I want to start a new Ottoman game and expand in all directions.
I'm not super great at optimizing my loadout though... here are my thoughts so far:
General thoughts: Money doesn't seem to be much of an issue for Ottomans in 1.8 (or before that, but especially so in 1.8).
Manpower isn't that much of an issue aside from early game, I've found. If using mercs appropriately.
(Though I just had a game where I picked up quantity... got to 350k manpower and 425 forcelimits by 1600, didn't really need mercs except that one time I was fighting France, Austria, and a bunch of HRE nations and a few others at the same time, while also warring in Africa & Persia.)
I like snowballing my money into ridiculous income... though maybe that isn't optimal use of MP. If I have a string of good rulers, I do start hitting MP caps though. I tend to build buildings to get down from the cap. (And I tend to build manufacturing buildings if I only need to get down a few points.)
I guess I could use diplo points on culture conversions instead of buildings if near the cap, but... I think its fun to try to get all my trade into the venice node, which requires a good bit of trade power in Ragusa, so diplo buildings are helpful there... (though again, I know this isn't really optimal probably, but I find it fun).
- Influence ideas seem good for:
- Fab time down by 33%
- Diplo annex cost down
- Diplo reputation up (faster annexation)
- +1 diplo relation (and envoy time is nice)
- Fantastic -50% unjustified demands--full annexation is usually 200 diplo, vassalizing is 50. Taking non-claim provinces is 50... This will add up to a lot of saved points over time. (I try to fab claims on everything I want first, but its sometimes not feasible.)
- Religious ideas for the CB & the faster conversions & the stab cost down.
- Trade ideas? (I'd have to examine the trade map for 1.8 again... not sure but I think I'd need more than 2 merchants if I want to really push trade to Venice... need 1 in Ragusa, 1 in Alexandria, 1 in gulf of Aden... and after more expansion one in Crimea, and probably a few other places I'm forgetting.)
- Admin for the coring cost down, the merc benefits are nice, more advisor choices, and admin tech cost down.
- Diplo for the diplomat, relations slot, reputation, warscore costs...
- Aristocratic? Manpower, leader shock, a diplomat, mil tech cost down, and a leader without upkeep.
- Offensive for forced march & the other goodness
- Humanist seems pretty good... but that is a 4th admin idea... quantity would help with having massive forces available for warring on many fronts... quality may help a little in keeping up with the Euro power armies.... Innovative would give another leader without upkeep (nice when warring on many fronts) plus a bunch of other benefits (but again is a 4th admin idea, stretching points kinda tight maybe)
Also not sure on the order to take things...
Religious first for the CB? Admin first for the coring cost down? Influence first so I can get to a 2nd idea group faster & get diplo annex stuff rolling?
Maybe:
Influence, Admin, Religious, Offensive, Diplomatic, Trade, Aristocratic, Innovative?
Though having an extra diplomat earlier may be more helpful...
Influence, Admin, Diplomatic, Religious, Trade, Offensive, Aristotratic, Innovative?
Or ditch administrative?
Influence, Religious, Diplo, Humanist, Trade, Offensive, Aristocratic, Innovative?
(BTW, I know Otto is OP and I don't need to worry about it, but I want to anyway.)
I'm not super great at optimizing my loadout though... here are my thoughts so far:
General thoughts: Money doesn't seem to be much of an issue for Ottomans in 1.8 (or before that, but especially so in 1.8).
Manpower isn't that much of an issue aside from early game, I've found. If using mercs appropriately.
(Though I just had a game where I picked up quantity... got to 350k manpower and 425 forcelimits by 1600, didn't really need mercs except that one time I was fighting France, Austria, and a bunch of HRE nations and a few others at the same time, while also warring in Africa & Persia.)
I like snowballing my money into ridiculous income... though maybe that isn't optimal use of MP. If I have a string of good rulers, I do start hitting MP caps though. I tend to build buildings to get down from the cap. (And I tend to build manufacturing buildings if I only need to get down a few points.)
I guess I could use diplo points on culture conversions instead of buildings if near the cap, but... I think its fun to try to get all my trade into the venice node, which requires a good bit of trade power in Ragusa, so diplo buildings are helpful there... (though again, I know this isn't really optimal probably, but I find it fun).
- Influence ideas seem good for:
- Fab time down by 33%
- Diplo annex cost down
- Diplo reputation up (faster annexation)
- +1 diplo relation (and envoy time is nice)
- Fantastic -50% unjustified demands--full annexation is usually 200 diplo, vassalizing is 50. Taking non-claim provinces is 50... This will add up to a lot of saved points over time. (I try to fab claims on everything I want first, but its sometimes not feasible.)
- Religious ideas for the CB & the faster conversions & the stab cost down.
- Trade ideas? (I'd have to examine the trade map for 1.8 again... not sure but I think I'd need more than 2 merchants if I want to really push trade to Venice... need 1 in Ragusa, 1 in Alexandria, 1 in gulf of Aden... and after more expansion one in Crimea, and probably a few other places I'm forgetting.)
- Admin for the coring cost down, the merc benefits are nice, more advisor choices, and admin tech cost down.
- Diplo for the diplomat, relations slot, reputation, warscore costs...
- Aristocratic? Manpower, leader shock, a diplomat, mil tech cost down, and a leader without upkeep.
- Offensive for forced march & the other goodness
- Humanist seems pretty good... but that is a 4th admin idea... quantity would help with having massive forces available for warring on many fronts... quality may help a little in keeping up with the Euro power armies.... Innovative would give another leader without upkeep (nice when warring on many fronts) plus a bunch of other benefits (but again is a 4th admin idea, stretching points kinda tight maybe)
Also not sure on the order to take things...
Religious first for the CB? Admin first for the coring cost down? Influence first so I can get to a 2nd idea group faster & get diplo annex stuff rolling?
Maybe:
Influence, Admin, Religious, Offensive, Diplomatic, Trade, Aristocratic, Innovative?
Though having an extra diplomat earlier may be more helpful...
Influence, Admin, Diplomatic, Religious, Trade, Offensive, Aristotratic, Innovative?
Or ditch administrative?
Influence, Religious, Diplo, Humanist, Trade, Offensive, Aristocratic, Innovative?
(BTW, I know Otto is OP and I don't need to worry about it, but I want to anyway.)