Thats why you often get them as your first two ideas.
Military ideas you can often avoid, moreso if you national ideas are military powerful.
Trade probably give more power for most nations then any military idea will, it also have a hidden bonus of giving you 15 naval force limit because of the merchants.
Military ideas you can often avoid, moreso if you national ideas are military powerful.
Trade probably give more power for most nations then any military idea will, it also have a hidden bonus of giving you 15 naval force limit because of the merchants.