User terrycloth had the excellent idea of -- rather than speculate about possible numbers -- provide a guideline of what sort of combat tests a balanced combat system should pass.
This struck me immediately as a brilliant idea -- providing a straightforward way of testing any game-state as balanced.
If a test is currently passed (1.7), it will have a "O" before its number. If it currently fails (1.7), it will have an "X" before its number.
Here are the various combat tests a balanced combat system should pass:
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Ship tests:
X 1) Corvette torpedo stacks should mostly beat all-medium heavy shield Cruiser stacks, as well as most Battleship stacks.
X 2) Anti-Corvette Destroyer stacks should mostly beat Corvette stacks, and do so with greater survivability than an anti-Corvette Cruiser stack against that same Corvette stack.
X 3) Point-defense (PD) Destroyer stacks should mostly out-compete PD Cruiser stacks at destroying missiles.
O 4) Cruiser (non-PD) stacks should mostly beat Destroyer stacks.
X 5) Battleship stacks should mostly beat Cruiser stacks.
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Weapon tests:
X 6) PD stacks (either Destroyers or Cruisers) combined with non-PD ships should mostly out-compete pure non-PD stacks against missile/strikecraft stacks.
X 7) Missiles/Strikecraft should mostly beat non-PD stacks of the same ship class.
O 8) Tachyons should mostly out-perform Gigas against heavy armor Cruisers/Battleships.
X 9) Gigas should mostly out-perform Tachyons against heavy shield Cruisers/Battleships.
X 10) Anti-Shield (AS) weapons should mostly out-perform non-AS weapons against heavy shield stacks.
O 11) Anti-Armor (AA) weapons should mostly out-perform non-AA weapons against heavy armor stacks.
X 12) Autocannons should out-perform Basic Kinetics against Corvette stacks.
X 13) Lasers should be better against something than Plasma, and Plasma should be better against something than Lasers.
X 14) Torpedo stacks should out-perform non-torpedo stacks against Cruisers/Battleships.
X 15) Whirlwind missiles should mostly out-perform torpedo / base missile stacks against PD-heavy stacks.
X 16) Lasers / Kinetics / Missiles should all have identical (or near-identical) combat results in the very early game when Corvette stacks fight other Corvette stacks.
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Current state of balance (1.7): 13 failed tests, 3 passed tests.
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Any tests that I missed? Let me know!
This struck me immediately as a brilliant idea -- providing a straightforward way of testing any game-state as balanced.
If a test is currently passed (1.7), it will have a "O" before its number. If it currently fails (1.7), it will have an "X" before its number.
Here are the various combat tests a balanced combat system should pass:
---
Ship tests:
X 1) Corvette torpedo stacks should mostly beat all-medium heavy shield Cruiser stacks, as well as most Battleship stacks.
X 2) Anti-Corvette Destroyer stacks should mostly beat Corvette stacks, and do so with greater survivability than an anti-Corvette Cruiser stack against that same Corvette stack.
X 3) Point-defense (PD) Destroyer stacks should mostly out-compete PD Cruiser stacks at destroying missiles.
O 4) Cruiser (non-PD) stacks should mostly beat Destroyer stacks.
X 5) Battleship stacks should mostly beat Cruiser stacks.
---
Weapon tests:
X 6) PD stacks (either Destroyers or Cruisers) combined with non-PD ships should mostly out-compete pure non-PD stacks against missile/strikecraft stacks.
X 7) Missiles/Strikecraft should mostly beat non-PD stacks of the same ship class.
O 8) Tachyons should mostly out-perform Gigas against heavy armor Cruisers/Battleships.
X 9) Gigas should mostly out-perform Tachyons against heavy shield Cruisers/Battleships.
X 10) Anti-Shield (AS) weapons should mostly out-perform non-AS weapons against heavy shield stacks.
O 11) Anti-Armor (AA) weapons should mostly out-perform non-AA weapons against heavy armor stacks.
X 12) Autocannons should out-perform Basic Kinetics against Corvette stacks.
X 13) Lasers should be better against something than Plasma, and Plasma should be better against something than Lasers.
X 14) Torpedo stacks should out-perform non-torpedo stacks against Cruisers/Battleships.
X 15) Whirlwind missiles should mostly out-perform torpedo / base missile stacks against PD-heavy stacks.
X 16) Lasers / Kinetics / Missiles should all have identical (or near-identical) combat results in the very early game when Corvette stacks fight other Corvette stacks.
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Current state of balance (1.7): 13 failed tests, 3 passed tests.
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Any tests that I missed? Let me know!
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