• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Ranjid

Colonel
2 Badges
Mar 26, 2014
1.183
739
  • Crusader Kings II
  • Europa Universalis IV
Honestly guys, cheese and cores aren't even necessary.

Must be due to things scaling on basetax.
If you can get Crimea out of the fight then you are golden. I just wish Bulgaria wouldn't give Military access to Ottomans.

Again: It is not about HOW HARD it is to gain the land.

It is about HOW UNJUSTIFIED it is to remove those cores. If we take game mechanics into account, Byzantium should have cores on all of Anatolia, Bulgaria and Greece. Why? Because there never was a 150 years peace period between the Turks and Greeks. Thus it'd refresh those cores each time. But now even the Rhodos core is taken away. I don't even have words for how idiotic that is.
 

DM818

First Lieutenant
94 Badges
Jul 27, 2012
205
77
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Surviving Mars
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Monks and Mystics
  • 500k Club
  • Europa Universalis IV: Cradle of Civilization
  • Age of Wonders III
  • Cities: Skylines - Green Cities
  • Europa Universalis IV
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: No Step Back
  • Victoria 2
  • Warlock: Master of the Arcane
  • Crusader Kings II: Conclave
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
Again: It is not about HOW HARD it is to gain the land.

It is about HOW UNJUSTIFIED it is to remove those cores. If we take game mechanics into account, Byzantium should have cores on all of Anatolia, Bulgaria and Greece. Why? Because there never was a 150 years peace period between the Turks and Greeks. Thus it'd refresh those cores each time. But now even the Rhodos core is taken away. I don't even have words for how idiotic that is.

A small point, it would be 50 years to lose the cores on the turkish provinces, however there still wasn't ever that much peace between the two of them, honestly it would make more sense if you got everything that recreating the byzantine empire gives you though that needs to be fixed as putting in new province ids has caused some issues.
 

Rain Envy

Major
78 Badges
Sep 10, 2011
694
267
  • Europa Universalis IV: Pre-order
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • March of the Eagles
  • Crusader Kings II
  • Victoria: Revolutions
  • Semper Fi
  • Supreme Ruler: Cold War
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Jade Dragon
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Reapers Due
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron III
  • Darkest Hour
  • Europa Universalis III
  • Europa Universalis IV: Conquest of Paradise
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Europa Universalis III Complete
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Cadet
  • Europa Universalis III Complete
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • 500k Club
I didn't have any allies in my initial war. All you have to do is build up galleys beyond fleet limits and time your war. From the start, only the minor orthodox countries will join you but you can't depend on a defensive war. Wait until Ottoman is stuck in two wars. (For me it was Morroco and Dulkahara) Right before you declare war make sure you park your fleet on top of theirs. They tend to split it so you can have an easy stack to eliminate half of their navy. They will be reluctant to attack the rest of it head on. Ottomans should have most of their army in Anatolia. All you have to do is wipe out whatever is left in greece and start sieging/looting. Continue to build up your fleet for an inevitable attack by Crimea. After the initial war with the ottomans you should be able to royal marriage/ally Poland. I'm not trying to see if I can get hungary on me side as well.
 

Quickslow87

01_EMBASSY_PROPOSE
16 Badges
Jan 22, 2014
207
255
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Cities: Skylines
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Common Sense
  • Stellaris
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome
  • Imperator: Rome - Magna Graecia
Do you know what is the best thing now? Albania is not at war with Ottos day one! =)
But now Mamlukes properly react on day one DoW Cyprus, I've got 0/5/1/1 monarch general last run, so bad I had to restart...

I saw that too! =) Time for a Day 0 attack on Albania follow by an attack on the Balkans with an actual claim.
 

Ranjid

Colonel
2 Badges
Mar 26, 2014
1.183
739
  • Crusader Kings II
  • Europa Universalis IV
Well, Skanderbeg deserves those pips. Historically he held back the turks for almost 20 years. Which wasn't represented in the game at all. Albania outlasted the Byzantine Empire by 9 years. His own castle (well, he took it) didn't fall until after his death, which was in 1468. So all in all: Those pips are more than justified.
 

PiriReis

Grand Admiral
10 Badges
Dec 29, 2011
3.348
443
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Call to arms event
  • For The Glory
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • 500k Club
  • Europa Universalis IV: Pre-order
After looking around the new map a bit more,the only possible explanation i can come up with is that the devs are flamebaiting massively with this patch.Have you seen the basques? They are in cultural union with the Castilians now.What's next Paradox? Maybe give cores all over Poland to Brandenburg?

Arent the Basques located in Iberia?
 

Lamahorse

Functioning Alcoholic
75 Badges
Jun 2, 2010
1.444
1.452
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Hearts of Iron III Collection
  • Semper Fi
  • For the Motherland
  • Hearts of Iron III: Their Finest Hour
  • Crusader Kings II
  • Crusader Kings II: Horse Lords
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Cities: Skylines - Parklife
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Prison Architect
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Crusader Kings II: Legacy of Rome
  • Battle for Bosporus
  • Europa Universalis IV
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings III
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • 500k Club
  • Stellaris: Apocalypse
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
I'd really like Paradox to revisit the Purple Phoenix DLC and fix the missions. Cores on Anatolia should spawn once you have kicked the Turk out of Europe!
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I had a go myself. One botched run where I was lazy, then I decided to try (difference being micromanagement of improve relations to make the alliance faster, before the Ottos target you, which can discourage them). Improve with Aragon (rivals Venice in both starts, you rival Venice too) and Poland (or if no statesman, whoever you can get). Build galleys. Screw all the other strategies, just load the heck up on galleys. Way over force limit. Re roll admirals until you get a good one.

