Some interesting screencaps of new stuff from the stream. I omitted things I already knew from Twitter, Diaries and such. I also didn't write down all of the Q&A answers so a thing or two may have slipped past me.
Advisor VO can be picked from the same window as your Situation Log, rightmost tab. It can also be set to automatically match your empire's dominant ethic if you wish.
(Presumably modded advisors will show up here as well)
Pampered pops have been changed to have conventional happiness (with a large boost) because the guaranteed 100% was interacting weirdly with starvation and habitability. They can also generate unrest if unhappy. Newly befriended pops will also suffer from the Recently Conquered debuff for the usual duration, until they get over their adorable notions of self-determination and welcome their new machine overfriends.
Even without any of the big 3 machine archetype civics, generic machine empires can have flavourful government types based on their civics.
Servitor Morale has been buffed again. The influence bonus appears to be the same but the resource output bonus was doubled, presumably capping out at +40% in this iteration. Standard non-final-numbers disclaimer applies.
This is apparently a bug? From the sound of it, Machine Intelligence leaders aren't supposed to be targeted for assassination?
If Paradox ever has Twitch emotes, please use Wiz's face from this for pdxW
Terraforming techs now increase the energy cap a little to facilitate expensive/simultaneous terraforming projects.
Planetary fortifications now regenerate even while under bombardment. The rate of regeneration scales with maximum health and Planetary Shield has been buffed to somehow interact with this mechanic (not clear on the details, I may have to rewatch that part). Overall this is supposed to prevent heavily fortified planets from falling to a single corvette through attrition.
Machine Empires apparently have their own uses for Alien Pets.
Other info revealed on today's stream:
- Wiz fixed a funny AI bug that was causing AI to evaluate enemy forces as allies in come circumstances, resulting in suicide squads charging at overwhelmingly large fleets for no reason.
- Passive fleet stance will now allow military fleets to ignore unarmed civillian stations (YAY!) Aggressive fleet stance will engage all enemy units as normal.
- Organic Sanctuary appears to no longer require manual construction. It automatically appears on the same tiles as pampered pops and when they are moved, the building goes with them.
- Wiz is looking into allowing genemodding on individual pop basis but it's just an idea for now and may not make it into 1.8
- Wiz agrees that the "Map the Stars" edict becomes available too late to be useful so it will probably be moved earlier in the tech tree.