Hmph, interesting bug, I need to check it eventually. Strange that Wiz decided to post it like that.
Honestly, I missed it. I'll look into the bug tomorrow.
Hmph, interesting bug, I need to check it eventually. Strange that Wiz decided to post it like that.
Not really. Habitats cost influence, people on it cost food, consumer goods, and make tech&unity slower. A couple is fine, but megastructures will keep being worth it no matter how you put it. They come with no disadvantages aside from taking long and costing much.
Honestly, I missed it. I'll look into the bug tomorrow.
If you did that then the Megastructures would really serve no purpose. They need to have at least some practical use. A better idea would be to reduce the cost of the Dyson Sphere. The Sentry Array is hardly too expensive for the massive usefulness it provides, the Science Nexus IS a better option than habitats if you want to increase science (see relevant thread) and there are too many Ring Worlds used in other places (Sanctuary, FE, Cybrex) for making them ridiculously super mage OP to be viable for the overall game experience.What would I do? I'd make a dyson sphere give you 10,0000 energy or something, and I'd make all the other megastructures stupidly powerful, but also stupidly expensive to maintain as well. You want a sentential array? 2000 energy per month to maintain. You want a science nexus? Congrats on a your massive, massive boost to science! 2000 energy a month please. Want a ring world, which is now insanely large? 4000 energy to maintain while the site is being built. Want to make a wormhole to another galaxy, when they add that in an expansion? 6000 energy a month for that, cheers. You're a type 2 civilisation now, you can do this crazy shit and you need crazy energy to power it.
Balance? Who cares, it's the end game. Why not go crazy?
Well, I guess the most recent one isn't very good (https://forum.paradoxplaza.com/foru...math-about-megastructure-vs-habitats.1032651/) and I don't feel like browsing through all of them to find the best, but to summarize:Do you have a link for that thread?
While they do view O's as the rustic hinterland that's so where the majority of the culture citizens live.the Culture as I recall is quite nomadic and the main action happens on ships. They have ringworlds, but they are regarded as rustic outposts. Planet dwelling is positively seen as barbaric
Well, the problem is that the mega-structures scale poorly not just against spending the minerals on a fleet to go conquering, but against habitats (which are extremely useful + cool + only mildly annoying UI wise: probably one of the best things in Utopia).
Example: a dyson sphere costs 210,000 minerals and takes 55 years to complete. It outputs 400 energy per month.
A habitat fully devoted to the production of energy can produce approximately 100 energy a month, depending on happiness, traits, edicts etc, and costs 7000 minerals. They take 5 years, plus say another 5 to get it fully developed.
So, for the price of one dyson sphere you could get 30 habitats, producing 3000 energy, and you can build them simultaneously (IIRC) so you can do all this pretty much as fast as you can get the minerals. And they contribute to fleet cap. I'm pretty sure whatever nebulous advantages come from the dyson sphere not using pops and therefore not adding to tech or unity costs (HINT: those things don't matter at that stage of the game; you're well into repeatable techs and probably have all the perks and traditions you want), they don't make up for it being an entire order of magnitude less effective than than habitats. That's almost comically underpowered - try putting another zero on the end of the dyson sphere's output, then we'll talk.
Same basically goes for the ring world. Science nexus is just hilariously shit for a) what it does vs cost against habitats and b) how late in the game it appears (because, again, you're well into repeatable techs).
The sentinel array is cool because it gives you something you can't get any other way.
@Wiz Also, please check the capital planet modifier remaining on a conquered planet. You can see the bug in the same picture.
Hm? Did we just get a hint on new government icon?Cyborg ... Empires
Hm? Did we just get a hint on new government icon?
Ah, damn, confused cyborgs with droids.I don't think this has anything to do with it. The Cyborg Empire probably just means an Empire which has gotten the Ascension Perk that turns your species into Cyborgs.
I want a nomadic devouring swarmA lot of people requested nomads ever since Stellaris came out.
Indeed, but as it seems that some sort of cyborg/synthetic "hive minds" are a likely the mysterious new Hive Mind Authority, it will probably cover them as well.I don't think this has anything to do with it. The Cyborg Empire probably just means an Empire which has gotten the Ascension Perk that turns your species into Cyborgs.
The 1.8 'Čapek' update will add a new type of citizenship that is used by Hive Minds, Cyborgs & Synth Empires to assimilate Pops.
View attachment 282028
https://twitter.com/Martin_Anward/status/882194652157415425
Finally I can start upgrading the universe.![]()
Question, Assimilation is different kind of citizenship, like not full citizenship...would Xenophilic/Egalitarian factions be against it? Or consider it offensive?
I mean in the case of a cyborg/synthetic empire.
The artificial intelligence policy has been changed in 1.8 to no longer be about robots, but rather about sapient AI in general.
View attachment 282102
https://twitter.com/Martin_Anward/status/882246468387708928
The artificial intelligence policy has been changed in 1.8 to no longer be about robots, but rather about sapient AI in general.
View attachment 282102
https://twitter.com/Martin_Anward/status/882246468387708928
The artificial intelligence policy has been changed in 1.8 to no longer be about robots, but rather about sapient AI in general.
View attachment 282102
https://twitter.com/Martin_Anward/status/882246468387708928