The second the Ottomans get distracted in a war on the other side of the straits, you take advantage. They don't get easy military access through all the garbage now. But they have tons of galleys! Yes, the trick is similar to what I did last patch too, only this trick is more important now: you hammer a separated Ottoman fleet with no admiral when you declare, and you sink it before they can react, then you go block the strait. The rest is as you expect, except due to Greek culture you will occasionally get a province defection to you or a core on some Orthodox province, doesn't matter. Run up the war score and take nearly 100%.





After releasing Bulgaria, went ahead and vassaled a grown Serbia, this caused a coalition of course. I then broke truce on Ottomans and took more, only the other Beyliks care much now because the derps are no longer in the "Turko-Semetic" group, so I have like 200+ AE with Ottos, 120+ with Beyliks, and 0 with Mamluks by the time I stopped playing.

The reason I broke truce is that I saw a nice, morale shattered stack while Ottos were fighting the other Beyliks:



During that war Venice declared coalition, bringing in the Beyliks too. Venice had 44 galleys, but again I just caught out one of their 22 fleets and sunk it, and after that I had more galleys so a winner is me. I had a claim on Crete already because I'm a good person, so I just took that and Corfu back (apparently, Mamluks won Cyprus war and freed Naxos, so they're next though Austria is DotF and will protect). I had NF on military and opened quantity so had good manpower, solid #cavalry and current miltech with an OK general, mopped Venice like nothing.

This is where I stopped after getting tired of 1.8's performance crawl, allied with France + Aragon (Poland dishonored when Venice declared). An alliance with France and no true threat in Anatolia means this one is somewhat wrapped up. Next steps were I to care would be to take some of the Beyliks I released in peace, and sequentially hammer the Beyliks + Otto to get Turkish accepted, convert the Turkish stuff with PA + eventual inquisitor, then work in multiple directions. I've done enough BYZ though, only the opening is a puzzle.



I didn't call anybody to help in the wars, all that matters is catching that fleet out.

And yes, none of this matters to OP point, just sharing if you care to play a targeted nation that's been overnerfed and the 1444 cores break the game's own rules ^_^.

edit: First war can be done much faster. I was experimenting with rebels. I was NOT getting greek patriot chance in greek provinces. Why? I had cores on those. Instead it was saying Orthodox zealots, which no longer defect. That seems pretty fishy. Bulgarian nationalists did proc though.
 
Last edited:

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Curious on the first idea you picked up TheMeinTeam. I always go for religious or diplomacy

Military focus, quantity.

I love it for the building power cost and stacked -maintenance (regiment cost and maintenance both reduce it). It also gets you to the point where you can open multiple fronts sooner, adds naval FL if you want to use light ships to protect trade, and it's not like the manpower/recovery is bad.

Missing out on religious and diplomacy will hurt a bit, but with truce breaking and needing to core, re-rolling admirals early I'm much more stacked in military. I'll eventually complete a few military ideas then go full on NF admin, were I to continue a start like this.
 

Ranjid

Colonel
2 Badges
Mar 26, 2014
1.183
739
  • Crusader Kings II
  • Europa Universalis IV
It'll still take a while before I can play my first match in AoW. So I'm kinda curious. Since you won't be able to chain your vassal annexations, what about the new province siege owner flip? Couldn't you vassalize 1 beylik and just give him like 5 turkish provinces in a peacedeal? What about the AE? Will he accept it at all? Go on, test it! :D
 

_megafone_

Sergeant
28 Badges
Jun 9, 2014
59
0
  • Europa Universalis IV
  • Europa Universalis IV: Third Rome
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
Serbia has a gold mine now! Albania -> Kosovo seems like a decent opener, now that the former doesn't start at war with the green blob.

I didn't notice that in my first attempt, though, and got smashed by the Ottoderps before knowing what to do :(

Oh, Rhodes flipped to me fairly quickly in that attempt, at like 1450ish. Maybe supporting rebels at Cyprus helps too?
 

Carmilla

Queen of Vampires
146 Badges
Feb 28, 2012
1.570
728
  • Rome: Vae Victis
  • Magicka
  • March of the Eagles
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II: Charlemagne
  • Warlock: Master of the Arcane
  • Warlock 2: Wrath of the Nagas
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Pillars of Eternity
  • Tyranny: Archon Edition
  • Cities: Skylines - After Dark
  • Knights of Pen and Paper 2
  • Heir to the Throne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Divine Wind
  • For the Motherland
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Conclave
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • War of the Vikings
  • Hearts of Iron IV: No Step Back
I tried my hand at the roman empire yesterday and decided to become defender of faith for the bonuses. Not the smartest idea in hindsight perhaps because shortly after I had to rush to defend Theodoro because the Crimeans were attacking it with the Ottomans being on their side... So I thought I was properly screwed and decided to just go out in a blaze of glory. So spammed mercs and troops as much as I could while waiting for the inevitable ottoman doomstack... that didn't come at all. For some reason it had rushed over to take on Trebizond(an ally in the war) instead, leaving me enough time to build up an army that was strong enough to fend off any of their stacks(that they didn't gather into a doomstack for some reason). Leading to me winning due to sheer attrition and the ottoman ai decided it had enough. So now I had enough time to build an army strong enough to crush them alongside my aragonese, serbian, wallachian and many other allies. So with some luck it is still possible to succeed. A lot of luck might be needed. Or it might just be me that does.

Did also notice the missing core issue, but I only had it with one province as far as I could tell. None of the phoenix missions have ever fired off for me either. I've had to nab and core it the old way.
 
Last edited: