If there is any tech in the game worth rushing, its DP secondaries. I actually tend to avoid using the DP primary guns for DDs unless I'm playing the US (steel concern mainly, but I also aim for quantity over quality on DDs and focus on CLs and heavy secondaries on capital ships instead). Most naval techs offer only modest ahead-of-time bonuses (speed from hulls and engines being the most important), with the exception of submarine techs which radically-improve their effectiveness.
DP secondaries have a couple massive advantages that justify researching them ahead of time (which, for the record, is possible to do by early 1937):
1.) No steel cost. CL-1940 guns cost steel (and CL-1936 guns are inferior in piercing despite slightly-better damage).
2.) Capital ships don't have to choose between secondaries and AA, and aircraft will always focus fire on capital ships; arming a capital ship with 5+ DP secondaries can pretty easily give you a 20+ AA rating (with higher AA, radar, and fire control tech, you can scale this up ridiculously), which shreds aircraft (particularly 1936-tech, which is what most AI bombers will tend to be).
I tend to build CLs and BCs rather than CAs and heavily-armed DDs due to the relatively-massive effectiveness of properly-built CLs in killing DDs, and the fact that naval battles tend to go the way of the fleet with more light attack in most scenarios (as long as you can hurt the enemy capital ships at all, to spare your CLs getting blasted apart by enemy battleships). BCs are a tradeoff versus CAs which can boast better light attack, but BCs are still cheap and have vastly-better armor in capital ship engagements (and the best way to make cheap CAs is to build them without armor, which makes this even worse). SHBBs will beat BCs in a straight-up fight, but not only cost a ton more to build but also take forever to repair once damaged (several months at least).
Ultimately, though, the question needs to be asked if you're fighting the AI or a player. The AI can be gamed so badly that it gets painful when you realize that you can kill off most of their screens by commerce-raiding with cruiser groups or small battlefleets (a BC or CA and 4 CLs is absolutely lethal against the generic AI escort groups of 2 CLs and 6 DDs); they also really suck at designing ships, since they seem programmed to build mainly the cheapest ships they can manage. Designing capital ships is even easier because the AI almost never builds any new capital ships (I haven't seen if they fixed this in the new patch, so I'm interested in seeing if they've fixed this). Players can adapt, will build for quality over quantity, and don't have a pre-scripted fleet for whatever nation they're playing (meaning Germany can do anything from massed U-boats to balanced battlefleets to cruiser raiding groups to full minelayers).
DP secondaries have a couple massive advantages that justify researching them ahead of time (which, for the record, is possible to do by early 1937):
1.) No steel cost. CL-1940 guns cost steel (and CL-1936 guns are inferior in piercing despite slightly-better damage).
2.) Capital ships don't have to choose between secondaries and AA, and aircraft will always focus fire on capital ships; arming a capital ship with 5+ DP secondaries can pretty easily give you a 20+ AA rating (with higher AA, radar, and fire control tech, you can scale this up ridiculously), which shreds aircraft (particularly 1936-tech, which is what most AI bombers will tend to be).
I tend to build CLs and BCs rather than CAs and heavily-armed DDs due to the relatively-massive effectiveness of properly-built CLs in killing DDs, and the fact that naval battles tend to go the way of the fleet with more light attack in most scenarios (as long as you can hurt the enemy capital ships at all, to spare your CLs getting blasted apart by enemy battleships). BCs are a tradeoff versus CAs which can boast better light attack, but BCs are still cheap and have vastly-better armor in capital ship engagements (and the best way to make cheap CAs is to build them without armor, which makes this even worse). SHBBs will beat BCs in a straight-up fight, but not only cost a ton more to build but also take forever to repair once damaged (several months at least).
Ultimately, though, the question needs to be asked if you're fighting the AI or a player. The AI can be gamed so badly that it gets painful when you realize that you can kill off most of their screens by commerce-raiding with cruiser groups or small battlefleets (a BC or CA and 4 CLs is absolutely lethal against the generic AI escort groups of 2 CLs and 6 DDs); they also really suck at designing ships, since they seem programmed to build mainly the cheapest ships they can manage. Designing capital ships is even easier because the AI almost never builds any new capital ships (I haven't seen if they fixed this in the new patch, so I'm interested in seeing if they've fixed this). Players can adapt, will build for quality over quantity, and don't have a pre-scripted fleet for whatever nation they're playing (meaning Germany can do anything from massed U-boats to balanced battlefleets to cruiser raiding groups to full minelayers).
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