Just a few questions I'd love to see answered:
- Is it possible to restrict technologies or entire tech trees to certain countries?
- Is it possible to switch national focus trees inside a game (so you can have separate focus trees for a communist France and a fascist France, for example, and switch to one if the country switches ideology)
- How does the game determine if a piece of equipment is an upgrade (if I have a TD variant each of a 1943 medium tank and a 1943 heavy tank, which one is considered better for the purpose of upgrading?)
- What exactly happens to a unit that is lacking certain equipment (like a motorized division that has no or few trucks)? Will the AI deploy divisions even if they are lacking equipment?
- How are divisional stats determined? For example, if I have a division with 9 motorized battalions and one with 8 motorized battalions and a regular infantry battalion, what will be their respective speeds? Will the second division move at walking speed? if I add a single mountain battalion to an infantry division, do they get the full mountain bonuses?
- Does the AI understand modded technology by itself or do we have to tell it to research certain things? Does it produce modded/added equipment if its divisions need it?
- Can equipment take fractions of a resource point to produce? (such as a tank not needing 5 steel and 3 rubber but 4.5 steel and 2.7 rubber, or infantry equipment costing 0.3 steel instead of 1 steel)
While these aren't "how do I mod x" questions, they would help a lot in understanding what can be done by modding.
But thanks for doing this even if you don't answer any of these!