actually symbolises. Stuff like how naval land orientated or how narrowminded your country is, isn't stuff that changes just like that. That is, it doens't change like that, unless something very special happens, thus the historical events. One of the things i like best about the game, is that i get to play a country that has it's role to play in a historical context, and that i can then change it's destiny.
 

Lambert Simnel

Voter Colonel
64 Badges
Nov 24, 2001
1.590
625
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • BATTLETECH
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Nemesis
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • 500k Club
  • Crusader Kings II: Holy Knight (pre-order)
  • Europa Universalis III: Collection
To me sliding a slider doesn't feel like manipulating a countries policies. I would prefer it if you had a list of events (the exact list dependant on current policies, religion, tech level, stability...) that you could fire on demand that each had multiple effects. For example:

Employ middle-class as royal officials (-1 aristocracy, +1 centralization, -2 stability; selectable for stability 3, aristocracy 6-8 & centralization 5-10)
Restore disinherited nobles (+2 stability, +1 aristocracy, -1 tax revenue in 2 provinces; selectable for aristocracy 5-9, stability -1 or higher)
Disband unreliable units (+1 stability, -10000 troops, +1 quality, 25% chance of revolt; only selectable at negative stability)
Sell off royal lands ( +100d, -1 centralization, -1 tax revenue in 4 provinces)
Allow substitutes to serve in noble cavalry(-1 aristocracy, -1 quality; selectable for arisocracy 9+, quality 8+)

In EU2 these types of decisions were modelled as random events, but it annoyed me that I couldn't make these decisions when I wanted to
 

unmerged(485)

Advocatus Sancti Sepulcri
Nov 24, 2000
9.971
0
Lambert Simnel said:
To me sliding a slider doesn't feel like manipulating a countries policies. I would prefer it if you had a list of events (the exact list dependant on current policies, religion, tech level, stability...) that you could fire on demand that each had multiple effects. For example:

Employ middle-class as royal officials (-1 aristocracy, +1 centralization, -2 stability; selectable for stability 3, aristocracy 6-8 & centralization 5-10)
Restore disinherited nobles (+2 stability, +1 aristocracy, -1 tax revenue in 2 provinces; selectable for aristocracy 5-9, stability -1 or higher)
Disband unreliable units (+1 stability, -10000 troops, +1 quality, 25% chance of revolt; only selectable at negative stability)
Sell off royal lands ( +100d, -1 centralization, -1 tax revenue in 4 provinces)
Allow substitutes to serve in noble cavalry(-1 aristocracy, -1 quality; selectable for arisocracy 9+, quality 8+)

In EU2 these types of decisions were modelled as random events, but it annoyed me that I couldn't make these decisions when I wanted to


How many times could you invoke these events? Once you have employed the middle class as royal officials then what? You can't employ them again because they are already employed. :confused:
 

joak

humorless pedant
35 Badges
May 4, 2001
1.643
77
Visit site
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Pre-order
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Stellaris Sign-up
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Holy Knight (pre-order)
  • Knights of Honor
  • Surviving Mars
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Stellaris: Federations
  • Crusader Kings III
  • Europa Universalis IV
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis III
  • Europa Universalis III Complete
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • Warlock: Master of the Arcane
  • 500k Club
Gwalcmai said:
The sliders don't necessarily have to be balanced. You can have a slider have an ideal position but have events consistently moving you away from that position.

Good point, I think it sometimes gets lost. Centralized states were generally stronger in the EU period, so obviously "centralized" should be the way everyone wants to go. It should just cost you to get there.

Lambert Simmel said:
To me sliding a slider doesn't feel like manipulating a countries policies. I would prefer it if you had a list of events (the exact list dependant on current policies, religion, tech level, stability...) that you could fire on demand that each had multiple effects. For example:

Employ middle-class as royal officials (etc.)

That would make a changing the sliders a lot more colorful. Apropos Sonny's comment, you could easily phrase the events to make it obvious it wasn't a one time thing, such as "Move administrative duties from aristocrats to cronies of the king" or some such.

I personally don't find the "once a decade" rule too burdensome--rapid changes usually led to disaster for a king, except when he was given an excuse by rebellion or conspiracy (aka a historical event). But doing an event-like system could allow you do it more often, at ever greater costs (stab hits, revolts, lower king stats, bad random events) and reset everything back to default if the king 'blinked'.
 

George LeS

Ruler of the Queen's Navee
8 Badges
Feb 13, 2004
4.850
16
  • Europa Universalis III
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
While I don't say the current slider system is ideal, I don't think it's that bad, as a game mechanic. IMO, the biggest objections/alternatives are:

1. The inability to review current settings when events pop up. Especially as I look for OFF 8 (not 10), as I like the morale, but do not want to lose siege (shock is a poor substitute).

2. The 10-year cycle does lead to gamey play. One of the few situations I'll invest in Stab is, sometimes, in the year 8, when I know my stab hit is coming soon (but only if the stab level warrents it).

3. It doesn't, as has been pointed out, exactly reflect the penalties as I'd like it to. E.g., if you switch your military policy -- & especially if you reverse direction from previous changes -- it might be better to take a (temporary, but not too short) morale hit. Similarly, changes in Merc/FT might entail a change in the #, cost, & effectiveness of merchants. Cent/Decent might raise RR. Note that, in these cases, I am talking about a temporary change, like the morale losses you get for bankruptcy, or not paying full support; they would be independent of the permanent morale (or whatever) changes ensuing from your policy choice.

4. On a related note, I'd really like to see some way of entering long-term, not single click, goals, instead of single-clicks. So you'd just move the slider to, say, OFF 8, CEN 10, etc. Of course, you wouldn't get those effects; you'd just be setting the goals; indefinitely. The question of how fast the changes occur, might be a function of how many sliders are changing, & how much. Say, each policy might effectively move in the targeted direction, every year, with the amount varying with the players choices of priority. (This is really analogous to the way investment sliders work). If you push too fast, you get more disruption. Changing your long-term goals, now that would be really disruptive.

Still, other than the 1st, I'm not sure they'd be all that much better to do things as listed above. (One thing I noticed: one of the advisors in the screenshots had a factor of Stab + 8. That must mean that the Stab scale will be a lot more than the current +/- 6.)