So, I've seen a lot of people discussing about the one-planet strategy and its validity in 2.2, I wanted to try it out but going even further, with only one system and no megastructures. I started out with a fanatical pacifist/authoritarian, life-seeded empire and the objective of expanding as little as possible outside my home system, but unfortunatly I had hyperlanes going right into an hostile hive mind, so I had to take a couple of system to place fortresses in, as my homeworld starbase was dedicated completely to building ships.
The first years passed pretty smoothly, but also painfully slowly as all I had to do was upgrade buildings and waiting for pops to grow, I had to delete my fleet and use all my alloys to upgrade my fortresses in order to keep the hive mind at bay. I decided to take the synthetic ascension, despite the many bugs, in order to saving on food for when I'll turn my only planet into an ecumenopolis and already filled it with many robots. After finally managing to finish the ascension with the few research I had and starting the arcology project however, I realized commerce alone wasn't enough to sustain my economy, so with my energy credits dwindling and my resource at minimum I begun selling out my alloys. I've heard before that alloys where valuable, but I didn't expected to be so profitable on the long run, so once the ecumenopolis was finished I just spammed forge districts all over the place, turning it into my main source of income.
At the peak of the planet development I was buying 950 minerals and selling 520 alloys per month, I've brought so many minerals that their price skyrocketed and even surpassed the consumer goods one. On the other hand the price of alloys was so low, I had to sell my resources to artificially inflate it so that I could still make credits out of it.
With all the alloys I made I build a fleet and vassalized the Hive mind, at this point I was the strongest empire in the entire galaxy, with an economic power surpassing even an awakened empire. Unfortunatly this empire was in a federation and had an overall score higher than mine, so in order to win the game for once, I built a colossus and shielded all his world while they were busy fighting the Contingency.
Without the awakened empire I was about the win, except I then realized I had to beat the contingency to actually end the game. I kept dragging on a war of exaustion against its 100k fleet but in the end, once I reached around 2450, I begun to experience the infamous stuttering many players have reported (something I luckily never encountered before, apart from the usual intense late game lagging on a medium galaxy) and the game turn literally unplayable.
So, is the one planet strategy still viable? Well yes, but that's not what I learned from this, I may have been already said but alloys are really a gamebreaker, I've tried the same strategy with a normal empire and I was able to become a superpower in a couple of months once I've finished my ecumenopolis. I thought city planets where op due to the trade value, but now I realize they're just massive capitalist forge worlds. ( °-°)
The first years passed pretty smoothly, but also painfully slowly as all I had to do was upgrade buildings and waiting for pops to grow, I had to delete my fleet and use all my alloys to upgrade my fortresses in order to keep the hive mind at bay. I decided to take the synthetic ascension, despite the many bugs, in order to saving on food for when I'll turn my only planet into an ecumenopolis and already filled it with many robots. After finally managing to finish the ascension with the few research I had and starting the arcology project however, I realized commerce alone wasn't enough to sustain my economy, so with my energy credits dwindling and my resource at minimum I begun selling out my alloys. I've heard before that alloys where valuable, but I didn't expected to be so profitable on the long run, so once the ecumenopolis was finished I just spammed forge districts all over the place, turning it into my main source of income.
At the peak of the planet development I was buying 950 minerals and selling 520 alloys per month, I've brought so many minerals that their price skyrocketed and even surpassed the consumer goods one. On the other hand the price of alloys was so low, I had to sell my resources to artificially inflate it so that I could still make credits out of it.
With all the alloys I made I build a fleet and vassalized the Hive mind, at this point I was the strongest empire in the entire galaxy, with an economic power surpassing even an awakened empire. Unfortunatly this empire was in a federation and had an overall score higher than mine, so in order to win the game for once, I built a colossus and shielded all his world while they were busy fighting the Contingency.
Without the awakened empire I was about the win, except I then realized I had to beat the contingency to actually end the game. I kept dragging on a war of exaustion against its 100k fleet but in the end, once I reached around 2450, I begun to experience the infamous stuttering many players have reported (something I luckily never encountered before, apart from the usual intense late game lagging on a medium galaxy) and the game turn literally unplayable.
So, is the one planet strategy still viable? Well yes, but that's not what I learned from this, I may have been already said but alloys are really a gamebreaker, I've tried the same strategy with a normal empire and I was able to become a superpower in a couple of months once I've finished my ecumenopolis. I thought city planets where op due to the trade value, but now I realize they're just massive capitalist forge worlds. ( °-°)
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