• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

net.split

Alek Sandria
57 Badges
Jul 23, 2011
1.042
1.818
  • Rome Gold
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • 500k Club
There have been some changes to warscores, diplomacy, and rivals. Perhaps you can ally a strong Ottoman rival now and rely on their strength to hold off the Ottomans while you build strength in other places?
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Queue the "Byzantium is impossible now" threads followed by the inevitable BYZ empires in the empire thread.

Indeed, but this is the kind of pointless BS stealth change that most frequently pisses people off. Obviously it's not going to be impossible; anybody who's won with far more challenging starts knows that.

But someone took the time to go and remove those cores, and I will gladly throw down the gauntlet and say that PI will never effectively defend this choice on a historical or gameplay basis that is consistent with their implementations elsewhere, such as Castile having cores on Granada. Of course, this is knowing that they won't try too ^_^.
 

Ranjid

Colonel
2 Badges
Mar 26, 2014
1.183
739
  • Crusader Kings II
  • Europa Universalis IV
Indeed, but this is the kind of pointless BS stealth change that most frequently pisses people off. Obviously it's not going to be impossible; anybody who's won with far more challenging starts knows that.

But someone took the time to go and remove those cores, and I will gladly throw down the gauntlet and say that PI will never effectively defend this choice on a historical or gameplay basis that is consistent with their implementations elsewhere, such as Castile having cores on Granada. Of course, this is knowing that they won't try too ^_^.

The only start which was kinda impossible prior to 1.8 was Chimu. Everything else was doable by gamey tactics and clever playstyle. But that's not the problem. This nerf was uncalled for. AI Byzantium doesn't even have a chance of gaining back Rhodos, Crete or Cyprus, if rebels don't swap them. This nerf is clearly directed at Byz players. I don't understand that. Sure, I'll rebuild the empire like I did in every other patch as well. But it still pisses me off.

I would really LOVE to see the justification for this move.
 

net.split

Alek Sandria
57 Badges
Jul 23, 2011
1.042
1.818
  • Rome Gold
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • 500k Club
Indeed, but this is the kind of pointless BS stealth change that most frequently pisses people off. Obviously it's not going to be impossible; anybody who's won with far more challenging starts knows that.

But someone took the time to go and remove those cores, and I will gladly throw down the gauntlet and say that PI will never effectively defend this choice on a historical or gameplay basis that is consistent with their implementations elsewhere, such as Castile having cores on Granada. Of course, this is knowing that they won't try too ^_^.
I think someone's answer before was correct - it's a gameplay change to reduce Byz vassal-feeding.

Another possibility is to make it so that Byz doesn't get release-revived from a lost war into those islands as a OPM. That's a pretty weird scenario (it's weird when it happens in Corfu too; there's little need for a Byz core there either, since they can't reasonably beat the Venetians early on, and later they can just forge it or holy war or whatever). Better to have those release as Knights or Cyprus instead.
 

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
I think someone's answer before was correct - it's a gameplay change to reduce Byz vassal-feeding.

Another possibility is to make it so that Byz doesn't get release-revived from a lost war into those islands as a OPM. That's a pretty weird scenario (it's weird when it happens in Corfu too; there's little need for a Byz core there either, since they can't reasonably beat the Venetians early on, and later they can just forge it or holy war or whatever). Better to have those release as Knights or Cyprus instead.

You can crush the Venetian navy within 5 years of game start. Thanks for stopping by a Byz thread.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
The only start which was kinda impossible prior to 1.8 was Chimu

This is what I mean. Chimu wasn't even a top 10 country in difficulty after 1.4 altered the upstream trade propagation rules (it allowed them to afford double as much military w/o loans as it could previously and gave full sight of Inca). Winning was a matter of same or better shock than Inca had. Compared to starts like Ashanti (had to wade through natives to hit Oyo), Jangladesh (awful ruler + vassal of Delhi), Mongolia (vassal of a nation with a shock 5 general to start), crap like Moldavia, Khmer, sukhotai, Chimu was actually easier.

Byzantium will still be doable on similar grounds...but considering how recently they had land there, and that nations that didn't even exist yet like Syria and Transylvania have cores...this move is preposterous and it's maddening that someone spent time making it :p.

They won't justify this move. They might not even try to do so, or they do like the horde thread and argue from a broken initial premise as if it's obvious, then when called out for it disappear, but they won't actually justify this move.

Of course, I'd love to be given a reason to change my mind, but experience suggests otherwise unfortunately :).

I think someone's answer before was correct - it's a gameplay change to reduce Byz vassal-feeding.

I was careful to mention "that's consistent with implementations elsewhere".

