And no-one is saying "remove easy mode" or "remove sandbox" that's absurd. If you just want to build pretty cities then you can do that. It's about adding some challenge because I don't just want to build pretty cities, I want to build pretty cities within certain constraints and work around the problems those constraints pose in order to build what I want.
I totally agree with you. Of course the game is about building nice cities. And when I end up with a nice city, that should be a reward which needed hours and hours of time to reach that goal. Not only time spend working out the best layout etc. but also the fact that a city starts small and goes a long way to be that city you want to end up with. And if you make any mistakes, thats fine, they can be solved, but its going to take longer to end up with the city you want to have. For those people who don't care about this sort of challenge, they can choose the sandbox mode, they can even choose the unlimited money option if they like.
From the videos I'v seen so far, it looks like easy to get enough cash. Maybe this is so because they are running the game like on the fastest speed. I hope that it will be more balanced if you run the game on the slowest or normal speed.
There is now a hard mod, but why don't they just make you choose easy, medium or hard when starting the game? Almost every simulation game of different genres which I came across have this basic feature.
And I know its said before and we should see it as abstracts or so, but its just strange that a city with fewer then 20.000 people in it can look like having high rise buildings all over. And how soon these buildings are being build seems not right to me. Also I saw Skye first dezone an area of low density and then zoning it with high density. It should be possible to just zone over and let the game decide if the time is right to upgrade to higher buildings at that time. This should be dependent on total population of the city, demand for workers etc. Not just like there is good health, educatation, parks etc. so lets just build the highest buildings we have.
Sure this looks like a good game and I'm exited about it. I hope they will tweak the game and will take notice of these factors as I mentioned here. If they don't well, I will still play the game, but will also continue playing SC4 after this game gets too easy or bored. Of course it looks like the simulation of people and traffic is just perfect. Why not combine this with realistic growth and realistic challenges? Of course SC4 is not perfect like sims who need to live literally near their workplace, but they did a very good job of balancing the growth and density of buildings. Thats just the major factor I still like that game very much. I do also enjoy the regio concept among other things, but I can do without them if this game is really going to be as nice as I hope it will be.