Ahí va la noticia sale el 11 de diciembre http://www.paradoxplaza.com/press/2...-universalis-iv-offers-a-new-world-to-conquer
Therefore, in Conquest of Paradise, you as a player will have the option of completely randomizing the new world. We wanted you to have the option to really explore a brand new continent. So for the first time ever in a Paradox Development Studio game, you can now choose to discover a completely randomized American continent. Therefore, when Columbus sets sails across the ocean, he might just find some nice islands that he can use as a stopover on his route to India or something completely different…
To address this, we are adding lots of new and interesting things for the Native Americans to do in this expansion. We want to make the gameplay between the tribes more exciting and to help you maneuver yourself into a better position, should the pale barbarians come across the sea. The expansion makes it possible for you to play as a Native American nation and create an empire in early America. If you take on the role of a Native American tribe in Europa Universalis IV: Conquest of Paradise, you will have some interesting new tools in the expanded Native American gameplay mechanics, new tribes, a chance to form federations with your peers, new events, ideas and buildings. We´ll tell you more about this later on
With this expansion, your colonies in the Americas will take on a new form; the larger ones will actually become free nations that serve as your colonies. They will have a limited independence and you can get money and trade power from them, but they will also live their own life, colonizing, fighting Native Americans and maybe even rebelling and striving for liberty from their motherland. You can squeeze them hard if you want, but then you might get into trouble down the line (or you can just change sides and play as a colony).
Even if you don’t buy the expansion, you will get completely new map modes, more playable nations, colonial nations and much more. Also, don’t worry about MP: just like in Crusader Kings II, if the host has the expansion – everyone in the MP session can use the gameplay features of Conquest of Paradise.
just like in Crusader Kings II, if the host has the expansion – everyone in the MP session can use the gameplay features of Conquest of Paradise.
Un Nuevo Mundo...¿nuevo? ¿como en el Imperialism? Umm, puede estar bien, pero no me acaba de convencer.
Lo importante no es tanto el hecho de que el mapa sea aleatorio sino como va a interactuar con el resto del sistema. Actualmente los nodos comerciales estan diseñados en base a un mapa definido. ¿Como va a funcionar el comercio con un mapa aleatorio? ¿Quiere esto decir que por fin van a añadir nodos dinamicos? ¿Y las rutas? ¿Tambien seran dinamicas? Porque con el sistema actual como tengamos que depender de la maquina para que calcule la disposicion optima de los nodos y las rutas vamos aviados.Será opcional en todo caso.
Pues a mi desde el punto de vista de un modder me apasiona. Para que esto rule medianamente bien tendran que añadir muchas cosas. Y eso es posible que suponga nuevas y excitantes opciones. Sin ni siquiera tener que usar un mapa aleatorio.Video que resume lo que pienso de la expa
[video=youtube;U9sMaQSvz7k]http://www.youtube.com/watch?v=U9sMaQSvz7k[/video]
Los veteranos recordarán el Imperialism.
Imperialism + Nuevo Mundo = Imperialism II
¿La expansión solo añade lo de los mapas? no añaden ni tribus nuevas americanas ni un sistema de colonización más definido ni nada del estilo??
Un Nuevo Mundo...¿nuevo? ¿como en el Imperialism? Umm, puede estar bien, pero no me acaba de convencer.
Maga, vete ahorrando![]()
¡Que dices! Si me apuras, lo del mapa aleatorio es lo de menos.¿La expansión solo añade lo de los mapas? no añaden ni tribus nuevas americanas ni un sistema de colonización más definido ni nada del estilo??