Examples of how this line of thinking doesn't make sense when compared against implementations elsewhere:

1. Guyenne
2. Syria
3. Persia
4. Iraq
5. Finland
6. Granada with Castile cores (Granada had this much longer than Ottomans/Venice/Cyprus had BYZ cores)

And that's the problem. Why is feeding BYZ bad...but it's okay to feed Guyenne or Persia? Why is one more problematic to "balance" (as if this game has a passing semblance of balance anyway) than another?

That is why that answer is not and can not possibly be the correct one, unless it's actually applied consistently, and not just "when it's convenient to say it".
 

Ranjid

Colonel
2 Badges
Mar 26, 2014
1.183
739
  • Crusader Kings II
  • Europa Universalis IV
This is what I mean. Chimu wasn't even a top 10 country in difficulty after 1.4 altered the upstream trade propagation rules (it allowed them to afford double as much military w/o loans as it could previously and gave full sight of Inca). Winning was a matter of same or better shock than Inca had. Compared to starts like Ashanti (had to wade through natives to hit Oyo), Jangladesh (awful ruler + vassal of Delhi), Mongolia (vassal of a nation with a shock 5 general to start), crap like Moldavia, Khmer, sukhotai, Chimu was actually easier.

Byzantium will still be doable on similar grounds...but considering how recently they had land there, and that nations that didn't even exist yet like Syria and Transylvania have cores...this move is preposterous and it's maddening that someone spent time making it :p.

They won't justify this move. They might not even try to do so, or they do like the horde thread and argue from a broken initial premise as if it's obvious, then when called out for it disappear, but they won't actually justify this move.

Of course, I'd love to be given a reason to change my mind, but experience suggests otherwise unfortunately :).

Oh well, I haven't played Chimu in ages. I didn't even know they were passively buffed. Of course I didn't count in all the vassals, although Moldavia could work with some luck. But I get your point. It's sad how it turned out, however. Well, no need for me to play Ironman with Byz anyway. I'll just add the cores back in a minimod.
 

net.split

Alek Sandria
57 Badges
Jul 23, 2011
1.042
1.818
  • Rome Gold
  • Hearts of Iron III
  • Heir to the Throne
  • The Kings Crusade
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Cities in Motion
  • Semper Fi
  • Ship Simulator Extremes
  • Sword of the Stars
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • For The Glory
  • Arsenal of Democracy
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Darkest Hour
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Third Rome
  • Knights of Honor
  • Cities: Skylines - Mass Transit
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pride of Nations
  • Europa Universalis IV: El Dorado
  • Europa Universalis 4: Emperor
  • Cities: Skylines
  • 500k Club
You can crush the Venetian navy within 5 years of game start. Thanks for stopping by a Byz thread.
I'd expect the Venetians to build more military ships in 1.8 (just like the Ottomans). For a sufficiently masterful start where that still doesn't pose a problem within 5 years, the changes to BYZ cores are basically irrelevant. Thanks for unnecessary snark?

TheMeInTeam said:
I was careful to mention "that's consistent with implementations elsewhere".

Examples of how this line of thinking doesn't make sense when compared against implementations elsewhere:

1. Guyenne
2. Syria
3. Persia
4. Iraq
5. Finland
6. Granada with Castile cores (Granada had this much longer than Ottomans/Venice/Cyprus had BYZ cores)

And that's the problem. Why is feeding BYZ bad...but it's okay to feed Guyenne or Persia? Why is one more problematic to "balance" (as if this game has a passing semblance of balance anyway) than another?

That is why that answer is not and can not possibly be the correct one, unless it's actually applied consistently, and not just "when it's convenient to say it".
Off the top of my head, possibilities could include:

1. They haven't gotten around to the others yet (or even recognized some of them)
2. Relative importance of the provinces isn't the same due to a combination of overall province value and the balance of powers in the region
3. Having the "Byzantine Empire" as a vassal state reads rather oddly and is thus being discouraged as an optimal strategy

I'm starting to think more that it's the state release reason, though. Corfu is still weird.
 

Derikari

Recruit
67 Badges
Jul 30, 2014
3
0
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Charlemagne
  • Pillars of Eternity
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Stellaris - Path to Destruction bundle
  • Hearts of Iron III Collection
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Magicka
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Crusader Kings III: Royal Edition
  • Stellaris Sign-up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • War of the Roses
  • Warlock: Master of the Arcane
Can you declare war supporting Greek patriots for a free flip and army, bypassing nationalism? Might not have to even send troops to those islands. On Jake's stream it looks like Byz also lost the cultural union with Georgia.
 

