• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Pilot00

Lt. General
Nov 27, 2013
1.555
1
Like you destroy all big empires:

Destroy them from the inside. Drive up their war exhaustion to max in every single war. Don't occupy provinces were you actually want them to spawn rebels. If you do that, you won't be fighting one big Mameluks anymore, but several small to middle sized enemies which don't share the same truce timers. If you play it smart you can even play a vassal game: Take one Syrian province in your first war and release them as your vassal. In the aftermath (if you really wrecked them with war exhaustion and maybe one disaster) or else after the next war, all those nice Syrian provinces will flock to your vassal's banner through rebels.

Well I did that, the point is that their empire is homogenous, I had removed all the sirian, iraq and levantine cores and made them release Fez. I guess they blobed too much in that game. They capitalized too much in the chaos of the Ottoman collapse.
 

FreeSoc

Kayser-i-Fun
57 Badges
Oct 2, 2013
1.742
802
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Dharma
  • Cities: Skylines - Parklife
  • Stellaris: Humanoids Species Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
What's a good early-game Byzantine strategy for 1.9? Galleyspam doesn't seem to be that effective any more, as the Ottomans will invariably build an absolutely massive navy and then slaughter your relatively paltry forces (you're also poorer in 1.9, so finding the funds to build galleys when you're over the forcelimit is now harder - maintaining them is easy, but they're harder to build); even if they don't, Tunis will bring their navy to the party and just murder whatever you've got left even if you beat the Ottomans' navies.

And then there's the fact that, even if you ally Serbia and Hungary (and, if you're lucky, Poland), then about half the time the Ottomans just laugh and declare on you while all their forces are still in Europe, before they go for any of the Anatolian minors, which leaves you with virtually no chance whatsoever.

Any ideas? Any successful strategies to relate?
 

Pilot00

Lt. General
Nov 27, 2013
1.555
1
Ally Poland, Austria and either Castile or Aragon (preferably the latter). The Poles are a bit tricky since they might peace out of the war. The Iberians will most likely destroy the Tunisian fleet and might occupy them as well (though I have seen the occasional 20 doom stack land on Anatolia).

Leave Serbia to its own devices, the will most likely conquer Bosnia and some of the time (depending on the Venetians) Raguza. After they do this, use their CBs (later and when its convenient) to take land and either release or feed them Bulgaria. If all goes well you can feed them Albania and Try to pry off their cores corresponding to Croatia from Hungary.


I also tend to break the vassalisation of Athens early and conquer them if I am not warned by the Ottos. An OPM is useless as a vassal in that area.

The rest are pretty much same old, but you need a lot more luck and a couple more loans now.
 

ChildeR

Field Marshal
59 Badges
Dec 19, 2012
6.160
1.643
  • Crusader Kings II
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Tyranny: Archon Edition
  • Crusader Kings III
  • Tyranny: Archon Edition
  • Surviving Mars
  • Age of Wonders III
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Knights of Pen and Paper 2
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • War of the Roses
  • Warlock: Master of the Arcane
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
And then there's the fact that, even if you ally Serbia and Hungary (and, if you're lucky, Poland), then about half the time the Ottomans just laugh and declare on you while all their forces are still in Europe, before they go for any of the Anatolian minors, which leaves you with virtually no chance whatsoever.

Ally Poland + any minors you want, but don't ally another great power before them. If you get DoWed, Poland + their subjects will kick the Ottomans' butt, even if you cannot blockade the strait. Siege quickly in that case, since they will white peace Poland out of the war if it takes too long.

It doesn't really require any luck, but if you want to be absolutely sure there's the option of restarting the game until you can hire a +diprep advisor. In that case you can ally at least Poland and Austria, probably some other less powerful nations as well.
 

Lapsed Pacifist

Captain
47 Badges
Aug 4, 2014
361
235
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Magicka
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Megacorp
Ugh, the Mameluks are just worthless. I invaded Anatolia in the second war, with Hungary, Poland and Bulgaria in tow and they declared war on the Ottos about halfway through. I was overjoyed and expected this to finally break the Ottomans for good. But despite me wiping out the main Turkish army and their entire navy, the Ottomans STILL KICKED THEIR ASSES. Somehow. Then they white peaced out and the Ottoman war exhaustion suddenly dropped to 0.
Save deleted. Time to start over.
:glare:
 

Fyras

Sergeant
93 Badges
May 21, 2014
95
67
  • Stellaris
  • Hearts of Iron III Collection
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Charlemagne
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Field Marshal
  • Steel Division: Normand 44 - Second Wave
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Hearts of Iron III: Their Finest Hour
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • Warlock 2: The Exiled
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Tyranny: Archon Edition
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Way of Life
  • Stellaris: Nemesis
  • Pillars of Eternity
  • Europa Universalis IV
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Conclave
But despite me wiping out the main Turkish army and their entire navy, the Ottomans STILL KICKED THEIR ASSES. Somehow.
:glare:

I have seen that too. I don't know of which rough timespawn you are talking, but normally the Ottomans are very soon 2-3 Miltechs ahead of the Mameluks AND most fights take place around Sidon and the other mountainous provinces of Syria (or sometimes in east Anatolia/Armenia). Especially if the forces of the Ottomans are weak, the Mameluks seem to think attacking into the mountains against superior troops is a good idea and get anihilated that way...
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
The only think the Mamluks are good for is a distraction whereby the Ottomans aren't in Greece, and maybe for their fleet (sometimes they do unfortunate things to Venice's fleet making it easier to take Venice's stuff nearby).

You have to trash the Ottomans pretty badly before the Mamluks win, stuff along the lines of "trap them in Chios, bankrupt them with a carpet siege and then annul all their treaties in the peace deal". Mamluks can beat nothing at all, but otherwise they usually lose.

Not that it matters, in fact it's more annoying when they emerge, if only marginally so.
 

Cwalk121

Recruit
54 Badges
Mar 21, 2014
8
0
  • Europa Universalis IV
  • Hearts of Iron III
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Leviathans Story Pack
  • Rome: Vae Victis
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Third Rome
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • For the Motherland
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III Complete
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: El Dorado
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Rome Gold
  • Semper Fi
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
There are some policies affiliated with religious ideas that might be of help. Otherwise you may have to wait for the cathedral building (which is quite late though). If you are very close a boost to fort level might just be enough (they give 0,1%... so it may still be a pain in the ass). Don't forget though that your National ideas also contain another buff to missionary strength!
Yeah the cathedral and national idea are my last resorts, but I'm currently just hoping I get lucky and get that event that gives you a 75% chance of converting a random province at the cost of a few thousand manpower. Pretty much everything else is converted to Orthodoxy now though, which means practically no more rebellions except in newly conquered areas.
 
Last edited:

Pilot00

Lt. General
Nov 27, 2013
1.555
1
How much Patriarch Authority did you gents pulled? I am at 1600s now and I have 70% wooohooo!
 

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
That'll be the historical capitals thing 1.9 introduced. Byzantium can not move its capital from Constantinople. You'll have to create a chain of provinces leading around the Greek coast.

Then you are too big to join the HRE, you'd have to take 3 or 4 electors, same as Spain. It's stupid. Was this to stop the AI from moving it to Morea? Limiting player options is really stupid, but Paradox does it a lot.