Judging from the "Start the game at any date in history" thingy I'd say that the years will have all of the days in them. Especially since the day of the week is listed in the date display.

mesut said:Edit: If it would be that easy in reality, then i would like to see the US forming into a decentralized, full-conscript army, socialist society next year.![]()
Yggdrasil313 said:Dove, planned, isolationist, conscript and even more authoritarian..![]()
EvilSanta said:USA isolationist my butt!
Iraq war was far from intervening in Iraqs policies.So was Afghanistan.
Daniel A said:I as well as anyone else am quite frustrated by having to wait 10 years for the next move. But this makes it a real challenge to master them and a real joy when you get an event that enables you to make a nice slider move. Early on the petition for redress is a blessed event.
The Impaler said:I'd welcome much more finely graded sliders, say 0-100 instead of 0-10. Instead of moving a slider in one single "jolt" you might announce a new policy which slowly moves the slider over time in one direction or the other, perhaps with the monarch's Admin (or EU3 equivalent) determining how fast it actually moves. Perhaps certain monarchs might be attached to certain policies, and the slider moves more slowly if you try and move it the wrong way...
The sliders don't necessarily have to be balanced. You can have a slider have an ideal position but have events consistently moving you away from that position.Gebhard Blucher said:I'll be happy if the sliders are decently balanced. In EU2 it was a no-brainer to go Centralization, and nearly so Offensive and Aristocracy. Some of the balancing improvements they made in the later EU2 patches made the slider situation a bit better, so hopefully they will continue in that direction.
Etriel said:The sliders represent not only how the government works, but also how society in a given country works. It would be kind of strange if you could change stuff like that very fast.
I don't like the idea of stab hits instead of the 10 year wait. Even though reforms usually give unstability, that doesn't mean that stability is the only thing you need to make a reform work. Usually reforms work the best if you have hit an all time low in a given area, or a ruler uses money and political power on a given thing. Just about every single reform made, will have people for, against and people who just don't care.
What i would really like to see is something where you can pay money and then get some additional effects like rr and stuff like that. Then, when a certain time has passed, an effect will kick in.
Lots of stuff to consider with something like this though.
A simple version is one thing at a time and it works every time.
A bit more advanced, and a lot more work for paradox is, if you are allowed to try and improve several areas at once and then the chance that the effect will actually work, will be lowered for all the ongoing events.
action_c ={ #Lancaster Kings make most important policies#
name = "ACTIONNAME3002C"
command = { type = sleepevent which = 3003 }
command = { type = sleepevent which = 3751 }
command = { type = domestic which = ARISTOCRACY value = 2 }
command = { type = domestic which = SERFDOM value = 2 }
command = { type = domestic which = CENTRALIZATION value = -2 }
command = { type = domestic which = LAND value = -2 }
command = { type = stability value = -2 }
command = { type = province_revoltrisk which = 240 value = 2 }
command = { type = provincetax which = 240 value = -2 }
command = { type = province_revoltrisk which = 241 value = 2 }
command = { type = provincetax which = 241 value = -2 }
command = { type = province_revoltrisk which = 242 value = 2 }
command = { type = provincetax which = 242 value = -2 }
command = { type = province_revoltrisk which = 243 value = 2 }
command = { type = provincetax which = 243 value = -2 }
command = { type = province_revoltrisk which = 244 value = 2 }
command = { type = provincetax which = 244 value = -2 }
command = { type = province_revoltrisk which = 245 value = 2 }
command = { type = provincetax which = 245 value = -2 }
command = { type = province_revoltrisk which = 246 value = 2 }
command = { type = provincetax which = 246 value = -2 }
command = { type = province_revoltrisk which = 247 value = 2 }
command = { type = provincetax which = 247 value = -2 }
command = { type = province_revoltrisk which = 248 value = 2 }
command = { type = provincetax which = 248 value = -2 }
command = { type = province_revoltrisk which = 249 value = 2 }
command = { type = provincetax which = 249 value = -2 }
command = { type = province_revoltrisk which = 250 value = 2 }
command = { type = provincetax which = 250 value = -2 }
}
Gwalcmai said:The sliders don't necessarily have to be balanced. You can have a slider have an ideal position but have events consistently moving you away from that position.
Lambert Simnel said:To me sliding a slider doesn't feel like manipulating a countries policies. I would prefer it if you had a list of events (the exact list dependant on current policies, religion, tech level, stability...) that you could fire on demand that each had multiple effects. For example:
Employ middle-class as royal officials (-1 aristocracy, +1 centralization, -2 stability; selectable for stability 3, aristocracy 6-8 & centralization 5-10)
Restore disinherited nobles (+2 stability, +1 aristocracy, -1 tax revenue in 2 provinces; selectable for aristocracy 5-9, stability -1 or higher)
Disband unreliable units (+1 stability, -10000 troops, +1 quality, 25% chance of revolt; only selectable at negative stability)
Sell off royal lands ( +100d, -1 centralization, -1 tax revenue in 4 provinces)
Allow substitutes to serve in noble cavalry(-1 aristocracy, -1 quality; selectable for arisocracy 9+, quality 8+)
In EU2 these types of decisions were modelled as random events, but it annoyed me that I couldn't make these decisions when I wanted to
Gwalcmai said:The sliders don't necessarily have to be balanced. You can have a slider have an ideal position but have events consistently moving you away from that position.
Lambert Simmel said:To me sliding a slider doesn't feel like manipulating a countries policies. I would prefer it if you had a list of events (the exact list dependant on current policies, religion, tech level, stability...) that you could fire on demand that each had multiple effects. For example:
Employ middle-class as royal officials (etc.)