Viperswhip

Field Marshal
101 Badges
Feb 8, 2009
3.152
610
  • Deus Vult
  • Heir to the Throne
  • King Arthur II
  • Pillars of Eternity
  • The Kings Crusade
  • Divine Wind
  • Europa Universalis III Complete
  • Cities: Skylines Deluxe Edition
  • Victoria: Revolutions
  • Rome Gold
  • Warlock 2: The Exiled
  • Crusader Kings II
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Together for Victory
  • 500k Club
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: El Dorado
  • Surviving Mars
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Mass Transit
  • BATTLETECH - Backer
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Monks and Mystics
  • Surviving Mars: First Colony Edition
  • Shadowrun Returns
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Digital Anniversary Edition
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV
  • Cities: Skylines - Parklife
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Dharma
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 3 Sign Up
  • Victoria 2
  • Shadowrun: Dragonfall
I will say that this is the first nerf directly targeting Byz in a while. The scorched earth change was probably necessary, but I know they were thinking about the 1.51 cheese strategy when they made the choice, it also really helped England in 100 years war.

The dishonoured call casus was also probably necessary but I know they were thinking about Byz when they did it, because those were the only threads commonly discussing using that as a strategy.

Similarly other strategies have been destroyed by indirect fire. Jake also gets directly attacked and some of the changes they make for him do affect Byz.
 

ctp

Corporal
22 Badges
Jun 22, 2014
33
6
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Imperator: Rome
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV
  • Crusader Kings II
  • Europa Universalis IV: Third Rome
Not tried Byz in 1.8, but I started an Albania run and it's gone just fine. Conquest in the Balkans into beating them with Austria + Pol-Lit alliance should work a treat.
 

Steelers1990

Captain
45 Badges
Jun 26, 2008
307
5
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Magicka
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Europa Universalis III: Chronicles
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Third Rome
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Together for Victory
  • Tyranny: Archon Edition
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis IV
Oh well, I haven't played Chimu in ages. I didn't even know they were passively buffed. Of course I didn't count in all the vassals, although Moldavia could work with some luck. But I get your point. It's sad how it turned out, however. Well, no need for me to play Ironman with Byz anyway. I'll just add the cores back in a minimod.

I would love to get a copy of the minmod you make. I have zero skills as a modder but love playing BYZ. Thank you.
 

Starki113r

Basilèus tón Basileuónton
75 Badges
Jan 7, 2014
645
487
  • Shadowrun: Hong Kong
  • Europa Universalis IV
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Age of Wonders III
  • Europa Universalis IV: Golden Century
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Battle for Bosporus
  • Europa Universalis 4: Emperor
  • Stellaris: Galaxy Edition
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Megacorp
Can you declare war supporting Greek patriots for a free flip and army, bypassing nationalism? Might not have to even send troops to those islands. On Jake's stream it looks like Byz also lost the cultural union with Georgia.

Only 'union' Byzantium has, aside from the Greek states, is with Theodoro. Greek and Gothic.

Gothic.

I mean, f---ing seriously. Gothic is in the Byzantine cultural union but not Armenian or Georgian.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.953
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I will say that this is the first nerf directly targeting Byz in a while. The scorched earth change was probably necessary, but I know they were thinking about the 1.51 cheese strategy when they made the choice, it also really helped England in 100 years war.

The dishonoured call casus was also probably necessary but I know they were thinking about Byz when they did it, because those were the only threads commonly discussing using that as a strategy.

Similarly other strategies have been destroyed by indirect fire. Jake also gets directly attacked and some of the changes they make for him do affect Byz.

The scorched earth nerf ironically made it stronger in India than Siberia, which is absurd. What they needed to get rid of was the force field, not the damage.
 

Ranjid

Colonel
2 Badges
Mar 26, 2014
1.183
739
  • Crusader Kings II
  • Europa Universalis IV
Off the top of my head, possibilities could include:

1. They haven't gotten around to the others yet (or even recognized some of them)
2. Relative importance of the provinces isn't the same due to a combination of overall province value and the balance of powers in the region
3. Having the "Byzantine Empire" as a vassal state reads rather oddly and is thus being discouraged as an optimal strategy

I'm starting to think more that it's the state release reason, though. Corfu is still weird.

1. How could you not recognize Guyenne or Persia? I doubt that's the problem.
2. Guyenne is almost half of France. Don't tell me 3 byzantine provinces are more important than almost all of Aquitaine?
3. Well, it changes to a "Client Kingdom" if vassalized. So it actually is not a vassal empire.

I would love to get a copy of the minmod you make. I have zero skills as a modder but love playing BYZ. Thank you.

Won't be before tomorrow at noon. I'm still at work until 6 am. Afterwards I don't think I'll be able to do anything.